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Thread: PA experience / Elites rewards.

  1. #1
    Soulwalker
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    Default PA experience / Elites rewards.

    Hello,

    I think there is a porblem in the game about the PA exp gain.

    The party system is really bad for this. I mean the xp loss is way too important even with 2 players. You only get about 60% of the xp from the mob. You'll say it's because you kill them faster you're 2. Well I wish we could kill them faster, but the problem is : not enough mobs.

    An other problem I think is the elites reward. Let's face it, Major rift are just a really big fail. Mobs are hitting like trucks, need 3 hours to die and give **** experience / rewards. I don't even know why we have a PA perk for Major rifts.

    I would really enjoy to play with parties, but at moment it's just a waste of time. You're slowing everything when playing parties (outside from dungeon).
    Imo : increase a lot elite reward to make the worth killing with friends or change the experience sharing in parties.

    (I won't even speak of possibility to tag a mob by doing dammage first and then getting EVERYTHING)

  2. #2
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    If you're referring to mobs on Ember Isle, there are many places where errors have been made over time.


    - Trash mobs next to the main invasion mob, if you kill it and its HP is grey - you do not get XP credit for killing it. Tag it and kill it, you get 920 XP x3 or x4 (based on how many you just tagged and killed).

    - Main invasion mobs; if you do not tag it but kill it with a grey HP bar, you only get 590XP, elites are 1100something. Getting the tag on the mob + killing it is 1100+2500 or so. Quite a very noticeable difference.

    - My two cents to the issues: Scenes in rift for onslaughts should have a slight XP boost aura for when you are in a group or party killing invasion mobs with the defense arch at maximum charge.


    - Rift mobs need a sad but true XP increase to make them more worthwhile than random mob killing and invasion/onslaught grinding. You gave us a challenge, but the carrot on the twine and stick became moldy!

    - If a rift mob has the elite tag/buff on them, you would assume as well that there would be more XP given as it's _slightly_ harder to kill.

  3. #3
    Champion of Telara Stay's Avatar
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    I'd like to see good XP returns from elite areas that require a group to tackle. You're more than halfway there, because you already have some good elite areas on ember isle. Just need to tweak the XP rewards for killing mobs (or doing the associated quest) to make them better than onlsaught or instant adventure grinding. Not just competitive mind you - it has to be better. Making an effective group is a hassle and people won't do it unless the reward is better.

  4. #4
    Telaran
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    I'm upping this thread for something which bothers me
    Xp being a bit less when in a party, I'm ok with it
    But being in a party seems to cancel the bonus % from the event, and that's a big loss (up to 30% if you have the pvp buff)
    I'd like to know if this is intended, in which case during event it's better to play solo, but that seems really weird to me

  5. #5
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    Quote Originally Posted by Paaam View Post
    I'm upping this thread for something which bothers me
    Xp being a bit less when in a party, I'm ok with it
    But being in a party seems to cancel the bonus % from the event, and that's a big loss (up to 30% if you have the pvp buff)
    I'd like to know if this is intended, in which case during event it's better to play solo, but that seems really weird to me
    The 25% bonus XP does not apply to grey kill mobs properly, it's still a flatlined 590XP.

  6. #6
    Ascendant
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    The problem with PA xp gain is that it's bad gameplay and always will be. Devs would do well to leave this arm's race alone and not get into party vs solo xp rates. It was an insane issue in FFXI, and really hurt that game.

    Once you start designing xp for parties, you start designing party xp zones.
    Parties will give out much more xp per hour than solo play.
    Not every job will be as good at party XP as more popular ones.
    Creating "in" classes and "out" classes.
    Class warfare.
    Another venue for elitism (xp per hour) would spring up immediately.
    Overcamping, countercamping, can't claim a mob for the life of you would dominate the field.
    Field xp grinding already makes other forms of xp gain obsolete. This would be made worse.

    PA was honestly a mistake. It was a short fix to keep people logged into the game as opposed to walking off with nothing to do. Devs used to say they will not tune content assuming any PA aquisition. Now with the 1.8 changes, that is all but impossible to do, at least for warriors.

