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  Click here to go to the first Rift Team post in this thread.   Thread: PTS Update - 7/22/19 - Cleric Adjustments

  1. #226
    Ascendant Flashmemory's Avatar
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    Quote Originally Posted by Shas View Post
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    Would be kind of insane if cleric needs a 0 point legendary just to address all its mana issues in most of its souls. When warriors had thier power issues they went the extra step to make it mostly a non issue with the class. When cleric has a problem with resource management it is by design. With the changes to most souls where you are maintaining stacks of one or more things it is enough management I think that resources shouldn't be another thing to watch. To the ignorant eye it may not look like you are putting 5 combo points on that mob or yourself but you are just in a different way called stacks.

  2. #227
    Champion of Telara Shas's Avatar
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    And if mana isnt a thing, why not removing it.
    Alternative is to give Cleric a Primalist Light/ Darkness bar.

    Atm most spec's infight manareg cosist of "spam something pointless when you have spare gcds"
    Mana reg Crushing Blow would add a more elegant way to reg it. Evento Shaman presents such a nice druid offsoul, leg CB is holding it down atm.
    10% crit on use would balance any Druids useless raid performance with at least more consistent Mimikry hits.

    For the Mana:

    Only Druid and Purifier suffer from serius Mana issues.

    "By design" surely does not apply to pts Druid which runs oom or kills itself within 1.5 minutes.

    As an alternative to flat mana cost cuts i would wellcome more interesting mechanics. Like Mana Wrench does.

    One idea i stated earlyer was to make a 5 point Nature's Censure to restore 10-20% mana (1700-3400) and thus having a reasonable Mana option for druids even before 70.

    So you max out mimicry and manage Censure inbetween Mimikry cd's (how it's ment to be) which gives you mana, instead of eating it up.
    Last edited by Shas; 08-04-2019 at 05:42 AM.
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  3. #228
    Shield of Telara Skiye's Avatar
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    The point of nature's censure was to explode life surge stacks every 3 seconds between druids long gcds at a rate that it would naturally refresh without falling off.

    IoB does a better job of this but it's likely there so the soul can take care of its own mechanics without the need for a paid soul.

    The changes made stacks no longer a thing. But I'd be good keeping it as is and something else done to address cleric Mana issues. A DD OGCD attack is a nice thing and rare in cleric trees.

    More than a few souls have Mana issues. especially when at hybrid point allocations and the higher level bandaid fixes aren't present to give massive cost reductions. Maybe the meditation mastery could be buffed to 20-25% as an easy option for players?
    Last edited by Skiye; 08-04-2019 at 04:45 AM.
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  4. #229
    Champion of Telara Shas's Avatar
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    In the end you calculate IoBs average dmg + IoB average dmg*or whatever the bonus procc proccrate of EoA from ioB is) against the dmg of other specs options. It may ends up on a 10% gain at best which you easily get from other offsouls. I'm gladly not having another melee with IoB proccing - since then Fae Dispersion is a thing. Which is cancer ^^
    Last edited by Shas; 08-04-2019 at 05:49 AM.
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  5. #230
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    Quote Originally Posted by Shas View Post
    In the end you calculate IoBs average dmg + IoB average dmg*or whatever the bonus procc proccrate of EoA from ioB is) against the dmg of other specs options. It may ends up on a 10% gain at best which you easily get from other offsouls. I'm gladly not having another melee with IoB proccing - since then Fae Dispersion is a thing. Which is cancer ^^
    Spam FD for 1 minute vs. doing a normal druid rotation for 1 min. Sees no difference in IoB proc rate. There is no argument about this only that LIoB/LBoJ should not proc off damage abilities that don't require a target or buffs because you can hit a target from across a vast distance as long as it is targetable. It would need more of a fix for PvP than PvE.

    You don't have to remove mana just make it regen faster. There is more than just puri and druid souls that suffer from the mana problems. Just like they fixed the other callings when they had regen issues.
    Last edited by Aedynn; 08-04-2019 at 08:43 AM.

  6. #231
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    Quote Originally Posted by Avathar View Post
    PTS has been updated again, the new notes found below have been added to the initial post as well. Thanks for all the feedback, every bit helps!

