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Thread: 1.5 1.5s GCD on Warrior reactive skills

  1. #1
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    Post 1.5 1.5s GCD on Warrior reactive skills

    Please consider the following:

    These reactive abilities as they are now, are the only possibility for the warrior to obtain real burst damage.
    If you put these on a separate GCD and take the damage from the Interrupts, the Warrior can now only drive a PVE-constant line of outgoing damage, which makes his attacks very much easier to be healed against.

    I am rank 7 at the moment and i have tested a variety of Soultree-combinations in PvP, i have the optimal runes on my PvP gear and the r6 2h weapon, and with that setup i have trouble getting some other classes with certain trees down at all (no matter which soul trees / macros i use) in a 1:1 duel-like situation.
    There is a variety of classes that can heal themselves, of course.
    There are also a lot of mage & cleric builds (duracell-builds or the like) that heal themselves while having a considerable damage output. High-ranked players of these mentioned trees end up leaving the battleground having a very much higher damage output than a warrior of their ranks (they might be doing aoe damage instead of single-target, but still) plus a massive amount of heal-output.

    Standing next to these players without beeing stunned, feared or squirrelled, constantly beeing allowed to deal damage on those, may result in them not loosing a considerable amount of health, while they are still group healing (if their team-members would be around) AND dealing damage.

    As it was now, this can be very hard to beat anyways.

    Taking all these extra slashes from the warrior (Interrupts AND all reactive) and limiting him to do only one of these every 1.5s, is a huge warrior damage drain for the PvP.

    You end up beeing only abled to drive a more or less constant damage output line that will be expected, easily healed against.
    If some of these mage/cleric builds who heal themselves AND deal damage AND regenerate mana at the same time are hard to get down at all NOW, how is this supposed to feel after the patch with these changes and roughly 5 ability attacks for burst damage less?

  2. #2
    Champion of Telara Morituri's Avatar
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    Personally I've always thought that reactives that are instant & can be macroed take absoulutely no skill to use. Putting them on a CD is the right thing to do even if warriors need to be buffed elsewhere to compensate.

    I'm not on pts, but I'd be OK with this pertaining to reactives for all callings. Warriors just seem to have many more than the others.

  3. #3
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    Quote Originally Posted by Morituri View Post
    Personally I've always thought that reactives that are instant & can be macroed take absoulutely no skill to use. Putting them on a CD is the right thing to do even if warriors need to be buffed elsewhere to compensate.

    I'm not on pts, but I'd be OK with this pertaining to reactives for all callings. Warriors just seem to have many more than the others.
    The warrior has many other disadvantages compared to other classes as well, that justify this little advantage:

    They Need external heal to function overall, which is hard to maintain when anyone focuses your healer or no healer IS healing you, or no healer is in your team. They easily power-starve in longer fights.
    If you need skill or not to use the reactives isnt really interesting.

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    they still are NOT on global cooldown. they will share an INTERNAL cooldown of 1.5s

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    Quote Originally Posted by Vargas1 View Post
    The warrior has many other disadvantages compared to other classes as well, that justify this little advantage:

    They Need external heal to function overall, which is hard to maintain when anyone focuses your healer or no healer IS healing you, or no healer is in your team. They easily power-starve in longer fights.
    If you need skill or not to use the reactives isnt really interesting.
    That ist laughtable
    They Need external heal to function overal.... everyone need...beside Chlorolock. And some need it much more then warrior ( you was perfectly ok with it undtil yours personally class was justified). Basically you want be able to solo every class out of there no matter how skilled they are...with 2 ( 3 ) macros... It was like this but i hope will be no more.

    Let me stated "disadnvatages" warriors have that comes right in mind:
    1. They wear plate : you know this haevy and unhandy pieses mitigating 40+% Phisical damage...
    2. They can attack with S&B taking block, heal of block and big damage with no disadvantages for it
    3. They have hugiest HP pool( beside Chlorolocks)
    4. Instantly gap closer ( in some trees even without cooldown)

    For sure you will have this "disadvantages" only for yours class because this casically allowes you free jump and kill on 50-75% of population...

