This spell has been bugged since beta and removes all curses on the affected target instead of only 3. It's a gamebreaking bug in group vs group situations and needs to be fixed.
Thanks.
This spell has been bugged since beta and removes all curses on the affected target instead of only 3. It's a gamebreaking bug in group vs group situations and needs to be fixed.
Thanks.
Actually, it is part of a greater mechanics issue where non-damaging abilities are able to crit.
Spellbreaker can crit - removing more than the 3.
Warriors can apply LW by critting with a non-damaging ability (heh, they can LW themselves with a Spellbreaker crit).
But then again, Shamans can get Jolt to pop off of a non-damaging crit as well.
Non-damaging abilities that do not have separate described results for a hit and a crit, should not be able to crit and thus apply crit reactives, eh?
I gave up on all my alts to keep these four. They travel shards often...
Kincayd@somewhere R7 Defiant Mage (originally Plague@Carrion)
Omeki@somewhere R3 Defiant Warrior (originally Fear@Carrion)
Bugeisha@somewhere R3 Defiant Cleric (originally Bugeisha@Threesprings)
Comma@somewhere R2 Defiant Rogue (originally Comma@Threesprings)
I think that spellbreaker currently removes three different curse effects and removes an unlimited number of stacks of each of them. So if spellbreaker someone with haunting pain, storm shackle, and vex on it will remove all three. If you have HP, SS, vex, and dark touch on your target then it will remove three of them (at random? not sure) but leave the fourth.
Legond <Drunken Badgers> of Shadefallen, unsubbed
Considering how many stacks can get built up on your character in a extremely short amount of time, what good would spellbreaker be if it only removed 3 at a time? The moment I reach halfway to melee range in a group fight with two mages or more, including stacking debuffs I have easily over 7+ on me and I haven't had a chance to do anything. Wouldn't be a useful skill otherwise.
Last edited by Magnos; 09-22-2011 at 11:56 AM.
That's right, Spellbreaker doesn't pay attention to the stacks of the buff but doesn't necessarily remove more than three different types of debuffs at once.
This may actually not be a bug, and might just be a tool-tip error. Considering Spellbreaker can also give you 6-second immunity to magic effects I don't think it's a stretch to say this is working as intended. If it only removed 3 stacks instead of three full abilities it would be pretty useless (which is what I'm sure you all want) but is probably not what Trion intended.
Last edited by nocks; 09-22-2011 at 11:57 AM.
an example of this would be the curse from the flames on Lord GS.... you can remove all 50 Stacks with one spell breaker.... it removes 3 effects... no matter the stacks.
this is working as intended... sorry guy's.
Addiction - Tank
11/11 HK - 5/5 GS - 5/5 RoS - 4/4 GP - 4/4 DH
Probably want to be more than 'pretty' sure before you make that claim.
Also, there's a lot of reasons that Void Knight is different than Cleric. Lack of heals is one of them. The fact it's expressly designed to be an anti-magic class is another, and the fact that Spellbreaker is *the only cleanse ability that Warriors get access to* might be another reason.
Last edited by nocks; 09-22-2011 at 12:17 PM.
Ok, by "pretty sure" I mean at least 5 9's of positiveness. I remember cleansing off stacks of **** one at a time 2 nights ago.
-Liang
Ed: Also, shouldn't clerics - by definition - be better at cleansing? Being able to remove all stacks is pretty damn powerful. IMO, either give it to everyone or take it away from VK and give VK a full on deny.
Last edited by Liang Nuren; 09-22-2011 at 12:27 PM.
I'm pretty sure all the classes get a cleanse. Removing one stack of a debuff that stacks at a fast rate is completely useless though, so maybe Clerics should get a stronger cleanse. As for what 'should' be the case, that's really according more to the lore of previous MMO's and doesn't really to Rift. Clerics shouldn't have melee DPS and ranged DPS souls either, according to most other MMO's.
Void Knight is (according to Trion) supposed to be the best anti-magic defense in the game. It makes sense to me that they would have a strong purge. For the full benefits it takes about 22 points in the Void Knight tree, and there's not a lot of DPS you can do with a build like that.
Also, Spell Breaker can be specced to grant up to 6 seconds of "hostile magic immunity." How does that work if you still have a bunch of debuffs on you? Will they be on you, but not have any effect?
Last edited by nocks; 09-22-2011 at 12:35 PM.
Other cleanses only remove 1 stack, which is fine. Spending 10 sec applying a stackable debuff only to get it removed in 1 gcd isn't fine, trust me.
[Quote]
This may actually not be a bug, and might just be a tool-tip error. Considering Spellbreaker can also give you 6-second immunity to magic effects I don't think it's a stretch to say this is working as intended. If it only removed 3 stacks instead of three full abilities it would be pretty useless (which is what I'm sure you all want) but is probably not what Trion intended.
[/quote)
Residual absorption doesn't remove curses, it just prevents them from being applied (otherwise the tooltip would be "removes all curses and makes you immune to them for 6 secs). Want a proof? Ask someone to put curses on you, then use spellbreaker on somebody else. Curses won't removed on you and will still be active.
Abilities also have individual stacks to prevent dispel from being too powerful against them. They usually take a few secs to build up, so if they could all be dispelled in 1 gcd it wouldn't be fine either. Imagine if necro purge was bugged and removed all your pact stacks instead of only 1...
The exact text of Residual Absorption is "You become immune to negative magical effects for six seconds."
That doesn't sound like what you're describing to me. If none of the other purges remove a full stack then maybe it is a bug, I don't know. When something like this has been in since beta I start wondering if it's the tooltip that's wrong and not the ability, though. They've done a complete revamp of VK already and they didn't touch that ability. Seeing as Void Knight is a defensive tank who is supposed to be nearly impossible for a magic-user to kill, I don't really see the problem here.
Kinda like when players complain they can't DPS down a healing cleric - are you supposed to be able to? If a single DPS can't kill a Justicar why can a Cleric/Mage DPS kill a Void Knight?
Last edited by nocks; 09-22-2011 at 12:58 PM.
Bookmarks