cleric needs more buffs, I can only do top dps, tank akylios, and heal the whole raid, and its worse in warfronts, atm my cleric is only capable of taking on 5 people while healing the raid and staying on top of dps charts without hardly ever dying!! Buff my cleric so that he never dies, and can 1 button everything?
I'm not much into tanking yet. But, if im reading this right i see this more of a nerf than anything. I'm going from 26-32% spell reduction passive to to 32-34% reduction (Non-physical) to have my Physical mitigation reduced by well A Lot. I've got by far more sp than wisdom and intellect and I currently gain 90% of it as tank stats. So with that I'd gain 75% of Wisdom instead of the Spellpower. which would give me barely over 300block.
I don't have great gear right now but with that I'd be screwed. I'm already squishy enough don't take what physical mitigation i have away. I'd prefer to keep that and add some more.
most posts where TL;DR so i didn't really get far if anyone had comments to a post like this but I'd love to know how that change is fixing anything for the better? Love to know how it's not a nerf.
despite the other 8% physical increase. I'm still losing say 15% or so from block -.- cause my rating will go down...
I mean really keep it where it was before 100% from wisdom and all that **** not 75% ...
Last edited by Zjosh86; 03-23-2012 at 04:58 AM.
It's not a nerf but a buff and it looks like you are looking at some incorrect information (zinbik posted a update somewhere halfway in this thread.)
What actually changes
Parry: Currently 90% of SP as parry and this changes to 100% of wisdom as parry. You will lose between 5-8% parry on this change. (remember parry has always been capped at 20%)
Doge: Currently 60% of SP as dodge and this changes to 100% of intelligence as dodge. You will lose between 4-9% dodge on this change.
Block: Currently 30% of SP as block rating and this changes to 100% of wisdom as block rating. You will see a gain of 50-250 block rating as a result
Passive magic mitigation:
Currently you have 3% from thick skinned, 10% from shield of faith and 32% from Thorvin's Law for a total of 45%
This changes to 3% from thick skinned, 15% from shield of faith and 34% from Thorvin's Law for a total of 52%.
Passive physical mitigation:
Currently 3% from thick skinned and 10% from shield of faith for a total of 13%.
This changes to 3% from thick skinned, 15% from shield of faith and 18% from Supremacy for a total of 36%.
Now as you see we lost a lot of avoidance but we gained a lot of passive mitigation and some more block. In the end it causes us to take less damage while at the same time taking less spiky damage.
Cleric tanking: Justicar guide | Justicar spreadsheet and item list
Defence is as much a part of war as offense, the shield as important a tool as the sword.
I assume all of these are final at this point? Future patch to hold cleric and rogue hp scaling which will probably be the next tank issue in the future?
Actually clerics probably wont get their HP looked at any further would be my guess. Considering the change they made, got a ton of feedback on, daglar responded zinbik was looking at the tank HP differences, then took the lazy way out.and reverted the change, I'm guessing they either have no idea how to balance the HP issues, or they think it already is balanced. Probably the first. And
Druid...well idk what to say there. They keep making little changes here and there, that still leaves it as the most useless cleric soul. It brings nothing to the table that another soul can't already do better. 1.8 doesn't change that.
As for warden, trion clearly doesn't even want people healing in pvp, BC healers are so hard to kill, obviously. I mean if.you can't 1 shot a healer then they are OP right? Heaven forbid trion actually tell.people to use specs that counter healers rather than a spec that's boosts the epeen leaderboards
Cleric tanking: Justicar guide | Justicar spreadsheet and item list
Defence is as much a part of war as offense, the shield as important a tool as the sword.
Ok, correct me if I'm wrong, but don't cleric tanks actually have more raw physical mitigation compared to warrior tanks when it comes to unblocked physical damage? I think this block change actually hurts warriors more than it hurts clerics and ironically that puts us closer to parity with warrior tanks.
As for the spellpower thing : I've parsed at 800 hps while tanking greenscale with a 51 justicar spec. Why do people continue to look purely at the raw mitigation which clerics have vs. warriors and get their undergarments in a knot? Spellpower might only help with "threat gen" from a purely tanking perspective but that hardly means that a 51 point justicar using mien of leadership doesn't do anything with that spellpower. On the test shard with ID relics I can reach almost 1400 spellpower in my tanking gear. Even without mien of honour, that can equate to a lot of raid healing.
A well specced warrior tank has 8.8% more passive damage mitigation then a cleric tank even with the upcoming changes to justicars. And while the change might bring our block values closer to that of a warrior the problem is that we are already lower in mitigation resulting in the gap becomes bigger as the difference in blocked amount becomes smaller.
As for SP sure it will help your raid with a small amount of healing. However raid healing is hardly ever a problem and a justicar spamming DoL might put our some healing it just adds to the total amount of overhealing done (if you want to have fun look the number up on some random fights). The main problem is tanks getting one shot and even if you try selfhealing no amount will help you there. The HP gap is to large for that combined with the higher amount of damage taken per swing (This for example could be a points where SP might be made a bit more usefull by buffing DoB for example or increase our HP by a amount of our SP)
Cleric tanking: Justicar guide | Justicar spreadsheet and item list
Defence is as much a part of war as offense, the shield as important a tool as the sword.
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