    Grow adult please.

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    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Antigonos View Post
    they still are NOT on global cooldown. they will share an INTERNAL cooldown of 1.5s
    yes and that is still a big ****ing nerf! maybe warriors did have some big burst damage but they made up for it by being **** in other departments like survivability and utility.

    this will knock a load of dps off in pve...

    what amazes me the most is before 1.4 we had a quote saying.... "we are happy with how the warrior is at the moment" then they go ahead and change things for the sake of it or because of a few cry babies who think they should win every pvp encounter.
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    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by LaBarbus View Post
    That ist laughtable
    They Need external heal to function overal.... everyone need...beside Chlorolock. And some need it much more then warrior ( you was perfectly ok with it undtil yours personally class was justified). Basically you want be able to solo every class out of there no matter how skilled they are...with 2 ( 3 ) macros... It was like this but i hope will be no more.

    Let me stated "disadnvatages" warriors have that comes right in mind:
    1. They wear plate : you know this haevy and unhandy pieses mitigating 40+% Phisical damage...
    2. They can attack with S&B taking block, heal of block and big damage with no disadvantages for it
    3. They have hugiest HP pool( beside Chlorolocks)
    4. Instantly gap closer ( in some trees even without cooldown)

    For sure you will have this "disadvantages" only for yours class because this casically allowes you free jump and kill on 50-75% of population...

    Grow adult please.
    wow your showing your ignorance there dude!! im guessing you dont have a warrior.

    1) Armor in this game means **** all compared to other games and magic/elemental dmg just bypasses it anyway
    2) Yeah they can use S&B and survive a while but do piss poor damage (hence the name tank)
    3) If a warrior wants to go DPS then their HP suffers hugely.. mostly around the 6k mark. I see mages running round with 9k+
    4) If they dont have a gap closer then they are useless as they have piss poor ranged dmg
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  8. #8
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    Quote Originally Posted by Vargas1 View Post
    Please consider the following:

    These reactive abilities as they are now, are the only possibility for the warrior to obtain real burst damage.
    Oh really?
    Pretty sure that's exactly what they considered!

    Quote Originally Posted by Vargas1 View Post
    If you put these on a separate GCD and take the damage from the Interrupts, the Warrior can now only drive a PVE-constant line of outgoing damage, which makes his attacks very much easier to be healed against.
    OMG! You mean like every other players?

    Quote Originally Posted by Vargas1 View Post
    I am rank 7 at the moment and i have tested a variety of Soultree-combinations in PvP, i have the optimal runes on my PvP gear and the r6 2h weapon, and with that setup i have trouble getting some other classes with certain trees down at all (no matter which soul trees / macros i use) in a 1:1 duel-like situation.
    Oh noes! Clearly that should not happen : if you build your character right you should be able to drop everyone with no trouble!

    Quote Originally Posted by Vargas1 View Post
    There is a variety of classes that can heal themselves, of course.
    There are also a lot of mage & cleric builds (duracell-builds or the like) that heal themselves while having a considerable damage output. High-ranked players of these mentioned trees end up leaving the battleground having a very much higher damage output than a warrior of their ranks (they might be doing aoe damage instead of single-target, but still) plus a massive amount of heal-output.
    This has nothing to do with burst, it's a combination of self healing + slow aoe damage over time...

    Quote Originally Posted by Vargas1 View Post
    Standing next to these players without beeing stunned, feared or squirrelled, constantly beeing allowed to deal damage on those, may result in them not loosing a considerable amount of health, while they are still group healing (if their team-members would be around) AND dealing damage.

    As it was now, this can be very hard to beat anyways.
    Which is intended.

