From what I've read thus far, I'm just not looking forward to this, that much. From what I've understood (via mention in an article) it can't be reset so you can switch one to the other attunement (you're stuck with what you chose). Also was hoping the chronicles would be a maximum of 3 man, but am only hearing about duoing so far. Meh.
Another 'wait and see' where this is concerned, but a few of the latest changes haven't been ones I've been over the moon about. *shrug* ^_^;
Last edited by Nuet; 09-05-2011 at 11:35 PM.
A few short snippets of my thoughts on the PA.
The planes feel like they have too much passives of stats or weapon buffs. If there was other things in them I think the weapon issue of switching weapons wouldnt be as bad (for me at least). Currently with about 1/2 of the points you get being used on the weapon buffs it feels like you better darn well make the right choice.
I am not really for respecs, I think the system would be more fun personally if I feel like this point matters and I should think about where I should put it before I use it. This adds a planning element that I would enjoy. Since I know that eventually it would be filled Im not that scared of misplacing a point (outside the weapon stuff).
There should be more non-passive dps fluff, like the increased movement speed. The 2% increased falling height was interesting (though I think it should be more, maybe 10%?) and the 2% faster mounted speed. Maybe you could add other small passives out of combat that would be interesting. Like earth is sort of related to greed, you could do a small 1% extra gold looted from mobs or something. Im assuming you may add some cool active abilities in the higher tiers and keeping that out of the 1st tier is a good idea.
The increase damage to planar entities from rifts should be adjusted to be more far reaching. I know a 9% damage to a water plane raid or dungeon boss would be OP, but maybe it can be at 1/10th effectiveness. It just isnt fun to have a bonus only work for a small area of the game.
On the higher tiers, I feel like even if we dont have access to them initially, we really need to have a good impression of the higher tiers, since there is no respec planned currently.
A finisher bonus/passive/ability for filling out a tree would be awesome. I know currently the incentive to fill a specific plane before going to another is you access the higher tier, but a cool finisher would sort of tie in the whole feeling and desire to fill everything in.
People make a fuss about this too much.
Untill 1.5 we have nothing! No little mini upgrades whatsoever. You do a rift, turn in quests ets it is all a 'waste' of exp and time (not my words but those of others).
After 1.5 it will not be a waste anymore, instead it will enable you to fluff your toon with mini upgrades.
You're getting so much more and still you're not happy and you want respecs. This system is only for fun, only to fluff your toon, only to be able to spend some points which makes you think you're char is evolving even though you are staying 50. That is they idea behind this new system. Don't make it more than it is by saying raiders will need to grind and that kind of BS.
I've been in high guilds, even in the top 3 of the server and in no way it is demanded that you get 1 dps more. It is demanded you get 500 more if any. These are minor fun tweaks. NOT game altering tweaks. These tweaks will NOT make you be able to kill Grand Boss X.234 while before this system you always wiped on him. If you think that will happen u r mistaken or the system is faulty.
I'm looking forward to this new system. It is kinda like collecting artifacts, just something extra to do while gaming. I would like to see a few more cosmetic bonusses though, but maybe these will come at T2/T3. With cosmetic I mean fluff, not reall usefull other then making your char/mount unique looking
Awesome idea Trion. Keep it up.
Fundamentally AA can be broken into several sides:
AA either makes a difference
AA doesn't make a difference.
If AA doesn't make a difference, why bother adding it? Seriously, if you're going through the trouble of creating a new post-50 system there should be some tangible returns out of it. While I understand you can't make dramatic changes, I would hope that they would be immediately visible in parses at the very least.
I want a system that actually gives me a reason to run content again. I would like a dynamic system that actually allows me to progress in the game outside of a single zone, and something that isn't bound by the shortsightedness of Trion's itemization team.
My guess is the system will come out near identical to what it is on the PTS, riddled with typos and bugs. The changes won't even budge DPS by double digits and it will be worthless until 1.7...which sucks since I was hoping 1.5 would actually help keep people around who only have HK to do.
Last edited by Phage; 09-06-2011 at 08:01 AM.
Speaking solely on the potential warrior tree:
1) Why maces? How many maces are even in the game. I dont think anyone in my guild uses a mace. I think I have seen maybe 2 idk
2) you have a 2 hand category and a polearm category. A polearm is a 2 hander so lump those 2 together and add a dagger one
3) Using ranged weapon? no clue who thought of this one since no warrior uses a range weapon for anything other then a stat stick
I would seriously think of changing these 3 but the rest looks pretty good
I know it has been mentioned, but no quests are giving xp for me towards AA.
Instead of the 100 points thing for every level why dont' you make it just 1?
I would love this system to be similar to eq2 aa system.
Also Rework the UI if possible make it similar to the soul tree.
And yes i would prefer it to be harder to gain these levels and something worthwhile for each Planar achievement point spend.
I was thinking one thing that may help the system (and we will see how it is once they tune the exp levels) is to give more points than 100. I think it would be very frustrating to ding a level and not be able to have anything to show for it. I'd like if we got 225 per level even if it wasn't as fast. That way you know even if you are near maxed on a ability you can still buy SOMETHING when you ding.