    It is best to not start a PA arms race. It's poor gameplay, and it goes nowhere.

  7. #7
    Plane Walker Lonyn's Avatar
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    Quote Originally Posted by Shevarash View Post
    Hello,

    I think there is a porblem in the game about the PA exp gain.

    The party system is really bad for this. I mean the xp loss is way too important even with 2 players. You only get about 60% of the xp from the mob. You'll say it's because you kill them faster you're 2. Well I wish we could kill them faster, but the problem is : not enough mobs.

    An other problem I think is the elites reward. Let's face it, Major rift are just a really big fail. Mobs are hitting like trucks, need 3 hours to die and give **** experience / rewards. I don't even know why we have a PA perk for Major rifts.

    I would really enjoy to play with parties, but at moment it's just a waste of time. You're slowing everything when playing parties (outside from dungeon).
    Imo : increase a lot elite reward to make the worth killing with friends or change the experience sharing in parties.

    (I won't even speak of possibility to tag a mob by doing dammage first and then getting EVERYTHING)
    Have you tried Instant Adventures, the bigger the party the better the experience, in early morning sessions I am by myself still get nice experience with the odd crystall for 10k exp as well.

  8. #8
    Rift Disciple
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    Quote Originally Posted by PFalcon View Post
    PA was honestly a mistake. It was a short fix to keep people logged into the game as opposed to walking off with nothing to do.
    Seriously? Before PA there was no reason to log in except during raid days. New content is slow to release, even with the best dev team. Several games have used this concept and its a good way to keep the hardcore crowd around as there is always slight improvements to your char that can be made.

  9. #9
    Rift Disciple
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    make the PA system move across all lvl 50's on your account? so lvling an alt is viable?

    something like this was implemented in swtor. it cant be that hard.

  10. #10
    Shield of Telara
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    Quote Originally Posted by Mamimo View Post
    something like this was implemented in swtor. it cant be that hard.
    Still won't make it a good idea.

    "Hey, I just hit 50, they should just be able to mail me all my orange raid gear. It can't be that hard."

  11. #11
    Ascendant
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    Quote Originally Posted by vexare View Post
    Seriously? Before PA there was no reason to log in except during raid days. New content is slow to release, even with the best dev team. Several games have used this concept and its a good way to keep the hardcore crowd around as there is always slight improvements to your char that can be made.
    MMO genre's going to have to get better or die. There aren't enough players who think that's content and an excuse to implement it. Let alone rev it up. PA extensions and PA content is only going to make PVE balance harder on Trion. There's a difference between a grinder performer and a player performer, even if the end result is equivalent performance.

  12. #12
    Ascendant
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    My main issue with PA really is the way invasions are handled. I'm just tired of fighting MM rogues to get tags on stuff so I get a decent amount of exp. Who has the tag shouldn't matter one bit for invasion mobs IMO... it doesn't make it fun one bit when you just don't have the right calling to tag everything easily...

  13. #13
    Ascendant -Swag-'s Avatar
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    Quote Originally Posted by Mamimo View Post
    make the PA system move across all lvl 50's on your account? so lvling an alt is viable?

    something like this was implemented in swtor. it cant be that hard.
    Quote Originally Posted by Zerosum View Post
    Still won't make it a good idea.

    "Hey, I just hit 50, they should just be able to mail me all my orange raid gear. It can't be that hard."
    I'm usually against this sort of thing, but I actually liked that about SWTOR. It was nice to be able to play a different class and not feel like I was wasting time that could be better spent advancing my main. SWTOR remains to this day the only (level-based) game where I ever took an alt more than 1/4 of the way to max level.

  14. #14
    Ascendant -Swag-'s Avatar
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    Quote Originally Posted by Pricia View Post
    My main issue with PA really is the way invasions are handled. I'm just tired of fighting MM rogues to get tags on stuff so I get a decent amount of exp. Who has the tag shouldn't matter one bit for invasion mobs IMO... it doesn't make it fun one bit when you just don't have the right calling to tag everything easily...
    Yeah, tag-based XP for rifts/invasions/etc blows, especially if your class doesn't have an insta-cast ranged AE. At the very least XP tags should be separate for the two factions.

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