    Quote Originally Posted by Vargas1 View Post
    Taking all these extra slashes from the warrior (Interrupts AND all reactive) and limiting him to do only one of these every 1.5s, is a huge warrior damage drain for the PvP.
    Kinda hard to be brought back to earth? Well you can still benefit by all teleports / charges / summons / stuns / roots / snares fears, with everything being insta, so you still have a considerable lead on other callings.

    Quote Originally Posted by Vargas1 View Post
    You end up beeing only abled to drive a more or less constant damage output line that will be expected, easily healed against.
    If some of these mage/cleric builds who heal themselves AND deal damage AND regenerate mana at the same time are hard to get down at all NOW, how is this supposed to feel after the patch with these changes and roughly 5 ability attacks for burst damage less?
    I dunno, like you cannot take EVERY spec down? OMG!
    Maybe wars will spec in different ways to deal with different enemies instead of going burst-so-high-it-drops-everything?

  9. #9
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    This is a true gem of message:

    Quote Originally Posted by Vargas1 View Post
    They Need external heal to function overall,
    Lol, nothing to said... all fish is sold with the first one.

    Quote Originally Posted by Vargas1 View Post
    which is hard to maintain when anyone focuses your healer or no healer IS healing you, or no healer is in your team.
    Ask a ranger what happends when he have no heals or a Saboteur or a Piromancer or a Stormcaller.. well they really didn't need a healer because when a warrior stomp over them ther are already dead on 1gcd or 2 at worst, even before that the healer could make nothing.

    That the healer have time to react and heal you is an adventage not an disadvantage, you didn't learn nothing from ftom Pyromancer and his burst?

    Quote Originally Posted by Vargas1 View Post
    They easily power-starve in longer fights.
    Sure, a cleric, a mage or a roge never have this problem because when a warrior close to him he's dead in 3 seconds, 4,5 seconds is a terrible long fight and he couldn't even use 10% of the mana.

    Yes, sounds like a terrible disadvantage to me, you couldn't use 5 skills in two seconds, kill the target and jump to kill the next at the third second because you are power starved after the second or maybe third kill.

    Quote Originally Posted by Vargas1 View Post
    If you need skill
    Lol the better one, sorry i don't realyze that all the warrior only want a "kill all" skill without cooldown and unlimited range to feel the game interesting and use it as therapy.

    Quote Originally Posted by Vargas1 View Post
    or not to use the reactives isnt really interesting.
    Do you mean that if you could macro all in one key and stomp over it till everyone is dead and you are the only one left the calling is't insteresting?

    Well i understand why is so dificult find mages with their 8 skill and 2 toggles rotations, because they aren't interesting.

  10. #10
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    Quote Originally Posted by LaBarbus View Post
    That ist laughtable
    They Need external heal to function overal.... everyone need...beside Chlorolock. And some need it much more then warrior ( you was perfectly ok with it undtil yours personally class was justified). Basically you want be able to solo every class out of there no matter how skilled they are...with 2 ( 3 ) macros... It was like this but i hope will be no more.

    Let me stated "disadnvatages" warriors have that comes right in mind:
    1. They wear plate : you know this haevy and unhandy pieses mitigating 40+% Phisical damage...
    2. They can attack with S&B taking block, heal of block and big damage with no disadvantages for it
    3. They have hugiest HP pool( beside Chlorolocks)
    4. Instantly gap closer ( in some trees even without cooldown)

    For sure you will have this "disadvantages" only for yours class because this casically allowes you free jump and kill on 50-75% of population...

    Grow adult please.
    1) It...makes me laugh when I see someone stating plate as a large advantage of being a warrior. Have you ever checked your combat logs in PVP? How much "takes x physical damage" do you see? Hell, you can't even expect plate to mitigate against a warrior now, we all use RB!
    2) S&B is only an even slightly sizeable advantage against rogues. Mages? Caster clerics? Lawl, that board means about as much as the stretcher they'll take you away in.
    3) I see clerics with more HP than DPS-spec'd warriors. Hell, the CLOTH WEARER has more HP than most DPS warriors.
    4) All gap closers warriors have have a CD. Period. Don't even talk about a class's advantages if you don't even know the class. Riftwalk? 30 second cooldown. To use it any more requires you have planar blade up. And god forbid there be a class with...I dunno, a no-CD purge? Hint: Warriors are next to USELESS without their buffs. I'd also like to mention that we have ONE instant gap closer, that is bugged as hell and doesn't work half the time. Bull Rush, Thread The Trees both have a travel time (And TTT has a fairly short range, I might add).

