"Rage of the Fae: Reduced cooldown to 2 minutes."
Isn't it already 2 minutes?
Thread: Druid Changes Current On PTS "Rage of the Fae: Reduced cooldown to 2 minutes."
Isn't it already 2 minutes?
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<The Chosen>
Can we see about changing or adding something to Shaman and Druid that helps them Dodge, Parry or Block melee or physical attacks. Since unless you spec high into Justicar, we are essentially casters forces into melee range with no way to defend ourselves. I'm sorry a 30 second shield while running around even world grinding and a single heal are just not cutting anymore. We need to be able to defend ourselves a hell of a lot better
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Dude, you took my Parakeet and threw it at my piggy bank and yelled "ANGRY BIRDS!"
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I agree.
I hope Trion gives us more utility in PvP, since we dont have defense.
I rather have more utility like other damage builds of other callings, in trade for the defense.
but I want Druids to get better utility than other calling's pvp damage builds,
since they have both Damage, Utilities, as well as Defense, which right now, beat out Druids and Shamans in all three areas
Lets Go Rift. Hope Archeage can do something next. Lets Save Rift
Pretty nice parses on PTS with druid, parsed about the same as inquis for me. If they fixed Natural Dedication to not get overwritten by Volcanic Bomb that would be really nice.![]()
Gilg - 50 Guardian Cleric on Briarcliff
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Fae Step sounds awesome and fun, but makes no sense thematically.
It would make much more sense for it to be a charge just like the Satyr pet one.
A teleport just doesn't fit with the style of the class.
If it was a charge, then I'd demand you temporarily transform into a Wisp whilst charging. There's flavor for ya!
Ever play Dragon Age? The "Keeper" class had a teleport, where she was consumed by roots and then traveled underground. That's how I'm going to treat Fae Step. :P
Are there any plans to allow pets to benefit from raiding consumables? (Powerstones, food, and Vials) I believe pet souls will always scale poorly in a raiding environment compared to other souls like Inquisitor and Shaman because they don't benefit from player consumables, but make up a considerable portion of the DPS.
afk tera.
Zinbik, something appears to be wrong with Crag Hammer. Either the tool tip is incorrectly scaling when it shouldn't or the dmg is not scaling when it should.
I just tested and no matter what levels of SP I have Crag Hammer is 73 dmg on each melee hit.
I tested this with my full gear with about 2k SP/AP and with just my weapon about 1k SP/AP.
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man if only the Satyr offered the same level of defensive support that the Greater Faerie does.
Lets Go Rift. Hope Archeage can do something next. Lets Save Rift
1 - unless that comes with a hefty increase in damage absorbed, then it really isn't anything. The 5% run speed is meh as well.
2 - Good!
3 - Sure, why not!
4 - Hrm...why?
5 - Nice (maybe behind the target?)
6 - Much better.
7 - Sure, why not?
8 - What? Why? This surely could have been given its own skill. What about rage? Thought you were making us able to give it a 1 min cd?
I don't even...
9 - Better.
But I seriously hope this is just the preliminary notes as there are still a plethora of crap wrong with Druid and you only addressed 2 and screwed over 1
Parsing high on the dummy as well. Satyr damage seems to scale much better now.
Would also like to see Natural Dedication stack with Volcanic Bomb (even if its value were reduced to 3%).
OR at the very least, Natural Dedication currently gets over written by Volcanic Bomb. Being that ND has a longer cool down and duration it would make more sense if the ND buff over wrote VB.
Looking good, the Wild Strike change is interesting. It's a targetted (unless this is changing) AOE phyisical attack pretty low in the Druid tree, some things to try there.
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