
- jMerliN
Total Posts
- Total Posts
- 2,062
- Posts Per Day
- 0.56
General Information
- Last Activity
- 04-26-2014 01:40 PM
- Join Date
- 02-21-2011
- Referrals
- 0
173 Likes
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Lighteyes liked post by jMerliN On thread : So... how goes the Mien of Aggression testing? The math and testing show that we should get roughly a 20% increase in DPS as inquisitor. It affects other souls differently and it makes hybrids stronger (as they generally have less access to...
Liked On: 12-04-2011, 10:28 AM
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Ivengar liked post by jMerliN On thread : An open letter to all the folks at TRION In regards to healing issues, this sums up a large part of it: http://forums.riftgame.com/rift-general-discussions/classes-telara/cleric-discussion/283476-ahov-ae-healing-range-3.html#post3438267
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Liked On: 12-03-2011, 11:39 PM
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Mauzeer liked post by jMerliN On thread : So... how goes the Mien of Aggression testing? "How can we shut them up with the least amount of effort possible?"
Nice attention.
Liked On: 12-03-2011, 06:05 PM
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Bionitro liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase A complete overhaul isn't really necessary. Remove the 36 point passives and up scaling on everything. Perhaps rework a few less than useful (read: never used, ever) abilities and/or make some of...
Liked On: 12-03-2011, 11:19 AM
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Fraeblood liked post by jMerliN On thread : Fixing aoe healing The problem is more general than presented here. This wouldn't really do anything for us. We can overheal every fight with HC the way it is currently, making it better wouldn't change anything. ...
Liked On: 12-02-2011, 06:19 PM
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Beckmann liked post by jMerliN On thread : Ahov on AE healing range There's a bigger issue here than any of these:
Our tanking tree has the best heal in the game with unlimited mana
Our pure healing builds go OOM quickly and have trouble with burst and...
Liked On: 12-02-2011, 04:05 PM
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Mauzeer liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase I'm not too worried about heal/dps hybrids being "too strong" from clerics because we don't have any real synergy outside of justicar between the two. You'd gain healing abilities but you'd have to...
Liked On: 12-01-2011, 07:58 AM
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Mauzeer liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase A complete overhaul isn't really necessary. Remove the 36 point passives and up scaling on everything. Perhaps rework a few less than useful (read: never used, ever) abilities and/or make some of...
Liked On: 12-01-2011, 07:54 AM
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Mauzeer liked post by jMerliN On thread : Daglar Confirms Future Cleric DPS Increase Being required to go 51 points into a soul to do anything like "good" DPS for a cleric is an utter failure on the part of whoever was tasked with "balancing" or "creating" our souls.
The entire...
Liked On: 12-01-2011, 07:53 AM
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kliknik liked post by jMerliN On thread : Cleric DPS Feedback Well that would impact healing and tanking significantly.
But it would increase damage by SP contribution. It depends on the scaling of the ability. It wouldn't fix the issue because it doesn't...
Liked On: 11-28-2011, 03:40 PM
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Zorus liked post by jMerliN On thread : Cleric DPS Feedback Well that would impact healing and tanking significantly.
But it would increase damage by SP contribution. It depends on the scaling of the ability. It wouldn't fix the issue because it doesn't...
Liked On: 11-28-2011, 03:08 PM
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ronmaru liked post by jMerliN On thread : Cleric DPS Feedback You need to understand how +% damage abilities work in this game.
They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
Liked On: 11-27-2011, 11:21 PM
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rainbowrhino liked post by jMerliN On thread : Cleric DPS Feedback Well that would impact healing and tanking significantly.
But it would increase damage by SP contribution. It depends on the scaling of the ability. It wouldn't fix the issue because it doesn't...
Liked On: 11-27-2011, 06:54 PM
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rainbowrhino liked post by jMerliN On thread : Cleric DPS Feedback You need to understand how +% damage abilities work in this game.
They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
Liked On: 11-27-2011, 06:54 PM
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Jinjah liked post by jMerliN On thread : Cleric DPS Feedback You need to understand how +% damage abilities work in this game.
They are collectively added before finally calculating the output damage. Not multiplicatively. This is why builds are not...
Liked On: 11-27-2011, 04:13 PM