
Originally Posted by
Semele
Ok, I think I've found the change that could potentially throw out Unit Tracking. Not that the above is a bad thing, except that my unit tracking would idle a Unit when Unit.Detail was nil. Simply put, my work around to no internal tracking, is now broken due to their actually being internal unit tracking. It won't be a complete re-write, but it should cut down on CPU cycles and improve performance (I'm guessing that is why the above was implemented in to the API, that or swarm pets).Anyhow, I'll be tracking AddWatch today and keep you posted on a fix.
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