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About jMerliN

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33

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Total Posts
2,062
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Last Activity
04-26-2014 01:40 PM
Join Date
02-21-2011
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173 Likes

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  1. Undrsiege
    Undrsiege liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 12:53 PM
  2. Tool of Society
    Tool of Society liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 11:39 AM
  3. Ivengar
    Ivengar liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 10:13 AM
  4. Poeta
    Poeta liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 08:02 AM
  5. Dorai
    Dorai liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 04:41 AM
  6. serono
    serono liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 01:51 AM
  7. Cassin
    Cassin liked post by jMerliN On thread : Cleric DPS Feedback
    You need to understand how +% damage abilities work in this game. They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
    Liked On: 11-27-2011, 01:04 AM
  8. Dorai
    Dorai liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    Being required to go 51 points into a soul to do anything like "good" DPS for a cleric is an utter failure on the part of whoever was tasked with "balancing" or "creating" our souls. The entire...
    Liked On: 11-23-2011, 11:29 PM
  9. zwimox
    zwimox liked post by jMerliN On thread : Holy Champion bug for clerics
    HE LIVES! Obligatory.
    Liked On: 11-23-2011, 03:42 PM
  10. zwimox
    zwimox liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    Being required to go 51 points into a soul to do anything like "good" DPS for a cleric is an utter failure on the part of whoever was tasked with "balancing" or "creating" our souls. The entire...
    Liked On: 11-23-2011, 03:30 PM
  11. Lighteyes
    Lighteyes liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    A complete overhaul isn't really necessary. Remove the 36 point passives and up scaling on everything. Perhaps rework a few less than useful (read: never used, ever) abilities and/or make some of...
    Liked On: 11-23-2011, 03:17 PM
  12. lordsquishy
    lordsquishy liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    Being required to go 51 points into a soul to do anything like "good" DPS for a cleric is an utter failure on the part of whoever was tasked with "balancing" or "creating" our souls. The entire...
    Liked On: 11-23-2011, 03:06 PM
  13. Sheridyn
    Sheridyn liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    A complete overhaul isn't really necessary. Remove the 36 point passives and up scaling on everything. Perhaps rework a few less than useful (read: never used, ever) abilities and/or make some of...
    Liked On: 11-23-2011, 02:38 PM
  14. insainbassist
    insainbassist liked post by jMerliN On thread : Holy Champion bug for clerics
    HE LIVES! Obligatory.
    Liked On: 11-23-2011, 02:15 PM
  15. bctrainers
    bctrainers liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase
    A complete overhaul isn't really necessary. Remove the 36 point passives and up scaling on everything. Perhaps rework a few less than useful (read: never used, ever) abilities and/or make some of...
    Liked On: 11-23-2011, 02:14 PM
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