    ..........Wait. We can freely kill 3/4ths of the population? Let's take a look at this...
    in 1.4:
    Warriors: All skill and gear. A bad warrior? Yeah, a good warrior'll kick you to the curb.
    Mages: Chlorolock, chlorodom, 51Dom, 51Lock....all capable of easily killing a warrior before they can kill you.
    Rogues: Yeah. We all know rogues are bad. They're a free kill for EVERYONE, not just warriors.
    Clerics: Lawlllllll. Do I even have to mention here? Warden, Duracell....That weird Shammy/Warden spec....All can kill warriors/ignore warriors as of now unless there's multiple DPS on them at once.

    in 1.5:
    Warriors: We all hit like wet noodles, we could probably spend our time better hugging each other to death!
    Mages: LolWarrior, free kill!
    Rogues: I just put Vampiric Ammunition on half your raid, watch as I run about loling in godmode!
    Clerics: I'll just sit here quietly and hope Trion doesn't notice I'm nigh impossible to kill.

    I mean....seriously? What, do you expect all warriors to go subdue spec in PVP and be nothing more than an annoyance? I'm sure once we do that, we'll be even more OP because then you won't be able to even harm the OP chlorolocks and clerics. Have fun with THAT.

  11. #11
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    Quote Originally Posted by Havors View Post
    wow your showing your ignorance there dude!! im guessing you dont have a warrior.
    Well, i think that you must thing about calling someone ignorant..

    Quote Originally Posted by Havors View Post
    1) Armor in this game means **** all compared to other games and magic/elemental dmg just bypasses it anyway
    Maybe that's why so much warriors also use elementals attacks? because armour are usseles?

    Maybe assesins, rangers, marksmans use magicals attacks?

    Quote Originally Posted by Havors View Post
    2) Yeah they can use S&B and survive a while but do piss poor damage (hence the name tank)
    Humm, i never see a Riftblade at ranged with sword and shield dishing almost the same damage at ranged than a ranger, nor i saw semi-tanks working thru the opposite team like a scythe topping dps and killing blows and with the guild perk procs healing more than the dammage they get, nor i saw a full tank fearing, rooting, pushing, pulling and impeding to act half the damm opposite team while they withstand all they throw him, nor i saw a tank holding the fang for almost half match, nor i saw only one tank holding alone codex versus almost half enemy team while the help arrives.

    Yes, you could meassure the warrior utility only by the dps they dish.

    Quote Originally Posted by Havors View Post
    3) If a warrior wants to go DPS then their HP suffers hugely.. mostly around the 6k mark. I see mages running round with 9k+
    Sure, clorolocks with 3 mins cooldown skills used, ask youself why do you see them, maybe because it's the only way for a mage to live more than 3 seconds? do you really that the clorolock would not prefer a viable dps spec to use in pvp instead of a mage-tank one with very low dps and burst?

    Quote Originally Posted by Havors View Post
    4) If they dont have a gap closer then they are useless as they have piss poor ranged dmg
    But the problem is when you have 3-4 gap closers, or even worse, unlimited gap closes. what's the counter to it?, have a dps mage 3 or 4 defensive skills to use versus your gap closers?

    Pd: you could also walk to the target, not only charge, stun him and killed him in the next 1.5 seconds before jumping to the next one to kill him in the next 1.5s to ....

