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Thread: Masscharged sheild, warlock armor

  1. #1
    Champion of Telara
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    Default Masscharged sheild, warlock armor

    Make them only proc off of ability attacks (and not off et either thats friggin stupid) just like avatar of the rift. Why single out warriors with this?

  2. #2
    Plane Touched
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    Nah. Undo the change. It's total BS to change that ability. And I'm a rogue.

  3. #3
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    Quote Originally Posted by Zarak View Post
    Nah. Undo the change. It's total BS to change that ability. And I'm a rogue.
    well either way treat them equally

  4. #4
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    Your complaining about a whopping 32/45dmg return per hit and want it to only return dmg when you use your non-auto attacks cause its not like your non-auto attacks as a rogue aren't already proccing abilities that hit for 1k by themselves?

    If your really dieing that badly from Charged/Warlock armor...
    L2purge? Get someone else to do it for ya?

  5. #5
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    Avatar of the Rift: Raw rift energy fills the Warrior, reducing Physical damage taken by 10%, enhancing Burst ability damage by 50%, increasing the bonus to ability attack elemental damage by Attack Power, and causing any melee attacker to take 24 Air Damage.

    * Avatar of the Rift: Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability.
    Dark Armor: Surrounds the Mage with dark energy causing 19 Death damage to attackers when hit.
    Warlock Armor: Surrounds the Mage with dark energy causing 28 Death damage to attackers when hit and healing the Mage for 10 health.

    Charged Shield: Creates a shield of energy around an ally for 1 hour, causing 32 Air damage to attackers damaging the ally.
    Mass Charged Shield: Creates a shield of energy around all group and raid members within 35 meters for 1 hour, causing 15 Air damage to attackers damaging the affected ally.

    There are some other abilities out there that are damage shields... if they damage on damage, they should damage on all damage. The only differences between those listed just above and AotR...would be melee range. There are other damage shields that melee range as well.
    I gave up on all my alts to keep these four. They travel shards often...
    Kincayd@somewhere R7 Defiant Mage (originally Plague@Carrion)
    Omeki@somewhere R3 Defiant Warrior (originally Fear@Carrion)
    Bugeisha@somewhere R3 Defiant Cleric (originally Bugeisha@Threesprings)
    Comma@somewhere R2 Defiant Rogue (originally Comma@Threesprings)

  6. #6
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    Quote Originally Posted by VirusDancer View Post
    Avatar of the Rift: Raw rift energy fills the Warrior, reducing Physical damage taken by 10%, enhancing Burst ability damage by 50%, increasing the bonus to ability attack elemental damage by Attack Power, and causing any melee attacker to take 24 Air Damage.



    Dark Armor: Surrounds the Mage with dark energy causing 19 Death damage to attackers when hit.
    Warlock Armor: Surrounds the Mage with dark energy causing 28 Death damage to attackers when hit and healing the Mage for 10 health.

    Charged Shield: Creates a shield of energy around an ally for 1 hour, causing 32 Air damage to attackers damaging the ally.
    Mass Charged Shield: Creates a shield of energy around all group and raid members within 35 meters for 1 hour, causing 15 Air damage to attackers damaging the affected ally.

    There are some other abilities out there that are damage shields... if they damage on damage, they should damage on all damage. The only differences between those listed just above and AotR...would be melee range. There are other damage shields that melee range as well.
    Just saying to treat them equally. And yes warlock armor does make a big difference in a fight with a chlorolock as a warrior.

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    indeed.. throwing up a buff then going afk, and yet still being able to do dps for the next hour w/o even playing? NO CLASS SHOULD HAVE THIS, imo. but if you insist on it then atleast fix all of them. take a rogue for example.. now, if he is specced to kill something, he will not be specced to eradicate it (can kill some things but not *** effectively). when that melee rogue comes at you, any of you, with any of those abilities up, he his hit over 30 times by those dmg reactive abilities before he gets a finisher off. (with all the buggyness that was warrior it was even worse, doing ~75% of rogues hp). a player should actually have to do something, and reacact on their own to be able to throw out dps, also, even if he was a purge spec.. how fast can these buffs get re-applied? atm in warfronts some people are even inserting it into macros and what not, ( or burrying them deep behind garbage buffs to they arent perged as fast (smart gimmick). lets make these buffs have a cd upon removal?

