I'm under the impression (possibly mistaken) that the huge ability (not fps) lag issues associated with large zone events in Ember Isle are the result of either server side bandwidth limitations or some limitation in the Rift engine itself (I presume the former). So if we really get a lot of folks PvP'ing in this intriguing new large scale battleground are we going to see similar lag issues? If so, that would kill it for me. Or has Trion figured out a way to avoid that in case we get 100+ players all congregated in the same section of landscape?


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