Thanks for taking the time to step in, and say hello. It is much appreciated.
Now gank your PvP team, and make them submit to posting.![]()
Thread: Introduction to the Devs Thanks for taking the time to step in, and say hello. It is much appreciated.
Now gank your PvP team, and make them submit to posting.![]()
MMORPG played: Everquest I, Dark Age of Camelot, Dungeons and Dragons Online, Everquest II, Aion, Warhammer Online, and Fallen Earth (BETA only).
We all meet as equals on the battlefield, but we don't leave as such.
Topeka Photography
It's great to see so much dev interaction around. We truly do appreciate it and all the hard work you're doing.
A good idea to put it all in one spot too. Might want to sticky this?
Thanks for dropping in and talking to the community! I love the dev team here, they are awesome!
Wow!! It's a dev invasion!! I see you come in peace bearing friendly tidings though so, whew! Had me worried for a sec!![]()
Thank you for taking the time to stop in and introduce yourselves. Your game really looks great thus far so thanks for all the hard work!
Cool thread.
Hello devs.
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very nice to see avarem working on this game. i thought he did absolutely amazing things with vanguard with limited resources
Good to meet you guys.
"Live as brave men; and if fortune is adverse, front its blows with brave hearts."
Thekk Kheelan- Co-Leader of The Heroic Dead
Good day, all! I have posted a couple of times, but I'll introduce myself here. I am the Design Producer for Rift. Part of my day is spent working with the Pod Leads and upper management to make sure that the Design teams' schedules encompass all of the work that is needed, but does so in a humane way. Another big chunk of the day is spent monitoring the details of the design implementation and (on my best days) preventing log-jams before they occur.
(If you are familiar with the live-theater position called "Stage Manager." then you know exactly what I do. It's a great job because I get to see how it all fits together, including the non-design components at they are created. I came over to Production shipping after several games as a Designer, so I still get to participate in the design, as well.)
At night I play our game. Really important side note: This is not mandatory. It's fun! I have cancelled my other MMO accounts because I was just not spending enough time there.
With what time is left, I come up with tremendously bad analogies. Just ask any of the Designers. I've coined some real stinkers.
maRaider
How many members/employees of the Rift Team are there in each studio location?
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Rift Junkies is an Official Fansite of Rift: Planes of Telara
Hi folks, I’m the Development Director for engineering on Rift, which means I manage the technical development of the game, and occasionally still find time to do a little bit of programming myself. I got my start playing and creating content for some MUDs during college. I’ve been more a fan of strategy games like Sid Meier’s, but I did find time to get desperately hooked on WoW in 2006-2007, about the same time Trion got started.
My real start in gaming was waaaaaay back on the Atari 800, creating my own games in BASIC and saving them to that awesome cassette tape drive. I was a huge fan of the Infocom text adventures, and wrote my own text parser and adventure game, full of inside jokes funny to no one but me and a few friends. That game completely filled the Atari’s 48K of RAM. Error 2: Insufficient memory, game over.
In college I had some success with a Macintosh tetris clone (Tetris Max) that was very popular for several years. Later I got involved in making “edutainment” software (remember that?), before joining Electronic Arts and leading development of the Tiger Woods Golf franchise. I joined up with Trion back when it was just a few guys in a temp office space with a quick-and-dirty demo, and it’s been amazing to experience the growth since then.
In my “other life” I’m an electronics hacker interested in CPU design. A few years ago I built a custom designed, hand-made CPU called “Big Mess o’ Wires” that was an internet favorite for a week in 2009. I was in Wired magazine (http://www.wired.com/gadgetlab/2009/05/homebrewed-cpu/), and had a great time meeting and speaking with all sorts of incredibly interesting people before my 15 minutes of fame ran out.
It’s great to meet everyone here. I’m looking forward to the launch of Rift!
*gets some popcorn and sits down to watch the dev stories roll in*
This thread is rather made of awesome![]()
Hello Andrew,
Thanks for coming by, and introducing yourself to all of us. Very happy that you guys are doing this. Looking forward to battling the Rift, when it comes out!
wow more devs?and blimey that CPU took a bit of work.
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