
Originally Posted by
rofltehcat
I looked at it and I'm not sure what to think of it.
Would be nice of someone could explain me a few things:
-It really feels like it will require a massive grind equalling Asiagrinders. If it turns out to be this way, I won't support this. The first level already requires 500k exp with every mob in the chronicle of HH giving ~900. Is it really meant to turn this game into an asiagrinder?
-Wording of some abilities is a bit vague. For example, "Increases DPS with a two-handed weapon by 30" isn't exactly obvious. Does it equal 300 AP? Does it add 30 weapon DPS? Both would be insane, so what exactly does it do? Does it just increase damage of autoattacks?
-Is there a way to reset it for a little money? If not, I see a real problem in this because of loot tables (maybe I get a nice axe but can't use it because of specialisation? or maybe there are none at all in the loot tables?), constant class changes (one patch 2hand might be better, the next dual wield) and ultimatelly because of the flexibility of the soul system. I often change between tank and DPS and on my cleric alt I even switch between healing, dps, tank and support all the time. This system really discourages switching the way it looks now.
So is there a way to reset it?
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