I just find the notion of "no respec" to run counter to everything else that makes RIFT a great and very flexible experience.
Now I can't speak for other games, but both EQ1 and 2 has respec options.
Maybe not because it's ABSOLUTELY required that you do them, but simply because it's nice to have the OPTION.
Heck, I've respec'd, just because I felt like it, not because I NEEDED to do so.
It's nice to have that power and it just flows with the rest of the mechanics in RIFT.
Also, being very much in love with the first iteration of the soul system (RIP),
the way it was given so much love and attention (read: it was very well explained to new players),
here's to hoping that the same people gets alotted the resources to explain it equally well.
Finally I'd like to suggest that this latest and greatest new toy be made available to more than level 50 players.
I've tried to more one of my 40 bracket toons to test, only to find the button greyed out.
I really liked the slider notion from EQ, where you decide how many % of your XP gain
goes into the main pool and the remainder goes into the AA pool.
Again, it's about putting the player in control of his/her experience. Writing on stone tablets is so yesteryear.
Last edited by Yenu; 09-06-2011 at 02:17 PM.
If people are not going to grind for it there is a good chance no one will care about it because tautologically speaking, if it were worth caring about people would grind it.
I want to see a system that I can spend a considerable amount of time improving. If I could spend an afternoon and slightly improve my Spell Power or Wisdom in addition to fiddling with previous content, it would be enjoyable. Similar to how people used to run AP and CC for faction, I was hoping for AA to give me an incentive to go back to non-HK content.
Trion could simply add a respec feature and allow for significant more testing and experimentation on top of slightly higher values and I think most people would be happy. Sure there would be another grind, but if you could at least have security that you could just respec if something changes more people would probably be enticed to participate, which means more people in T2s and other content that is currently on the decline.
Let's get this straight: if you spend points and can't respec, you still have the purchased bonuses. They don't go away. So you never LOSE anything in the system. Ok, so you feel your points are "wasted" if you get a different weapon. If you don't specifically grind this system, nothing is wasted. If you do, then you are only calling your own time and choice of expenditure a waste, even though if you get an upgrade in the future that does match the bubbles you chose, you still get that bonus. So it's not wasted, but you feel you wasted your time specifically grinding the system. And that's what the company is asking people not do: specifically grind the system. So the answer is to not specifically grind the system, and to take the small bonuses as they come. The only people that would leave the game over this not being able to be respecced are those planning to leave the game anyways, and want as much godmode as they can before they jump on the next game only to decide that one isn't giving them everything they want, either. Like the quoted poster is looking for maximum possible gains to renew his enjoyment in the game. And if it isn't maximum possible, then he's only logging in for raids (which he'll get PA xp for anyways) which is exactly what the stated aim is - do the stuff you already enjoy, and it will give you a little tiny reward in addition to what you were already doing.
To the suggestion for AA sliders for leveling up, I can guarantee a few people would go to 100% at 19, 29, 39, and 49 just to become godmode for those brackets.
If the goal stated was "We want to not raise the level cap, but to increase character power in large ways, so that we can provide maximum possible reward to people grinding endlessly" then I wouldn't be arguing what I did above. But that's not the stated goal - stop trying to make this all about you especially if you're going to leave the game anyways. People that complain and leave anyways, in spite of getting what they asked for do the most damage to games, but they typically don't see it that way, they just think of themselves, and when they get what they want, it wasn't good enough anyways. Take notice of the quoted poster's disdain of the game in its current state. He is insulting the game and the developers, yet demanding that they change their goals to specifically suit him. This isn't a customer that values the game for everyone that plays it. The goal is self serving. I want, I want, you suck, I'm out. That is not the customer that a business needs to focus trying to please in every way, as they won't ever be fully pleased. The best that could come from his feedback would be "please take more time to check for typos and bugs, and please include more varied weapon drops."
rhandi, I think you are totally offtopic on some crazy tangent here and missing the point, these are not small little perks, 8~10 dps for two handed weapons & 3~5 dps on one handed weapons is almost the difference in drop tier of the item. My understanding of what Gersh has said is this system is for customization not progression. By making the perks that much it makes it about progression, these are noticeable differences in dps of weapons, not small perks.
All we are asking for is that they make these perks very small, and like you said something we just pickup over time, I think everyone here has no issue with that. The problem is they are not right now and we want to make sure they understand that. The respec thing goes hand in hand with this, and is why many of us are demanding a respec if they wish to keep the perks as they are.
I don't think anyone is saying that that they want to be level 51. If someone(from my PoV, a Rogue), were to invest enough time to get all ~414 levels required to max out every tier 1 plane, it would essentially be a 6.2 DPS, 30 STR, 30 DEX, 30 END, 6 AP, 30 CRIT dagger. Minus the stats, it's a weapon upgrade DPS wise, and thats only if you were to get all bonuses associated with that weapon(assuming that each weapon had 6 upgrades, of which only daggers and axes do for rogues).