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  Click here to go to the first Rift Team post in this thread.   Thread: Druid Changes Current On PTS

  1. #16
    Champion Synergis's Avatar
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    "Rage of the Fae: Reduced cooldown to 2 minutes."

    Isn't it already 2 minutes?

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  2. #17
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    Quote Originally Posted by Synergis View Post
    "Rage of the Fae: Reduced cooldown to 2 minutes."

    Isn't it already 2 minutes?
    no it was 3 untalented , then became 2 when you put points into Hot-blooded

  3. #18
    Rift Disciple metalith's Avatar
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    Can we see about changing or adding something to Shaman and Druid that helps them Dodge, Parry or Block melee or physical attacks. Since unless you spec high into Justicar, we are essentially casters forces into melee range with no way to defend ourselves. I'm sorry a 30 second shield while running around even world grinding and a single heal are just not cutting anymore. We need to be able to defend ourselves a hell of a lot better
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  4. #19
    Ascendant tro44's Avatar
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    I agree.

    I hope Trion gives us more utility in PvP, since we dont have defense.

    I rather have more utility like other damage builds of other callings, in trade for the defense.

    but I want Druids to get better utility than other calling's pvp damage builds,

    since they have both Damage, Utilities, as well as Defense, which right now, beat out Druids and Shamans in all three areas
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  5. #20
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    Pretty nice parses on PTS with druid, parsed about the same as inquis for me. If they fixed Natural Dedication to not get overwritten by Volcanic Bomb that would be really nice.
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  6. #21
    Ascendant Primalthirst's Avatar
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    Fae Step sounds awesome and fun, but makes no sense thematically.

    It would make much more sense for it to be a charge just like the Satyr pet one.
    A teleport just doesn't fit with the style of the class.

  7. #22
    Ascendant tro44's Avatar
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    Quote Originally Posted by Primalthirst View Post
    Fae Step sounds awesome and fun, but makes no sense thematically.

    It would make much more sense for it to be a charge just like the Satyr pet one.
    A teleport just doesn't fit with the style of the class.
    sure it does.

    that Fae faries. that warp
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  8. #23
    RIFT Community Ambassador Morvick's Avatar
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    Quote Originally Posted by Primalthirst View Post
    Fae Step sounds awesome and fun, but makes no sense thematically.

    It would make much more sense for it to be a charge just like the Satyr pet one.
    A teleport just doesn't fit with the style of the class.
    If it was a charge, then I'd demand you temporarily transform into a Wisp whilst charging. There's flavor for ya!

    Ever play Dragon Age? The "Keeper" class had a teleport, where she was consumed by roots and then traveled underground. That's how I'm going to treat Fae Step. :P
    Last edited by Morvick; 02-13-2012 at 09:07 PM.
    Quote Originally Posted by Zinbik View Post
    I also made other enhancements to certain aspects of the game for various reasons.

  9. #24
    RIFT Guide Writer rantology's Avatar
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    Are there any plans to allow pets to benefit from raiding consumables? (Powerstones, food, and Vials) I believe pet souls will always scale poorly in a raiding environment compared to other souls like Inquisitor and Shaman because they don't benefit from player consumables, but make up a considerable portion of the DPS.
    afk tera.

  10. #25
    RIFT Guide Writer Noshei's Avatar
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    Zinbik, something appears to be wrong with Crag Hammer. Either the tool tip is incorrectly scaling when it shouldn't or the dmg is not scaling when it should.

    I just tested and no matter what levels of SP I have Crag Hammer is 73 dmg on each melee hit.

    I tested this with my full gear with about 2k SP/AP and with just my weapon about 1k SP/AP.

  11. #26
    Ascendant tro44's Avatar
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    man if only the Satyr offered the same level of defensive support that the Greater Faerie does.
    Lets Go Rift. Hope Archeage can do something next. Lets Save Rift

  12. #27
    Ascendant Eughe's Avatar
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    Quote Originally Posted by Zinbik View Post
    • Shield of Oak: Now absorbs all damage types. Now increases movement speed by 5% while up.
    • Wild Strike: Now hits 5 targets.
    • Spirit of the Wood: Now also triggers off of Wild Strike.
    • Stone Burst: Removed.
    • Fae Step: New 20 point root ability. Teleports directly to the target. 20m range, 15s cooldown, no global cooldown.
    • Rage of the Fae: Reduced cooldown to 2 minutes.
    • Brutal Impact: Now increases the damage of Fervent Strike and Combined Effort by 3-9%.
    • Hot-Blooded: Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires the purchase of Rage of the Fae.
    • Slothful Spirit: Increased resource cost penalty to 50%.

    Discuss!
    1 - unless that comes with a hefty increase in damage absorbed, then it really isn't anything. The 5% run speed is meh as well.

    2 - Good!

    3 - Sure, why not!

    4 - Hrm...why?

    5 - Nice (maybe behind the target ?)

    6 - Much better.

    7 - Sure, why not?

    8 - What? Why? This surely could have been given its own skill. What about rage? Thought you were making us able to give it a 1 min cd?

    I don't even...

    9 - Better.

    But I seriously hope this is just the preliminary notes as there are still a plethora of crap wrong with Druid and you only addressed 2 and screwed over 1

  13. #28
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    Parsing high on the dummy as well. Satyr damage seems to scale much better now.

    Would also like to see Natural Dedication stack with Volcanic Bomb (even if its value were reduced to 3%).

  14. #29
    Plane Touched
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    OR at the very least, Natural Dedication currently gets over written by Volcanic Bomb. Being that ND has a longer cool down and duration it would make more sense if the ND buff over wrote VB.

  15. #30
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    Looking good, the Wild Strike change is interesting. It's a targetted (unless this is changing) AOE phyisical attack pretty low in the Druid tree, some things to try there.

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