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  Click here to go to the first Rift Team post in this thread.   Thread: Planar Attunement Feedback

  1. #106
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    Quote Originally Posted by Rizaz View Post
    The exp gained from kills is not scaling at all.

    I go out and kill a solo mob in three seconds and get 590 exp. I form up a 5 man group and zone into a master to get 244 exp per kill. I queue up a t1/t2/normal dungeon... and get 244 exp per kill. I kill solo mobs in these dungeons and get 244 exp. I kill bosses in these dungeons and get 244 exp.

    It needs to scale.


    1000 per elite in masters, 500 per elite in t2 experts, 250 per elite in t1 experts. Reward people for harder difficulties.
    It is like that though, except its 1000 per elite divided by 5...

  2. #107
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    Quote Originally Posted by Dragedo View Post
    so i went there and grinded.. and grinded.. and grinded a little more to get 3 lvls to test out those mysterious "30 dps" on sword.
    i have the HK sword which drops from Murdantix and i bought those 4 garbage swords in Meridian aswell
    furthermore i reseted my soul to exclude ANY proc that i could have
    so here's some numbers before i spend 150 points into "30 dps on swords":

    HK Sword crits for 138
    Alsbeth dagger crits for 118
    Keen Strike crits for 362
    Deadly Strike crits for 1083

    and now *drum roll* with the talent point "30 dps on swords":

    ....

    exactly the same

    ...

    i guess somethings still missing on that one *cough*
    it's not supposed to be +30 it's supposed to be +0.3 ya silly! :P :hugz:
    'It's been a looooong time....

  3. #108
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    and how did you get the idea of 0.3?

    afaik (please dont ask me to explain it) even if it was 0.1 the game would still give us 1

    i really think they just didnt really implement it yet

  4. #109
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    Quote Originally Posted by Dragedo View Post
    and how did you get the idea of 0.3?

    afaik (please dont ask me to explain it) even if it was 0.1 the game would still give us 1

    i really think they just didnt really implement it yet
    because they are not only aware of the mistake they made they also told us what that particular upgrade was supposed to do... silly :P

    The values are displaying wrong they should be something closer to .2 or .3 DPS per point spent. We'll have somebody look into that bug ASAP

    -Gersh
    Last edited by twistinthunder; 09-04-2011 at 01:09 PM.
    'It's been a looooong time....

  5. #110
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    Quote Originally Posted by Rizaz View Post
    The exp gained from kills is not scaling at all.

    I go out and kill a solo mob in three seconds and get 590 exp. I form up a 5 man group and zone into a master to get 244 exp per kill. I queue up a t1/t2/normal dungeon... and get 244 exp per kill. I kill solo mobs in these dungeons and get 244 exp. I kill bosses in these dungeons and get 244 exp.

    It needs to scale.


    1000 per elite in masters, 500 per elite in t2 experts, 250 per elite in t1 experts. Reward people for harder difficulties.
    Agreed.

    You guys confuse the hell outta me. "You shouldn't grind it!" "It's a bonus while you're doing other grinds!" "It's not for you min-maxer", and I just can't understand why. It's like some of you are trying so hard to keep this away from a certain set of people that if you could simply not give it to them while giving it to everyone else, you would.

    It's only 500k per level.
    Assuming that "Weapon DPS by 30" is actually "Weapon DPS by .3", it's 1.5 DPS x 2 = 3 DPS per tier one plane(that's nearly the jump in DPS for a 1h from a tier 1 raid epic to a relic).
    15 of x stat
    9% increased damage done to whatever plane you spec into.

    Dunno, I think min-maxers are going to be all over that. I know I will be. Fully plan to grind out my tier 1 and then start saving points for when the next tier is released.

  6. #111
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    Quote Originally Posted by Dagurasu View Post
    Agreed.

    You guys confuse the hell outta me. "You shouldn't grind it!" "It's a bonus while you're doing other grinds!" "It's not for you min-maxer", and I just can't understand why. It's like some of you are trying so hard to keep this away from a certain set of people that if you could simply not give it to them while giving it to everyone else, you would.

    It's only 500k per level.
    Assuming that "Weapon DPS by 30" is actually "Weapon DPS by .3", it's 1.5 DPS x 2 = 3 DPS per tier one plane(that's nearly the jump in DPS for a 1h from a tier 1 raid epic to a relic).
    15 of x stat
    9% increased damage done to whatever plane you spec into.

