Make them only proc off of ability attacks (and not off et either thats friggin stupid) just like avatar of the rift. Why single out warriors with this?
Make them only proc off of ability attacks (and not off et either thats friggin stupid) just like avatar of the rift. Why single out warriors with this?
Nah. Undo the change. It's total BS to change that ability. And I'm a rogue.
Your complaining about a whopping 32/45dmg return per hit and want it to only return dmg when you use your non-auto attacks cause its not like your non-auto attacks as a rogue aren't already proccing abilities that hit for 1k by themselves?
If your really dieing that badly from Charged/Warlock armor...
L2purge? Get someone else to do it for ya?
Avatar of the Rift: Raw rift energy fills the Warrior, reducing Physical damage taken by 10%, enhancing Burst ability damage by 50%, increasing the bonus to ability attack elemental damage by Attack Power, and causing any melee attacker to take 24 Air Damage.
Dark Armor: Surrounds the Mage with dark energy causing 19 Death damage to attackers when hit.* Avatar of the Rift: Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability.
Warlock Armor: Surrounds the Mage with dark energy causing 28 Death damage to attackers when hit and healing the Mage for 10 health.
Charged Shield: Creates a shield of energy around an ally for 1 hour, causing 32 Air damage to attackers damaging the ally.
Mass Charged Shield: Creates a shield of energy around all group and raid members within 35 meters for 1 hour, causing 15 Air damage to attackers damaging the affected ally.
There are some other abilities out there that are damage shields... if they damage on damage, they should damage on all damage. The only differences between those listed just above and AotR...would be melee range. There are other damage shields that melee range as well.
I gave up on all my alts to keep these four. They travel shards often...
Kincayd@somewhere R7 Defiant Mage (originally Plague@Carrion)
Omeki@somewhere R3 Defiant Warrior (originally Fear@Carrion)
Bugeisha@somewhere R3 Defiant Cleric (originally Bugeisha@Threesprings)
Comma@somewhere R2 Defiant Rogue (originally Comma@Threesprings)
indeed.. throwing up a buff then going afk, and yet still being able to do dps for the next hour w/o even playing? NO CLASS SHOULD HAVE THIS, imo. but if you insist on it then atleast fix all of them. take a rogue for example.. now, if he is specced to kill something, he will not be specced to eradicate it (can kill some things but not *** effectively). when that melee rogue comes at you, any of you, with any of those abilities up, he his hit over 30 times by those dmg reactive abilities before he gets a finisher off. (with all the buggyness that was warrior it was even worse, doing ~75% of rogues hp). a player should actually have to do something, and reacact on their own to be able to throw out dps, also, even if he was a purge spec.. how fast can these buffs get re-applied? atm in warfronts some people are even inserting it into macros and what not, ( or burrying them deep behind garbage buffs to they arent perged as fast (smart gimmick). lets make these buffs have a cd upon removal?
Even if you cannot purge, odds are there are folks on your team that can. Purges are all over the place now. If you find that nobody is purging, then hey - maybe you could break out an Eradicate role and do it.
Reapplying them? Depending on what purged it, there is no point in doing so - you can't keep it up. Even if you do reapply, it is a GCD that you spent on a buff rather than a damaging attack, heal, etc.
As for dying to an AFK Lock... um, roll a Lock - let any mob hit on you while you watch. Guess what? You die. Players hit harder than mobs...
I gave up on all my alts to keep these four. They travel shards often...
Kincayd@somewhere R7 Defiant Mage (originally Plague@Carrion)
Omeki@somewhere R3 Defiant Warrior (originally Fear@Carrion)
Bugeisha@somewhere R3 Defiant Cleric (originally Bugeisha@Threesprings)
Comma@somewhere R2 Defiant Rogue (originally Comma@Threesprings)
I don't care about whether AotR is changed in this way or not (infact as I dont play 51RB I support it :P), but agree warlock armor/Mass charged shield should get the same treatment. Especially if the mage ones are now also being affected by damage buffs currently up.
When I attack a 51RB warrior I take around 20-25 damage per tick from avatar of the rift, but I can also back up and throw spears if I'm really bothered by it. If I attack a warlock, I take from about 41-56 (most ive seen it tick for) per tick, and it also heals them. It was even worse playing on my rogue against warlocks.
Damage reflect shields should all get the same treatment, especially if the one being nerfed is the one with a melee restriction and is a 51point ability.
FREYN | P8 SUICIDE DWARF
Rogues are fine, honest.
This is just too funny:
http://forums.riftgame.com/rift-gene...-8k-hp-22.html
You want to fix beneficial "bugged" abilities on warriors but when "bugs" are in benefit of mages you want mages to keep them. The irony...
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