  8. #8
    Ascendant VirusDancer's Avatar
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    Quote Originally Posted by Mirimon View Post
    indeed.. throwing up a buff then going afk, and yet still being able to do dps for the next hour w/o even playing? NO CLASS SHOULD HAVE THIS, imo. but if you insist on it then atleast fix all of them. take a rogue for example.. now, if he is specced to kill something, he will not be specced to eradicate it (can kill some things but not *** effectively). when that melee rogue comes at you, any of you, with any of those abilities up, he his hit over 30 times by those dmg reactive abilities before he gets a finisher off. (with all the buggyness that was warrior it was even worse, doing ~75% of rogues hp). a player should actually have to do something, and reacact on their own to be able to throw out dps, also, even if he was a purge spec.. how fast can these buffs get re-applied? atm in warfronts some people are even inserting it into macros and what not, ( or burrying them deep behind garbage buffs to they arent perged as fast (smart gimmick). lets make these buffs have a cd upon removal?
    Even if you cannot purge, odds are there are folks on your team that can. Purges are all over the place now. If you find that nobody is purging, then hey - maybe you could break out an Eradicate role and do it.

    Reapplying them? Depending on what purged it, there is no point in doing so - you can't keep it up. Even if you do reapply, it is a GCD that you spent on a buff rather than a damaging attack, heal, etc.

    As for dying to an AFK Lock... um, roll a Lock - let any mob hit on you while you watch. Guess what? You die. Players hit harder than mobs...
    I gave up on all my alts to keep these four. They travel shards often...
    Kincayd@somewhere R7 Defiant Mage (originally Plague@Carrion)
    Omeki@somewhere R3 Defiant Warrior (originally Fear@Carrion)
    Bugeisha@somewhere R3 Defiant Cleric (originally Bugeisha@Threesprings)
    Comma@somewhere R2 Defiant Rogue (originally Comma@Threesprings)

  9. #9
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    Quote Originally Posted by VirusDancer View Post
    Even if you cannot purge, odds are there are folks on your team that can. Purges are all over the place now. If you find that nobody is purging, then hey - maybe you could break out an Eradicate role and do it.

    Reapplying them? Depending on what purged it, there is no point in doing so - you can't keep it up. Even if you do reapply, it is a GCD that you spent on a buff rather than a damaging attack, heal, etc.

    As for dying to an AFK Lock... um, roll a Lock - let any mob hit on you while you watch. Guess what? You die. Players hit harder than mobs...
    and what do you do for open world mmm?? I dont really care if warlockarmor stays as is and avatar is unnerfed or warlock is changed but they should be treated exactly the same.

  10. #10
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    Quote Originally Posted by jerwel View Post
    Make them only proc off of ability attacks (and not off et either thats friggin stupid) just like avatar of the rift. Why single out warriors with this?
    Because you have an infinite use teleport break-free skill with no DR as a melee class.

    Cry more.

    GSB: 5/5, RoS: 4/4, HK: 10/11
    GP: 4/4, DH: 4/4

  11. #11
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    I don't care about whether AotR is changed in this way or not (infact as I dont play 51RB I support it :P), but agree warlock armor/Mass charged shield should get the same treatment. Especially if the mage ones are now also being affected by damage buffs currently up.

    When I attack a 51RB warrior I take around 20-25 damage per tick from avatar of the rift, but I can also back up and throw spears if I'm really bothered by it. If I attack a warlock, I take from about 41-56 (most ive seen it tick for) per tick, and it also heals them. It was even worse playing on my rogue against warlocks.

    Damage reflect shields should all get the same treatment, especially if the one being nerfed is the one with a melee restriction and is a 51point ability.

    FREYN | P8 SUICIDE DWARF

    Rogues are fine, honest.

  12. #12
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    Quote Originally Posted by jerwel View Post
    Just saying to treat them equally. And yes warlock armor does make a big difference in a fight with a chlorolock as a warrior.
    I'm down with this. Let's give warlock armor a 10% damage reduction and make the damage proc only on abilities.

  13. #13
    Plane Walker
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    Quote Originally Posted by FireWraith View Post
    Because you have an infinite use teleport break-free skill with no DR as a melee class.
    Except it's a 20% chance...

  14. #14
    Plane Walker
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    Quote Originally Posted by VirusDancer View Post
    There are some other abilities out there that are damage shields... if they damage on damage, they should damage on all damage. The only differences between those listed just above and AotR...would be melee range. There are other damage shields that melee range as well.
    This is just too funny:

    http://forums.riftgame.com/rift-gene...-8k-hp-22.html

    You want to fix beneficial "bugged" abilities on warriors but when "bugs" are in benefit of mages you want mages to keep them. The irony...

  15. #15
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    Quote Originally Posted by overbyte View Post
    I'm down with this. Let's give warlock armor a 10% damage reduction and make the damage proc only on abilities.
    This. Either that or revert avatar changes. Seriously is it that hard to see that warlock armor should be treated just like Avatar of the rift? and it proccs on certain dot tics as well. Oh and it procs on et making et actually HURT you versus a mage rather than help.

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