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  Click here to go to the first Rift Team post in this thread.   Thread: Cleric Changes?

  1. #31
    Ascendant intrinsc's Avatar
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    I've seen some insane cleric dps in guilds from the top to the average. Where are people getting "20% lower than everyone else" numbers from? Sure, a bad player can make it seem that low, but that bad player doesn't represent what the class is capable of.

  2. #32
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    Quote Originally Posted by paper View Post
    Wondo in our guild is doing 4k murdantix parses without abyssal mark of power. Our best rogues and mages are doing 4.1k.

    YMMV.
    What about other fights....

  3. #33
    Shield of Telara Mayakov's Avatar
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    Murdantix is the only fight in HK that lasts long enough to not influence the parse based on individual cooldowns, no target switching, minimal breaks, and no outside damage boosters that affect every calling differently.

    IMO, Murdantix is the only parse in HK that you can actually look at and compare dps across all callings. The other fights don't matter because every calling gets affected in varying degrees. Sicaron parses should not even come up in conversations anymore(except for comparing raid dps, not individual) especially since the buff widely affects the callings differently.

    Until someone comes out with a new riftlogs site, everyone is going off of hear say but I think the balance across callings is pretty much there ST wise; it's just player skill that brings the outstanding numbers. Thank god for no more gimmicky specs.
    Last edited by Mayakov; 03-10-2012 at 06:12 PM.

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  4. #34
    Sword of Telara paper's Avatar
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    Quote Originally Posted by Undrsiege View Post
    What about other fights....
    4800 dps sicaron, again with no abyssal mark of power. Other fights Wondo was either healing or -icaring.
    Storytime - Breaking Bads

  5. #35
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    I hope they aren't using some spec where it's Inquisitor with Jolt because I don't think I need to explain how that's pretty lame all round.


    I guess we wait and see, but my hunch is Clerics are going to be down the bottom again next patch, there might be some anomalies like the guy above who probably has something like 700 PA and the absolute best best gear but every other 'bad' will be behind. Just hopefully not by enough that they can't raid in the new zone.
    Last edited by Malark; 03-10-2012 at 08:17 PM.

  6. #36
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    Glad I rerolled a defiant rogue now.
    Rift: 50 Rogue Tank, Two 50 Cleric tanks, and a 50 Mage
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  7. #37
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    on the bright side we get to still be behind warriors in tanking and not play druid in 1.8, right?

    kind of hilarious how 1.8 was made as a big deal for druid / justicars and they're both still last at what they do

    edit: to all those clerics who aren't raging admitting that we're "only 5-10%" behind in anything that doesn't involve healing, get a grip. who cares about green numbers? have you ever seen a thread posted by warriors or rogues raging over wnting a healing soul? there's a reason you haven't but they'll use that against you as an argument to not have us there with them everytime.
    Last edited by Harmarofwhitecastle; 03-11-2012 at 06:20 AM.
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  8. #38
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    also wtf at that dev response. cleric dps is the best it's been (lol and that's last), but now we're going to fall further behind. can you atleast give us a paragraph instead of dropping one sentence so candidly to a community that has shown it's concern for a greater part of a year? WTF?
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  9. #39
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    and if you wanna "fix" us with a few words

    hint: moa to 50%
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  10. #40
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    and to all the naysayers do you realize that 50% moa wouldn't even put us at the top if it were added next patch?
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  11. #41
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    Quote Originally Posted by Mayakov View Post
    Murdantix is the only fight in HK that lasts long enough to not influence the parse based on individual cooldowns, no target switching, minimal breaks, and no outside damage boosters that affect every calling differently.

    IMO, Murdantix is the only parse in HK that you can actually look at and compare dps across all callings. The other fights don't matter because every calling gets affected in varying degrees. Sicaron parses should not even come up in conversations anymore(except for comparing raid dps, not individual) especially since the buff widely affects the callings differently.

    Until someone comes out with a new riftlogs site, everyone is going off of hear say but I think the balance across callings is pretty much there ST wise; it's just player skill that brings the outstanding numbers. Thank god for no more gimmicky specs.
    As already stated, Murdantix permits for BoltnJolt for Cleric. Yes, it is very high DPS. No, it is not practical on all fights.

    The fact that you follow up "What about other fights" with a number from Sicaron is just further evidence that you are forcing the situation to look better than it is and being naive about where Cleric DPS truly is.

    Where's the fabulous Wondo's DPS on General Silgen, where pretty much everyone goes ranged and has to move equal amounts. How about Prince? How about Akylios? Darktide?

