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  Click here to go to the first Rift Team post in this thread.   Thread: Justicar Changes Currently On PTS

  1. #346
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    Quote Originally Posted by Zinbik View Post
    Here are the latest changes:
    • Shield of Faith: Now reduces damage taken by 3-15%.
    Not bad...
    Quote Originally Posted by Zinbik View Post
    • Stalwart Citadel: Now adds 33-100% of your Wisdom to Block.
    • Devout Deflection: Now adds 33-100% of your Wisdom to Parry and 33-100% of your Intelligence to Dodge.
    Both of those are welcome changes...

    Quote Originally Posted by Zinbik View Post
    • Mien of Leadership: Replaced the Endurance bonus with a 60% Max Health bonus.
    So by how this is worded, this includes every endurance buff from all sources to this bonus?

  2.   Click here to go to the next Rift Team post in this thread.   #347
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    Quote Originally Posted by bctrainers View Post
    So by how this is worded, this includes every endurance buff from all sources to this bonus?
    Take whatever your HP is without MoL. Multiply it by 1.6. That's what it'll be with MoL.
    Zinbik, Cleric Lead

  3. #348
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    Quote Originally Posted by Zinbik View Post
    Take whatever your HP is without MoL. Multiply it by 1.6. That's what it'll be with MoL.
    Good job....

  4. #349
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    Quote Originally Posted by Zinbik View Post
    Here are the latest changes:
    • Shield of Faith: Now reduces damage taken by 3-15%.
    • Stalwart Citadel: Now adds 33-100% of your Wisdom to Block.
    • Devout Deflection: Now adds 33-100% of your Wisdom to Parry and 33-100% of your Intelligence to Dodge.
    • Mien of Leadership: Replaced the Endurance bonus with a 60% Max Health bonus.
    Very nice. I'm not sure if I like the MoL changes though. However it does scale with buffs and flasks.

    Currently on live I have self buffed

    -HP w/ MoL= 16631
    -HP w/ MoL+AoT= 17081
    -Dodge= 529 (12.54%)
    -Parry= 896 (14.5%)
    -Block=980 (45.77%/57.61%)

    Hp from Armor of Treachery=450
    Hp form Endu Flask=360

    On test I have

    -HP w/ MoL= 15651
    -Hp w/ MoL+AoT= 16371
    Dodge= 323 (7.65%)
    Parry= 635 (10.28%)
    Block= 1167 (48.50%/61.81%)

    Hp from Armor of Treachery=720
    Hp from Endu Flask= 604

    So MoL def makes buffs scale fairly well. I'm not really sure what this is actually going to put us in a raid environment. I'd still Like to see some form of Hp:Sp scaling but honestly overall the mitigation changes are pretty nice.

  5. #350
    Rift Disciple Coxswain's Avatar
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    i'm trying to theory craft the changes but can't remember what base health is.

    If you actually graph the two equations

    y = 1.6 * (b + (9*x)) for the new MoL
    y = b + (9*(1.9*e)) for the old

    Where b is some arbitrary number standing in for base health, say 2.5k...

    You will see that as X increases (endurance increases) the old MoL actually scales better (the slope of the line is steeper). at a certain point the old MoL will always be better.

    Base health matters of course - moreso for the new one than the old....

    What am I missing?
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  6. #351
    Plane Touched DegnaRed's Avatar
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    Quote Originally Posted by Coxswain View Post
    What am I missing?
    Old MoL scaled off of endurance from gear, but not buffs, like Armor of Treachery or even planar attunement.

  7. #352
    Rift Disciple Coxswain's Avatar
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    Quote Originally Posted by DegnaRed View Post
    Old MoL scaled off of endurance from gear, but not buffs, like Armor of Treachery or even planar attunement.
    derp

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  8. #353
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    I was testing live and PTS. The hitpoint change as it is currently results in significantly lower hit points than increased hit points. I think you should go back to the endurance route and scale it with endurance. A flat percentage of hitpoints may not work as efficiently. I'd reccomend trying 75 and 80% hitpoints if your wanting to stay with hitpoints, not endurance. I was finding myself anywhere from 500-1500 roughly less in hitpoints on pts with the new changes compared to live.

    I also would say consider moving thick skin to justicar and use spellpower for further mitigation. Just food for thought.

  9. #354
    Rift Chaser Saralene's Avatar
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    So, I was doing some quick napkin math with the new MoL health modifier, and am wondering if this is right...

    So right now Total health = Base health + 9 * End (I think the mulitplier is *9, correct me if i'm wrong).

    With LIVE MoL, this equation becomes: total health = base health + 9*(1.9*end) [90% endurance buff]

    With PTS MoL, this equation becomes: total health = 1.6(base health + 9*end), distributed equation is: total health = 1.6*base + 1.6*(9*end)

    Treating these equations as lines, this means that on LIVE, the slope of the line is much higher than the slope of line on PTS (1.9*9 vs. 1.6*9), meaning at some value of endurance, the LIVE equation will always be better, even with the higher base.

    Am I wrong? Is there something I'm missing, or will MoL no longer scale as well with these changes?

    Edit: Coxswain beat me to it, but the point still stands - even if the base gets higher (ie, contribution from all the things we didn't get contribution from before), the scaling has been severely nerfed.
    Last edited by Saralene; 02-13-2012 at 07:33 PM.
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  10. #355
    Ascendant Alyvian's Avatar
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    you arent, justicar hp got nerfed massively and our avoidance is almost half that of live.
    Last edited by Alyvian; 02-13-2012 at 07:32 PM.
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  11. #356
    Prophet of Telara kliknik's Avatar
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    Quote Originally Posted by Zinbik View Post
    Here are the latest changes:
    • Mien of Leadership: Replaced the Endurance bonus with a 60% Max Health bonus.
    wait what?
    This is a pretty big health pool nerf. Is my math right?

    now 1 endurance in MoL= 17.1 health
    Proposed 1 endurance in MoL= 14.4 health
    Why would you nerf our health even more then what it was? I do not understand this change.
    "Overall we want the various callings to be competitive with each other in their comparative roles. There isn’t a mandate that Rogues do more damage than Warriors or that Mages be the best ranged damage in the game. Ideally we would like to see players with equivalent skill, gear, planar attunement, buffs etc be equally effective at damage, tanking or healing." - Kervik

  12. #357
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    Quote Originally Posted by Alyvian View Post
    you arent, justicar hp got nerfed massively and our avoidance is almost half that of live.
    Yea. The HP nerf may not seem like much but 1000-1500 HP IS a big deal. :/

  13. #358
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    Quote Originally Posted by TheWanderer View Post
    Yea. The HP nerf may not seem like much but 1000-1500 HP IS a big deal. :/
    This will even out with raid buffs though, so we should have about the same if not a little more in raids. Im still not sure if this is going to scale long term though.

  14. #359
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    This is an HP Nerf. I don't understand why we get an HP nerf. We need a buff.

  15. #360
    Sword of Telara usman's Avatar
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    A warrior receives 16.5 HP's per Endurance, in this currant PTS format a cleric gains 14.4 HP's per endurance.

    I like the change to +health based buff that gives proper scaling with buffs and PA's etc, but it needs to be +80% to be inline with other callings.

    I like the other changes alot, the levels of mitigation and avoidance are much better on test than on live and will be a big benefit to justicar tanking, this HP thing needs fixed though, its too low at the moment.

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