You just gave me a great idea for perfect PvP balance.
Here's how it works.
When everyone enters a PvP match they are either turned into a squirrel (Guardian) or a bunny (Defiant).
Squirrels and Bunnies get 2 attacks.
- Bite - Melee Physical Attack; does 3-5 damage to target.
- Nuts (for squirrels) and Carrots (for bunnies) - Self-heal; heals for 1-2 points
See. Perfect balance. No more having to think about the other group's makeup or trying to work on strategy...or any of that silly thinking stuff (that makes pvp fun). The key to winning would simply be to zerg the other group while spamming Bite and Nuts/Carrots faster than them.
The only issue here I see is that the Bunnies might QQ because the Squirrel's Nut ability is obviously overpowered.
Bookmarks