Over the past year, it's become clear that there's missing functionality in the event system. Removing or re-ordering events is difficult and bugprone, input events on frames are tricky to work with,...
Liked On: 11-24-2012, 07:57 PM
So you decided to write a Rift addon? Well that is awesome, welcome to the club! Hopefully this thread will shed some light on the mysteries of the dark arts of addon magic. Index: The...
Liked On: 07-09-2012, 12:23 AM
King Boss Mods @ Curse (v1.0.0) (http://www.curse.com/addons/rift/king-molinator) - Also available directly via Curse Client v4 @ v1.0.0...
Liked On: 01-06-2012, 10:59 AM
NEW FEATURES: * Added Inspect.Item.Detail(). You know what this does. * Added Inspect.Item.Find(), providing an easy lookup from item ID to slot specifier. * Added Command.Item.Move(),...
Liked On: 11-10-2011, 05:11 AM
Make sure your doors are locked tight... http://memedepot.com/uploads/0/44_1214358921923.jpg
Liked On: 10-31-2011, 09:22 PM
I was wondering Zorba at times when we have a divergence between live and PTS if there is a recommended means of splitting code. Trion Side Versioning To this end I note the ToC Environment...
Liked On: 10-08-2011, 05:49 AM
Here's a list of available functions, followed by the same list with extra documentation. Keep in mind that the addon system is a work in progress and the vast majority of the time spent so far has...
Liked On: 10-08-2011, 04:03 AM