  12. #12
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    Quote Originally Posted by Hunt55511 View Post
    Rogues: I just put Vampiric Ammunition on half your raid, watch as I run about loling in godmode!
    Why do that? They can spec Assa/NB now and kill you in your face playing you in your own game. gg.

    Quote Originally Posted by Jrdp View Post
    Humm, i never see a Riftblade at ranged with sword and shield dishing almost the same damage at ranged than a ranger, nor i saw semi-tanks working thru the opposite team like a scythe topping dps and killing blows and with the guild perk procs healing more than the dammage they get, nor i saw a full tank fearing, rooting, pushing, pulling and impeding to act half the damm opposite team while they withstand all they throw him, nor i saw a tank holding the fang for almost half match, nor i saw only one tank holding alone codex versus almost half enemy team while the help arrives.
    A 51RB/15Pala with SnB is as much a tank as much a 51Assa/15RS. Get your ****ing facts straight. An RB with more tanking point is certainly not dishing out any kind of insane ranged damage.
    Last edited by Delolith; 09-15-2011 at 06:36 AM.
    Quote Originally Posted by Detill5869 View Post
    5000 damage reminds me why I started a mage. can't wait to hit 50 and kill lots of players in pvp with my 5000 damage attacks.

  13. #13
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    Quote Originally Posted by Thormael View Post
    "Standing next to these players without beeing stunned, feared or squirrelled, constantly beeing allowed to deal damage on those, may result in them not loosing a considerable amount of health, while they are still group healing (if their team-members would be around) AND dealing damage.

    As it was now, this can be very hard to beat anyways."

    Which is intended.
    Which is intended and already IS the status quo in 1.4. Take away a huge pile of warrior damage/extra slashes and it will become completely impossible to 1:1 these much-used chlorolock/duracell builds.

    You said it yourself that its intended, so why pretend that the Warrior can easily 1:1 any other calling?

  14. #14
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    Quote Originally Posted by Hunt55511 View Post
    4) All gap closers warriors have have a CD. Period. Don't even talk about a class's advantages if you don't even know the class. Riftwalk? 30 second cooldown. To use it any more requires you have planar blade up.
    One secret, Planar Blade skill (only one point needed, in the Riftblade-Riftwalk tree) each critical you make give you 10 energy points (what about power starvation i heard before?) and refreshing the cooldown of Riftwalk.

    Sure, 30 seconds. I'm sure that you didn't crit with any skill to reset the Riftwalk cooldown before jump to the next one.

    Please learn about your own class before you ask the people to don't talk about something.

  15. #15
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Jrdp View Post
    Well, i think that you must thing about calling someone ignorant..



    Maybe that's why so much warriors also use elementals attacks? because armour are usseles?

    Maybe assesins, rangers, marksmans use magicals attacks?



    Humm, i never see a Riftblade at ranged with sword and shield dishing almost the same damage at ranged than a ranger, nor i saw semi-tanks working thru the opposite team like a scythe topping dps and killing blows and with the guild perk procs healing more than the dammage they get, nor i saw a full tank fearing, rooting, pushing, pulling and impeding to act half the damm opposite team while they withstand all they throw him, nor i saw a tank holding the fang for almost half match, nor i saw only one tank holding alone codex versus almost half enemy team while the help arrives.

    Yes, you could meassure the warrior utility only by the dps they dish.



    Sure, clorolocks with 3 mins cooldown skills used, ask youself why do you see them, maybe because it's the only way for a mage to live more than 3 seconds? do you really that the clorolock would not prefer a viable dps spec to use in pvp instead of a mage-tank one with very low dps and burst?



    But the problem is when you have 3-4 gap closers, or even worse, unlimited gap closes. what's the counter to it?, have a dps mage 3 or 4 defensive skills to use versus your gap closers?

    Pd: you could also walk to the target, not only charge, stun him and killed him in the next 1.5 seconds before jumping to the next one to kill him in the next 1.5s to ....
    I think your playing a different game mate. You have no clue what your talking about.
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