    Cleric:
    Overproliferation now increases the effect of spell power on Eruption of Life by 16% and 32%.
    Removed the portion Eruption of Life and Overproliferationís tooltips that referenced stacks.

    Primalist:
    Updated Primalist level 64 Mastery Heavy Handed to reduce critical chance as specified in tooltip.

    Primalist - Farseer:
    Reduced healing of Impending Fate by 50% in PvP.
    Reduced healing of Fortune Protection by 50% in PvP.

    Misc:
    The EP3 Gear Merchant now sells a new Gear Box, this box contains DPS gear from Bastion of Steel based on your current calling.

    Daily Rewards Calendar: As the initial part of the daily calendar revamp some rewards have been altered based on player feedback.
    • Opieís Artifact Stashes will now attempt to give you an artifact that you have not collected yet, when possible.
    • Primal Planarite Cache contains more planarite for most level ranges.
    • The Individual Reward Charge from Day 14 has been changed, it is now a bind to account item that does not stack. When consumed the item will grant an individual reward charge, it does not extend the cap of 100 charges and charges in excess of 100 will be lost.
    • Day 5 now drops 1,000 Celestial Remnant instead of Voidstones.
    The Primalist Farseer changes are much needed for PVP. I recommend increasing healing globally in PVP by a little when this change goes into effect. Most teams are relying on Farseer because healing from the other classes is not very effective in PVP and Farseer is way over the top.

  7. #232
    Telaran Slaybae's Avatar
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    Quote Originally Posted by JamesDSneed View Post
    The Primalist Farseer changes are much needed for PVP. I recommend increasing healing globally in PVP by a little when this change goes into effect. Most teams are relying on Farseer because healing from the other classes is not very effective in PVP and Farseer is way over the top.
    Yeah, like a bunch of people already suggessted, it would be so cool iif all classes with ST healing specs got their abilities rebuffed to be able to do more heals, enough to withstand the big volume of damage that everyone are able to do now. Lets hope the developers have taken that into consideration.
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  8. #233
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    Quote Originally Posted by Slaybae View Post
    Yeah, like a bunch of people already suggessted, it would be so cool iif all classes with ST healing specs got their abilities rebuffed to be able to do more heals, enough to withstand the big volume of damage that everyone are able to do now. Lets hope the developers have taken that into consideration.

    the heal muti-target must also be raised to at least half of the ST capacity if the ST is overweight

  9. #234
    Soulwalker Chefsnutz's Avatar
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    Default Lets talk about what's on hand.. Cleric, not Primalist.

    "Alpha has been updated with some changes for several cleric abilities. These changes are intended to help bring clerics more in line with the other callings. As always, these changes are not final, so please post your feedback and call out anything that might be broken."

    Test Dummy Findings:

    Inquisitor: All you do is add in Eruption of Life after using Inscribe fate in rotation. Perfect with no issues.

    Shaman: Rotation is smoother and easier to play for those who have a hard time tracking Eruption of Life. Rotation remains perfect (in two buton shaman) with no issues.

    Druid: DPS keeps the same pattern (ramp up then remains constant). Rotation slightly changes with adjustment to Fae Mimicry. With this change, rotation is perfect with 1 issue, Mana Regen.
    On live, a 3:30 parse leaves me at 50% hp with 100% mana. On PTS, a 3:30 parse leaves me at 10% HP with 50% mana.
    To correct this issue I suggest to have Peace of the Forest increase the mana restored from 10% to 20%.

    All my findings are on the PvE spectrum on a cleric missing 4300 Wisdom, 3000 Spell Power, 2000 Spell Crit, and 3500 Crit Power.
    With this Cleric, I do the same amount of DPS as my main cleric on live (1mil Inq, 1.2mil Shaman, 1.3mil Druid). It'll be a nice jump without being overpowered to keep up with the other dps classes.

    Cheers,

  10. #235
    Champion of Telara Shas's Avatar
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    The missing CP kicks in the hardest. You can take the time and max Fragments, may end up on 14-18% cp still.

    Transfering your live char over would help the most.
    Created a Primalist and Mage to get a feel on what the pts stats mean on proven specs.
    When you take the pts gear Druid and scale it to bis live gear it may ends up on 1.52m +
    (wild speculation) While being more flexible than a mowgli

    Atm Druid still is so insanely rng heavy (Like Paragon) that you have to run every build change at least 20 times to get average numbers.
    Once got 1min with 100% Es crit, eventho the overall build (RS Sent 30% -> super mmikry heavy) was inferior.
    Last edited by Shas; 08-04-2019 at 03:20 PM.
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  11. #236
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    Quote Originally Posted by Slaybae View Post
    Yeah, like a bunch of people already suggested, it would be so cool iif all classes with ST healing specs got their abilities rebuffed to be able to do more heals, enough to withstand the big volume of damage that everyone are able to do now. Lets hope the developers have taken that into consideration.
    That is because the people taking the focus damage is not using consumables. The healing is fine with most the other classes. Maybe 2 classes can use some targeted buffs to healing. The ranged damage is still too strong from a number of classes and could use some nerfs. Primalist and Paragon burst are insane. BD AE is still too much. May also need to nerf mystic archer AE.. Nerf the damage of these high burst talents from range and AE talents is the better way to go. Global damage and healing buffs will make the healers that don't need to be buffed much overpowered again. A global nerf to damage will just make worse-performing dps in PvP even worse. The main point is they need to fine-tune the classes with specific buffs and nerfs.. No global change is going to fix this.

    Keep in mind Farseer has been the main complaint ever since it was released. That type of overpowered healing shouldn't have existed for so long. Many players have grown accustomed to it being the normal thing to expect from a good healer when even if a healer were half as viable as farseer it will still be considered too strong.
    A good way to test healing in PvP would be to allow an instance like CQ or a BG to enter with the pvp reductions in place and have the dummy to heal or dps on along with a rune vessel or egg to pick up and self heal. See how long you can last holding it. There is no good way to test pvp on PTS so you need someone who plays multiple classes who is not biased or has 1000s of games played to tell you the situation.
    Last edited by Aedynn; 08-04-2019 at 07:12 PM.

  12. #237
    Ascendant Flashmemory's Avatar
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    Quote Originally Posted by Shas View Post
    Transfering your live char over would help the most.
    Created a Primalist and Mage to get a feel on what the pts stats mean on proven specs.
    When you take the pts gear Druid and scale it to bis live gear it may ends up on 1.52m +
    (wild speculation) While being more flexible than a mowgli
    The DPS of Druid is about 1.45-1.55, It depends when you choose to stop the parse. It can actually climb higher or lower after 5mins. The only thing that may not be so good is that it seems like the ramp-up starts far later and in some cases after 40 secs. of flaring power!
    Last edited by Flashmemory; 08-05-2019 at 02:13 AM.

  13. #238
    Telaran Slaybae's Avatar
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    Quote Originally Posted by allatout View Post
    the heal muti-target must also be raised to at least half of the ST capacity if the ST is overweight
    Definetly not, otherwise people will just priotize using AoE heals instead and make the wfs even more unbalanced.

    Imagine stacking up +3 liberators all giving big shields etc.
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  14. #239
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    *double poste sorry*
    Last edited by allatout; 08-05-2019 at 01:27 AM.

  15. #240
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    Quote Originally Posted by allatout View Post
    it is true that being able to receive 3foit 10 000 in criticism would be trot hard to manage for dps which taps at 50k or 70 hahaha it's laughable a single dps can manage 3 creek and even a portion of the shield if there is one If you do not really feel bad there is no reason to let the multi souls have a weak heal.

    must be challenged ru does not believe ???

    it is true that being able to receive 3 times 10 000 in criticism would be difficult to manage for dps which type at 50k or 70 hahaha it's laughable a single dps can manage 3 creek and even a portion of the shield if there is any It's a good idea that you do not really feel bad there is no reason to let the multi souls have a weak heal.

    need to question yourself yu do not believe ??? ???


    the pvp rest of the strategy not of the pure battle of the strongest one who types the strongest to win to focus the right person to fight the ballance on his side that's the pvp but it can be trot asked for gent who thinks it's just typed the strongest without thinking with his brain .... heal tank dps everything must be playable in pvp and must have a useful as strong one as the other ...
    Last edited by allatout; 08-05-2019 at 01:32 AM.

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