    Dunno, I think min-maxers are going to be all over that. I know I will be. Fully plan to grind out my tier 1 and then start saving points for when the next tier is released.
    This is basiclly what I have been trying to get at, for raiders this will be required esp for dps. And it will turn out into a boring grind to just make sure you are on the same level as others. If they are going to do like this they should just make it easier cuz right now they are just making us waste time.
    Last edited by Blottica; 09-04-2011 at 02:09 PM.

  7. #112
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    my first thoughts...
    The idea behind the Planar attunement is a very good one but the current version feels realy poorly done and yimply uncreative.

    I) Too many points
    Simply divide everything by 10. There is no need for numbers like 100 or 150.

    II) Levling needs to be smoother
    100 points per level and 500k per level is a bad choice. Increase the amount of levels, reduce the xp per level to 100k and give 20 points per level(or 2 points if you consider I)

    III) Useless first skill
    There is no need for the specific planar lures and no one realy wants them. Replace them with something else. The +x% damage to rift creatures of that type might be something though not much useful either. Another idea would be a simple fluff skill for each plane.

    IV) Boring, uncreative perks(except the purple ones)
    Primary perks should give skills that a player can't obtain via items and should not simply give basic stats! Drop the silly "Bane"-perks. Use the basic stats as an option for the filler perks but the plane definding perks should be more like the purple ones.
    Just be a bit creative you have tons of options: different types of runspeed, mountspeed, castspeeed, shorter reuse, damage or heal procs, more effective drinks, more effective potions, bigger range, special boost to mana regen and a lot more.
    Right now the perks and the whole attunement system feels soulless. Simply because of the perks. I can get thoose basic stats from getting a new item, using a potion or food. I don't need another way to get stats but realy want to see something that gives me more options to advance beyond basic statsfor higher tiers some more social oriente stuff would be nice as well).

    V) Specific bonuses for weapontype in its current state is a bad idea
    Its hardly supported by the current itemization and takes away a lot player choices. The idea to specialize for certain types of weapons actualy is a nice one but it needs to be worked out a lot better than simply adding a bit spellpower/dps. Not to mention design flaws like the wand mastery. Again some bonuses you don't get from the items would be a good choice or something that synergizes with the concept of the type of weapon.

    VI) Tier-layout could use some work
    I think the layout should be more like a Tree with several interconnected branches. More branches leading towards the "better" perks and a player can choos wich one he takes(aka which filler perk he is using) but at the end most branches lead towarda the more special perks(instead of a purple perk somewhere in the middle of a random branch like it is now).

  8.   Click here to go to the next Rift Team post in this thread.   #113
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    Afternoon everyone,

    As always I want to start out with a big thanks for all the feedback. Planar Attunment is a really big system and we're expecting to find lots of small issues and concerns with it and plan on iterating on it heavily in the upcoming weeks.

    In the meantime lets see if I shed a little bit of light on a couple of items mentioned in this thread

    XP and Time to level

    As it stands the current XP values have not yet been tuned at all based off activities and rates players can achieve in game. The first round of numbers are completely rough and will be tuned heavily over the next week or so.
    • XP rate will be increase on PTS for a week to help people get points to test the system. After which we will revert to more normal rates to finalize the progression speed before release.
    • We are looking into the bugs with Daily quests and AA xp and hope to have that resolved soon
    • We expect most players to get a single "Ding" in 1 to 3 hours of gameplay
    • Gaining XP for the AA system will be alot more casual friendly, it is not our goal to make the best way to "Grind" a group activity that requires 5 people speed grinding mobs
    • Almost every peice of endgame content will have its XP values tweaked specifically for PA.

    Bonuses and Player Power
    The current round of basic bonuses are roughly the power we're expecting to see from the system. In general Planar Attunment is supposed to be a supplemental driver for players. Containing small incremental rewards they can obtain while working towards their larger content goals. Getting these bonuses should improve the player's character but not in such a dramatic way as to casue the system to become a necessary grind.

    We're also working on more diversity in the special bonuses, abilities and vanity rewards, much of which will come in the later Tiers. That being said we will be also looking at Tier 1 to see if there are a few things we can do to spice things up a bit more.

    Progression, Customization and Resets
    One of the other goals for Planar Attunment is to give players a bit more choice in how they complete the PA progression. Ultimately however the system is more about progression then customization. Diffrent souls may have diffrent goals along the way but you'll wind up filling out all of the bonuses, at which point all of the souls should benifit equally.

    At this time we're not planning a respec or a role switch option, but with any new feature we're measuring the original design intent against the feedback we receive.

