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  Click here to go to the first Rift Team post in this thread.   Thread: Introducing Conquest – Test the latest in RIFT PvP on Thursday, 5/17

  1. #106
    Rift Chaser dcndnts's Avatar
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    wait.. so its just a big warfront?
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  2. #107
    Shield of Telara Kantazo's Avatar
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    I apologize for this dumb question, but the morning coffee has not cleared the cloud of dust inside my brain this morning.

    Is this 3 group PVP going to take place in the WF or only in PVP servers, or just for PVP flagged players?
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  3. #108
    Telaran Pera's Avatar
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    Sounds to good to be true... Only one way to know.
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  4. #109
    Rift Chaser NerfedWar's Avatar
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    Quote Originally Posted by kronous View Post
    This is a really good point. As well as your last post.

    Is this going to be 20vs20vs20 because as mentioned that isnt grand scale at all.
    I like the idea of multiple raid groups a bit like multiple warbands in WAR. Raid groups can either zerg together or the leaders can coordinate toward different objectives. With regards calling balancing in raid groups, I'm sure an addon or two will be developed to help the raid leaders manage a sensible calling spread across groups (if Trion don't provide something themselves in future).
    Last edited by NerfedWar; 05-15-2012 at 07:22 AM.
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  5. #110
    Shadowlander Madecin's Avatar
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    New 10 man in this PVP Zone?

  6. #111
    General of Telara simpa1988's Avatar
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    So the new pvp feature is a sliver at a current zone(example Stillmoor),where there is a cross shard battle?
    If that is, i can see it at the next months expand it at the other 50s areas.
    Sounds cool!

  7. #112
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Anuhart View Post
    I was going to ask how you planned to tackle the self defeating issue of valor and stats. Meaning, your PvP system is built around mechanics that will reduce population over time. I was wondering whether this new feature was going to encourage people to dangle a foot in the water without getting it instantly bit off. Whether the penny finally dropped that a PvP system based on stats which mean a new player hits a vet for 5% of their HP, a vet hits a new player for 50% of their HP, has a recruitment flaw.



    But it looks like you really don't want to make PvP encouraging for anyone new.
    No, instead they want to reward the people that play the game with a carrot. Innovative I know.

    Personally I am curious how relevant they can make this to pve. I'd love to see pvp make a difference in the pve game. But my gut tells me this is going to be something like +5% exp gain and +5 to all stats, i.e. ignored.

    WTB earlier testing times that don't conflict with raiding.
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  8. #113
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Am0n View Post
    This sounds really amazing and I am happy for all of you that are interested in large scale PvP, I will be at the testing to support it, sadly this is the opposite end of the spectrum at least PvP wise that I am looking for.

    I am a matched opts kind of guy, even if it is large scale I prefer sides to be even, zerg style PvP never was my thing, and neither was partnering with strangers.

    5v5 or 100v100 I like to PvP with a tight group, I guess I just never met the right mindset guild in Rift.

    Maybe this can turn out to be more than that, but I am gonna stick to my small scale PvP games =P
    I'll still have my sub here, can keep on dreamin!
    I'm personally with you here Am0n. I love me some ELO style arena. Ripping apart Rank 10s is fun for a couple minutes only. Watching mindless zerg AOE fest takes all the feel of skill out of it.

    It looks like it could be fun though.
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  9. #114
    Telaran
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    Sounds interesting, but isn't this basically Tol Barad or Wintergrasp (WOW) on a bigger scale? The only differences I see is the zone would be bigger and your introducing a third faction?

    It'll be interesting to see if it will have a timer like those zones did, once the fight was over the next fight started in two hours, etc.
    Last edited by Tanoril; 05-15-2012 at 07:46 AM.

  10. #115
    Ascendant
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    if its 20vs20vs20 isnt it 2vs1 ALL THE TIME?

  11. #116
    Telaran
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    Quote Originally Posted by Antigonos View Post
    if its 20vs20vs20 isnt it 2vs1 ALL THE TIME?
    After playing daoc for 5 years. 3 faction pvp works out to be 2vs1 if 1 is so strong 2 and 3 don't stand a chance. Or it can be 1 and 2 fighting and 3 comes in and cleans up. Or any other way that 3 factions can fight it out to the there advantage. Makes for funner and more dynamic pvp then the 2 faction system. Thats why gw2 is doing it to.
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  12. #117
    Ascendant Anuhart's Avatar
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    Sounds interesting, but isn't this basically Tol Barad or Wintergrasp (WOW) on a bigger scale? The only differences I see is the zone would be bigger and your introducing a third faction?
    Well, maybe.

    Although there is a major difference.
    Wintergrasp encouraged participation, craft yourself a full PvP set and jump in, man a cannon from the safety of the keep while quite quickly upgrading your crafted entry lvl gear to the same tier as everyone else, then getting stuck more into the thick of it.

    Rift's version, either get in there with similar tier gear and no valor while slowly replacing that gear with lower tier gear with valor then farm your way through prestige lvls earning favor to slowly approach the tier of the vets, who now have P45 and P50. What's more "You won’t find gated doors in Conquest – your battle is on the field, not in a cozy castle!" there doesn't appear to be any alternative than to be a mouse against a TRex.

    Yeah there was a difference, WoW knew have to grow the participating population, not reduce it.

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  13. #118
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Anuhart View Post
    Well, maybe.

    Although there is a major difference.
    Wintergrasp encouraged participation, craft yourself a full PvP set and jump in, man a cannon from the safety of the keep while quite quickly upgrading your crafted entry lvl gear to the same tier as everyone else, then getting stuck more into the thick of it.

    Rift's version, either get in there with similar tier gear and no valor while slowly replacing that gear with lower tier gear with valor then farm your way through prestige lvls earning favor to slowly approach the tier of the vets, who now have P45 and P50. What's more "You won’t find gated doors in Conquest – your battle is on the field, not in a cozy castle!" there doesn't appear to be any alternative than to be a mouse against a TRex.

    Yeah there was a difference, WoW knew have to grow the participating population, not reduce it.
    The hint that crafters would have a role in this indicates that it isn't simple zerg vest. I sure hope you're wrong here.
    Seb - R40 OP PVP Warrior
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  14. #119
    Ascendant Baramos's Avatar
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    Time to start leveling up more clerics so I can quadbox them in conquest!

    /notsrs

  15. #120
    Ascendant Baramos's Avatar
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    How is this going to work with the current tagging system. So lets say group one is fighting group 2 and they all tag each other. Then group 3 comes in and kills both groups which is a common sight in 3 faction games. Since group 1 and group 2 already took damage from their original opponents who gets the credit for the kill.

    Is both group 1 and 3 going to get credit for the deaths of group 2 and group 2 and 3 get the credit for the kills of group 1 or is group 3 going to get all of the credit?

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