    No offense intended to Wondo, 4k Murdantix and 4.8k Sicaron are certainly good. However, if he had rolled a Mage, Rogue, or Warrior, he would be doing *much* better overall. Even moreso in 1.8. Even moreso once ID comes out and the other 3 scale with gear and Clerics don't. That is the issue. Not whether we have 1 spec for 2-3 fights that performs well.
    Last edited by Anyasha; 03-11-2012 at 10:58 AM.

  12. #42
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    Quote Originally Posted by Anyasha View Post
    As already stated, Murdantix permits for BoltnJolt for Cleric. Yes, it is very high DPS. No, it is not practical on all fights.

    The fact that you follow up "What about other fights" with a number from Sicaron is just further evidence that you are forcing the situation to look better than it is and being naive about where Cleric DPS truly is.

    Where's the fabulous Wondo's DPS on General Silgen, where pretty much everyone goes ranged and has to move equal amounts. How about Prince? How about Akylios? Darktide?

    No offense intended to Wondo, 4k Murdantix and 4.8k Sicaron are certainly good. However, if he had rolled a Mage, Rogue, or Warrior, he would be doing *much* better overall. Even moreso in 1.8. Even moreso once ID comes out and the other 3 scale with gear and Clerics don't. That is the issue. Not whether we have 1 spec for 2-3 fights that performs well.
    ^Awesome, pretty much of what I would of typed myself

    Let's be real here "Bolt-n-Jolt" spec is MELEE soul, that totally forces the cleric player to adjust to shaman playstyle.

    HK has 11 bosses and to only post 2 bosses in which we put up good numbers shows our viability in the raid dpsing for less than 20% of encounters.

    But, to be fair....I will stress that clerics(when in the right soul), should be top 2 on the Matron and Zilas fights...really can't see how tyranny would place them anywhere below those spots during those fights.

    So even that having some truth to it, we can speculate(for examples sake) that clerics put up good numbers for 4/11 bosses in HK, THUS making our dps viable for only LESS THAN 40% of the encounters

    Knowing this we can believe that cleric dps is NOT VIABLE for MORE THAN HALF(50%) of the encounters in HK....Is that the message we want to send?

    This is not to point fingers or blame anyone for anything, but it seems that in order for clerics to have good numbers we have to get the BiS items and reliced out when other classes don't have to work as hard for the same rewards

    I would say this now as to not seem like I'm jumping the ban wagon but EXPECT alot more QQ's from clerics(during active 1.8 patch) if we fall behind in numbers on encounters, ESPECIALLY IF WE ALREADY ARE NOT VIABLE FOR MORE THAN 50% of HK encounters with our dps.

    Just something to think about...ty and have a nice day

  13. #43
    Prophet of Telara The Real Viz Shady's Avatar
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    Quote Originally Posted by Anyasha View Post
    Just because you have bad DPS in your guild doesn't mean it is the norm.

    3.4k on Sic - Cleric or otherwise -, in the first place, is not anything to write home about. 3.4k on Murdantix is good.

    The other three callings, as always, outDPS in almost every situation other than trash where we can mash Tyranny. That too will change with 1.8 and mage SC buffs though.

    As we've been asking for for half a year now...better soul synergy, comparable DPS instead of a 25% "hybrid tax", our abilities coefficients corrected, less +% dmg buffs that are so severely affected by DR, less fluff in abilities/talents, and less punishment for mixing DPS souls and daring not to go 51.

    Please just move DoL to 21 points and be done with it.
    3.4k on Murdantix is not possible as a Cleric.. too much movement. Sicaron does have some variables you have no control over. People leave while bubble is still blue, bad timing of rebuffed, support not keeping up raid buffs 100%.. Let's go back to Plutonis parses.
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  14. #44
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    Quote Originally Posted by The Real Viz Shady View Post
    3.4k on Murdantix is not possible as a Cleric.. too much movement. Sicaron does have some variables you have no control over. People leave while bubble is still blue, bad timing of rebuffed, support not keeping up raid buffs 100%.. Let's go back to Plutonis parses.
    3.4k is entirely possible as a cleric.on murdantix. I pulled 3.3k this week and I only have one relic piece, rest are HK/RotP epics

  15. #45
    Prophet of Telara The Real Viz Shady's Avatar
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    Quote Originally Posted by Joldor View Post
    3.4k is entirely possible as a cleric.on murdantix. I pulled 3.3k this week and I only have one relic piece, rest are HK/RotP epics
    Did you kite him around or cheese it on the stairs?
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