+ Reply to Thread
Results 1 to 2 of 2

Thread: Trinity - IGP

  1. #1
    RIFT Guide Writer Deeew's Avatar
    Join Date
    Dec 2010
    Posts
    2,065

    Default Trinity - IGP

    Add the lockout wall between first and 2nd boss.


    1st boss
    Normal Mode - Timer between Eye beam and Sliver shard (mt) needs to be separated

    Hard Mode - Dmg was high on abilities, dps check may not be feasible. Tuning bla bla.

    Green bubble cleanse mechanic is not flagged as cleanse-able, but it is cleanse-able.
    Last edited by Deeew; 05-29-2015 at 04:12 PM.
    Those that can, do. Those that can't, write guides on the forums.
    Quote Originally Posted by TrionBrasse View Post
    In all seriousness, we don't expect everyone to still be playing SFP

  2. #2
    RIFT Guide Writer Deeew's Avatar
    Join Date
    Dec 2010
    Posts
    2,065

    Default

    Many mechanics were lining up funky on first and 2nd boss, sometimes causing deaths from double taps.

    On 3rd boss the person w/ the greed would take dmg from the knock back.

    On 1st boss the shards and eye gaze would overlap causing death.
    Last edited by Deeew; 07-10-2015 at 09:14 AM.
    Those that can, do. Those that can't, write guides on the forums.
    Quote Originally Posted by TrionBrasse View Post
    In all seriousness, we don't expect everyone to still be playing SFP

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts