+ Reply to Thread
Page 1 of 8 1 2 3 4 5 ... LastLast
Results 1 to 15 of 112
Like Tree38Likes

  Click here to go to the first Rift Team post in this thread.   Thread: PTS PATCH NOTES 6/20/2018

  1.   Click here to go to the next Rift Team post in this thread.   #1
    Community Manager Yaviey's Avatar
    Join Date
    Jul 2017
    Posts
    1,015

    Default PTS PATCH NOTES 6/20/2018


    == PTS PATCH NOTES 6/20/2018 ==
    THIS IS PTS, THESE ARE DRAFT PATCH NOTES, IN PROGRESS - They can and will change until this patch hits Live servers!

    [ITEMS]
    • Updated the description of the 2-piece bonus on Asphodel's Druid Crystal to indicate the correct amount of Armor it causes Fervent Strike to ignore instead of Life resistance.
    • The 2 piece bonuses from Gilded Reaver Crystal, Blighted Reaver Crystal, Blighted Warlord Crystal now awards Attack Power instead of Endurance.
    • The 3 piece bonuses from Rasmolov's Reaver Crystal, Calliope's Luminous Reaver Crystal, Calliope's Reaver Crystal, Calliope's Glowing Reaver Crystal, and Rasmolov's Warlord Crystal now awards Attack Power instead of Endurance.
    • The 4 piece bonus from Rasmolov's Reaver Crystal now reduces the cooldown of Infestation by 4s.
    • The 4 piece bonus from Calliope's Reaver Crystal now reduces the cooldown of Infestation and Explosive Infestation by 6s.
    • The 4 piece bonus from Calliope's Glowing Reaver Crystal now reduces the cooldown of Infestation and Explosive Infestation by 6s, and causes them to award an additional Attack Point.
    • The 4 piece bonus from Calliope's Luminous Reaver Crystal now reduces the cooldown of Infestation and Explosive Infestation by 8s, and causes them to award an additional Attack Point.
    • The 4 piece bonus from Rasmolov's Warlord Crystal and the 2 piece bonus from Blighted Warlord Crystal now causes Warlord Finishers to increase Attack Power by 60 for 15s.
    • Fixed an issue with the Predatory Soulstone. It will now correctly apply its damage bonus to Shadow Fire.
    • The 2 piece bonus of Nyx’s Pyromancer Crystal now reduces the duration of the damage over time effect applied by Fireball by 3s and increases the speed the effect ticks by 60%.

    [CALLINGS, SOULS, & ABILITIES]
    • CLERIC
      • Purifier
        • Flame of Life – Adjusted stacking priority for Flame of Life and Legendary Flame of Life to correctly reflect the damage reduction provided by the ability.
    • MAGE
      • Chloromancer
        • Fixed an issue preventing the cast time reduction from Harbinger’s Eldritch Armor proc from affecting Bloom or Flourish if less than 2 points have been spent in Healing Slipstream.
      • Stormcaller
        • Fixed an issue where Wind Chill would consume a stack from Pyromancer’s Internalize Charge.
    • ROGUE
      • Bard
        • The Oracle buff Inspiration of Survival is no longer able to overwrite Motif of Regeneration.
      • Saboteur
        • Fixed an issue where Detonate would cause Scatter Sticky Bomb to deal damage twice as many times as they should.
    • WARRIOR
      • Due to addition/removal of legendary abilities from Champion and Warlord, any build utilizing these souls have been reset.
      • Beastmaster
        • Legendary Vicious Opportunity – No longer removes damage over time effects on use. Reduced bonus damage per damage over time effect by 15%. Now must follow a critical hit by the Beastmaster’s pet.
      • Champion
        • Updated version number for Champion.
        • Removed Legendary Bull Rush.
        • Added Legendary Power Strike –Deals Physical damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and auto-attacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
        • Updated Legendary Punishing Blow - Deals Physical damage per Attack Point. Increases the damage of area of effect abilities, equal to double the number of Attack Points used, by 35%. Lasts 30s
        • Updated Legendary Dominating Bearing – Grants all Bearings. Increases damage done by 10%. Damaging single target abilities apply Domination to the enemy, for 30s, increasing the damage they take from your area of effect attacks by 125%. This bonus is half as effective on Death Blossom. Domination may only be on 1 target at a time.
      • Liberator
        • Legendary First Aid now applies a buff to allies over 75% health, causing them to be healed for twice the normal healing of First Aid the next time the ally takes damage.
        • Legendary Deliverance is now instant cast.
        • Legendary Medical Facility now Deliverance and Fast Relief splash 50% of their initial healing in an area around affected targets. Removes the cast time for Deliverance and Fast Relief. Removes the Attack Point requirement for Deliverance. Awards 2 Attack Points. Lasts 6s.
        • Legendary Liberation Treatment now also increases healing from the caster’s Liberator heals by 3% on affected allies.
      • Paladin
        • Updated Legendary Protector’s Fury. It will now always deal damage to attackers while active and has a 30% chance to cast Light’s Balm on the Warrior when damaged.
        • Updated Legendary Shield Defense. Will not automatically proc if Shield Defense is on cooldown. Automatic procs reduce damage by 25% for 10s. Can occur once per minute.
      • Paragon
        • Each Paragon can now have their own stack of the Pinpoint Targeting debuff, from the Precise Strikes talent, on the same enemy at the same time. Previously only one Paragon could have the debuff on an enemy at a time.
        • Updated Legendary Swift Strike – Deals Physical damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and auto-attacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
        • Renamed the debuff applied by Precise Strikes from Precision Strikes to Pinpoint Targeting.
        • Increased the duration of Pinpoint Targeting to 20s. Up from 6s.
        • Legendary Rising Waterfall now has the second strike occur 100% of the time. Additional strikes beyond that have a 40% chance of occurring, maximum of 3 total additional strikes.
        • Legendary Flurry now awards 3 Attack Points over its duration, deals the same damage as the normal version of Flurry, and applies a debuff to the enemy at the end of the channel which increases the damage of the next 2 Follow Up attacks by 50%.
        • Readiness buff stacks from Legendary Unleashed now only reduce the cooldown of damaging abilities.
      • Reaver
        • Updated Legendary Ravaging Strike – Deals Death damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and autoattacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
        • Fixed an issue preventing Flesh Rot from correctly gaining the bonus from Legendary Shadow of Dread when refreshed by Dire Blow or Desecrating Blow, via Septic Wounds.
      • Riftblade
        • Legendary Flamespear – Duration reduced to 10s, down from 15s. Total damage dealt remains the same. Bonus damage procs can now be triggered by any damaging ability or autoattack.
      • Tempest
        • Legendary Double Pulse can now be used after any other damaging Tempest Pulse ability. It now has a 5s cooldown. Wavelength reduces this cooldown to 0.
        • Lightning Rod, from Legendary Skyfall, can now hit the same target as Skyfall.
        • Updated Legendary Shock Pulse – Deals Air damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and autoattacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
      • Void Knight
        • Discharge now gains 125% damage for each Pact consumed beyond the first. Up from 100%.
        • Legendary Discharge now also gains an additional 20% increased damage for each Pact still active after the ability consumes Pacts. It now retains its cooldown, regardless of Pacts consumed.
        • Removed Legendary Void Propulsion.
        • Added Legendary Spark - Forces the enemy to attack the Warrior for 3s. Affected enemies deal 10% less damage to the Warrior for 4s. Applies 1 Pact to the Warrior. This can trigger Power Leech.
        • Due to addition and removal of Legendary abilities from the Void Knight soul, all builds with points spent in the soul have had their talent points refunded.
      • Warchanter
        • Legendary Turn the Tide now converts overhealing from the ability into an absorb shield.
        • Legendary I’m With You! now has its healing increased by 50% on allies affected by Stand Tall!. It now awards 3 Attack Points regardless of target.
        • Legendary We Won’t Falter! now has a base 1s cast time. 50% of overhealing done on an ally affected by the caster’s Stand Tall! is reapplied to the ally after 1.5s.
        • Updated Legendary Seasoned Strike – Deals Physical damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and autoattacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
      • Warlord
        • Updated version number for Warlord.
        • Removed Legendary Sergeant’s Orders.
        • Added Legendary Empowering Strike – Deals Physical damage. Applies a stack of Legendary Tactics to you for 30s, causing your damaging abilities and autoattacks to deal additional Ethereal damage. Increases the stack size of Legendary Tactics by 1. Awards 1 Attack Point.
        • Removed talent Defensive Surge.
        • New talent: Executioner – Increases the health threshold A Quick Death can be used at by 40%.
        • Increased damage bonus from Down and Dirty to 5/10%. Up from 3/6%.
        • Updated Backhand – Deals Physical damage. Weapon damage contribution is increased by 50% for each Attack Point you have on use. Blocking or Dodging an attack will reset the cooldown of Backhand. 10s cooldown.
        • Updated the description of the talent, Calculating. It now just lists Backhand instead of “all attacks that must follow a Block or Dodge”.
        • Updated the description of the talent, Seasoned. It now just lists Backhand instead of “all attacks that must follow a Block or Dodge”.
        • Updated Legendary Everything is a Weapon – Using a Finisher increases the damage of your next 2 non-Finisher attacks by 100%. Up from 1.
        • Updated Legendary Ready Posture – Increases damage done by 20%. Increases Critical Hit damage and healing by 10%. Reduces ability cost by 15%. Increases the damage of Piercing Thrust by an additional 150% when used after a Warlord Finisher. Dealing damage has a chance to increase the damage of your next A Quick Death by 300%.
        • Updated Legendary Breaking Blow – Consumes Attack Points. 20 Power cost. Deals weapon damage plus additional damage per Attack Point. Debuffs the enemy, causing a number of your attacks equal to Attack Points consumed to ignore 10% of the enemy’s Armor. 1 point: Breaking Blow ignores 15% Armor, 2 points: Breaking Blow ignores 30% Armor, 3 points: Breaking Blow ignores 50% Armor.