    We're aslo working on the numerous bugs many players have reported so expect updates shortly. In addition many of our designers are taking a much deserved rest for the holiday but will be back on Tuesday with more info and specific responses to your questions and feedback

    Thanks again
    -Gersh
    Producer - RIFT

  9. #114
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    Quote Originally Posted by Gersh_Trion View Post
    ...At this time we're not planning a respec or a role switch option...

    WHAT? WAIT WHAT? I hope you are just misspeaking and this isnt true.

  10. #115
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    Quote Originally Posted by Blottica View Post


    WHAT? WAIT WHAT? I hope you are just misspeaking and this isnt true.
    bc there is no need for it. You will fill up all planes to 100% - so there is nothing to respec or switch.

  11. #116
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    Quote Originally Posted by Mendoras View Post
    bc there is no need for it. You will fill up all planes to 100% - so there is nothing to respec or switch.
    Only after a year maybe you will fill all of the Tier 1 PA's but as it stand now it is going to be terrible for anyone that wants to switch specs or roles. What if I am a Tank and DPS, I should FORGO the endurance bonus just because I have PA'd into my wisdom stats for dps? That is just crazy.

  12. #117
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    Should we assume, based on your track record, that anything good that you work for in this system will be nerfed shortly?

  13. #118
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    Quote Originally Posted by Blottica View Post
    Only after a year maybe you will fill all of the Tier 1 PA's but as it stand now it is going to be terrible for anyone that wants to switch specs or roles. What if I am a Tank and DPS, I should FORGO the endurance bonus just because I have PA'd into my wisdom stats for dps? That is just crazy.
    I can't speak to clerics, but I would say, from a rogue tank stand point, Dexterity has just as much weight as Endurance because of the secondary stats it gives. In this case, dodge. That's also not to say that you couldn't spec into two trees initially, Earth and Water for example(This combo covers all tank weapons, all but daggers for DPS weapons, dexterity, and endurance), while spec-ing deeper into either tree at a later date depending on the benefits. So you're not completely fubar if you choose to do both.

    On a side note, are tier 2/3 just not done yet, and therefore locked? Or do they only open up once you've complete tier 1? If the latter, what counts as "complete", a branch or filling out the whole thing?
    Last edited by Dagurasu; 09-04-2011 at 05:31 PM.

  14. #119
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    They should really add + hit in the attument and that way it would be little easier to gear up players for hammknell and so on-Doesnt need to be huge but something like 2/4/6 in each tree would be 36 hits total when all max out and thats about 1-2 piece of gear.

  15. #120
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    Quote Originally Posted by Gersh_Trion View Post
    [*]Gaining XP for the AA system will be alot more casual friendly, it is not our goal to make the best way to "Grind" a group activity that requires 5 people speed grinding mobs[/LIST]
    Progression, Customization and Resets
    One of the other goals for Planar Attunment is to give players a bit more choice in how they complete the PA progression. Ultimately however the system is more about progression then customization. Diffrent souls may have diffrent goals along the way but you'll wind up filling out all of the bonuses, at which point all of the souls should benifit equally.

    At this time we're not planning a respec or a role switch option, but with any new feature we're measuring the original design intent against the feedback we receive.


    Thanks again
    -Gersh
    I'm p8, have seen akylios, and have 66 days played on my character. I'm honestly very excited about AAs. The two things I highlighted are gamebreakers for me, though.

    1) EXP rates. Aion, where you solo grinded everything, did things wrong. Why are you choosing to be Aion?

    Solo grinding meaningless mobs in stillmoor should never, ever be more AA exp than a) completing quests and b) the hardest 5 man content.

    2) No respecs? You're kidding, right? Look at how your itemization is -- terrible. Us players never never know if next patch you're going to bring ranks 9 & 10. What if you give us a AXE next patch where as now we're using swords. We took all the AA swords yet now we can ONLY take an axe. All that time/points wasted. Please, we NEED respecs for AAs. Or all the Weapon specialization things NEED to be turned into simple "weapon dps increased by 0.15 for 1h and 0.3 for 2h." These also need to be normalized, please don't miss that.


    Please, please. You HAVE to change the weapon specs. WE can't predict what stupid fluff weapon type you're going to give us next patch. I have no idea what kind of relic I'm going to get off the next dungeon boss. If I waste 400 hours speccing into Swords and then the only option available for R10 or the tier 3 raid dungeon is an Axe, then I'm going to quit the game. Aion was terrible, please don't Aion.

    (Also, please note that I absolutely LOVED EQ1 AA's I played in Vagabonds in EQ2. Beta tested and loved the AAs for my necromancer, Rizaz, there too.)
    Last edited by Eorith; 09-05-2011 at 05:43 AM. Reason: Removed BIG letters. No need to yell here.

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