    We welcome your feedback in this thread!
    Last edited by Yaviey; 06-20-2018 at 04:39 PM.

  2. #2
    Ascendant Holyroller12's Avatar
    Join Date
    Jan 2011
    Posts
    2,030

    Default

    Void Knight
    Added Legendary Spark - Forces the enemy to attack the Warrior for 3s. Affected enemies deal 10% less damage to the Warrior for 4s. Applies 1 Pact to the Warrior. This can trigger Power Leech.
    I'm curious how this is going to work with the current taunt immunity restriction that currently exists? If If you're not able to use it on cd for extra mitigation/reduction then it doesn't seem all that useful as a legendary unless that restriction will be taken off.
    Last edited by Holyroller12; 06-20-2018 at 05:01 PM.

    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

    Gamigo's Acqisition of Trion Words: Everything we know so far

  3. #3
    Soulwalker
    Join Date
    Jul 2015
    Posts
    3

    Default

    Can someone explain the reasoning in making legendary shock pulse a melee ability? It used to be a 8m range which never made any sense to me but now it has been cut down in range again, is there a reason for this?

  4. #4
    Prophet of Telara aileen's Avatar
    Join Date
    Mar 2011
    Posts
    1,174

    Default

    Fixed an issue where Detonate would cause Scatter Sticky Bomb to deal damage twice as many times as they should.
    Finally after years this is fixed now we need to fix Sticky bomb interactions like Scatter sticky bomb only gains extra detonation when Annihilation Sticky bomb is active on target but not with Fragmentation Sticky bomb. While Fragmentation Sticky bomb gains damage bonus from both of stickies.

    I believe reason is when player casts detonate on target each sticky bomb explodes with small delay with each other in order like Fragmentation > Scatter > Annihilation so when Scatter Explodes target do not have Fragmentation Sticky bomb debuff causing Scatter do not get any benefit from this kind of rotation at all.
    RemoveBuff a simple addon for replacing cancelbuff command.
    Addons updated for 4.3: RiftMeter, BiSCaL, RiftActionBarCooldowns, GCDDisplay
    Gadgets 0.11, updated for 4.3
    Softcap values for current prime (Level 60), Why trion bankrupted in nutshell
    a.k.a Aileenbor <Special Olympics> @ Icewatch

  5. #5
    King of Slackers
    Join Date
    Mar 2011
    Posts
    662

    Default

    Quote Originally Posted by Mainir View Post
    Can someone explain the reasoning in making legendary shock pulse a melee ability? It used to be a 8m range which never made any sense to me but now it has been cut down in range again, is there a reason for this?
    As long as they remove all the remaining internal cooldowns they can make every cheesy ability melee!

    Remember, remember the procs-procing-procs 4.0 show

    Dec 16, 2016
    Warrior
    Riftblade
    Legendary Icy Burst and Flamespear now have a .5s ICD
    Legendary Rift Burst buff reduced to 65%.
    Tempest
    Legendary Shock Pulse now has a .5s ICD
    Keepro - King of Slackers - NewHorizons - Contend
    Youtube
    Twitch

  6. #6
    Prophet of Telara aileen's Avatar
    Join Date
    Mar 2011
    Posts
    1,174

    Default

    In addition to my above post, Scattered Flurry the proc after detonating Scatter Sticky Bomb is also causing any other proc to get procced (I know procception), this supposed to be fixed long ago with this hotfix but in reality it never went live.
    RemoveBuff a simple addon for replacing cancelbuff command.
    Addons updated for 4.3: RiftMeter, BiSCaL, RiftActionBarCooldowns, GCDDisplay
    Gadgets 0.11, updated for 4.3
    Softcap values for current prime (Level 60), Why trion bankrupted in nutshell
    a.k.a Aileenbor <Special Olympics> @ Icewatch

  7. #7
    Rift Chaser
    Join Date
    Jan 2011
    Posts
    378

    Default

    Standardizing the 0 point legendaries with Legendary Tactics is nice, but if the goal is to reduce complexity/annoyance, they should proc on any attack point building ability. As it is, you've got a 30 buff on yourself to watch, kept up by off soul abilities.
    Nivv <Stack More Crit>
    Nivva <Stack More Dodge>
    5th best primalist NA (also 5th worst)

  8. #8
    Plane Walker AtoningUnifex's Avatar
    Join Date
    Jan 2011
    Posts
    489

    Default

    Now this is more like it! - now us players know to jump on PTS and test things with expectation that some or all of this will be a future patch on ...Live or Prime?

    Not had a chance to go through in detail but looks like some interesting changes, and some fixes for some long-standing issues.

    PS...thank you for the communication...it is really appreciated!

  9. #9
    General of Telara
    Join Date
    Jan 2011
    Posts
    973

    Default

    I got on for 10 mins earlier so just a real quick note on a couple of things I noticed:
    • The new Legendary Breaking blow is consumed by physical dots ticking. I assume this is not intended.
    • What is the intention of the stacks of "Legendary Tactics". Having 2 stacks seems to have no effect on damage.
    • Not a fan of the executioner talent. It feels superfluous considering we have a 16 point legendary which will overwrite the threshold and a 61 legendary that can proc it at any health. I like defensive surge. It is nice to have a bit more survivability due to warlords not have ranged abiltites so we take more damage generally running about in mellee trying to get hits in. If this is needed for prime then please only change it for that version.

    I will add more detailed feedback when I get more time later

  10. #10
    Xly
    Xly is online now
    Plane Touched
    Join Date
    Jan 2012
    Posts
    262

    Default

    Quote Originally Posted by Yaviey View Post
    The 2 piece bonus of Nyx’s Pyromancer Crystal now reduces the duration of the damage over time effect applied by Fireball by 3s and increases the speed the effect ticks by 60%.
    Nyx, as in lvl 50 crystal? The one you'll use when you only have 51 points in a soul max? Like on Prime? Which keeps fireball from ever leaving a dot because that requires to have the 61 ability on CD?

  11. #11
    RIFT Guide Writer Waseem2k's Avatar
    Join Date
    Oct 2011
    Posts
    913

    Default

    Quote Originally Posted by Balidin View Post
    • What is the intention of the stacks of "Legendary Tactics". Having 2 stacks seems to have no effect on damage.
    It's the number of times it ticks per proc
    Rompalstomp - Raid Lead / Warrior Lead "Nefarious"

  12. #12
    Plane Touched
    Join Date
    Jul 2013
    Posts
    223

    Default

    Quote Originally Posted by aileen View Post
    In addition to my above post, Scattered Flurry the proc after detonating Scatter Sticky Bomb is also causing any other proc to get procced (I know procception), this supposed to be fixed long ago with this hotfix but in reality it never went live.
    I PMed Tacitus about 3 weeks ago this bug and the one they fixed. He confirmed the bugs with their testing. So eventually it should get fixed..

  13. #13
    General of Telara
    Join Date
    Jan 2011
    Posts
    973

    Default

    Quote Originally Posted by Waseem2k View Post
    It's the number of times it ticks per proc
    aha I see.

    Also Executioner in Warlord with the legendary proc allows a quick death to be cast whenever the warrior wants - I guess this was the intention for max level at least. I really don't think that is worth removing defensive surge for though.

  14. #14
    Champion Skiye's Avatar
    Join Date
    Mar 2011
    Posts
    537

    Default



    Legendary Flame Spear seems like the non AoE equivalent of Legendary Hellfire Blades now.


    Edit, after s small point shuffle it got a lot more ridiculous.
    Last edited by Skiye; 06-21-2018 at 07:42 AM.

  15. #15
    RIFT Guide Writer Maltie's Avatar
    Join Date
    Jan 2011
    Posts
    722

    Default

    Quote Originally Posted by Skiye View Post

    Getting some nice results with Paragon/Riftblade. The new legendary flame spear should work well in a lot of builds.
    Try snapshot Flamespear with the eternal proc

    Spoiler!




    Edit:

    Now that you've nerfed Nbsab can you buff our other specs? Im getting tired of Nightblade now
    Last edited by Maltie; 06-21-2018 at 07:39 AM.
    Nixia@Greybriar


+ Reply to Thread
Page 1 of 8 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts