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  Click here to go to the first Rift Team post in this thread.   Thread: Patch notes for coming update (expected April 30)

  1.   Click here to go to the next Rift Team post in this thread.   #1
    Director of Community Relations TrionBrasse's Avatar
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    Apr 2015

    Default Patch notes for coming update (expected April 30)

    RIFT PTS will soon offer a second server at shard select: Omega!
    We've been hard at work on this project, which will allow us to better test features and balance before sending them to Prime. The current plan is to release it on Monday, April 30th. We'll be sure to update forums and socials when it spins up!

    What's the difference?
    "Omega" runs on a Prime config and will have a test build of unreleased Prime changes on it.
    "PTS" runs on a Live config with access to all Live classes/levels/abilities.

    We plan to set up boost NPCs on Omega to allow characters set level and gear (unlike Live's PTS, you can’t copy a Prime character to Omega at this time)
    The main purpose of Omega is to make soul balance changes visible on the Prime configuration before publish.

    It is important to mention that many of these changes will apply to both Live and Prime, where Prime is a subset of Live.
    Souls on both services will benefit over time from the Omega PTS.


    Alpha (Live PTS) and Omega (Prime PTS) cannot be up at the same time, due to the technical requirements on the back end.
    At this time, the need for in-depth testing of soul adjustments on Prime means that Omega is going to be up for as long as this need exists. We do not have a specific ETA at this time.

    We know that soul balance is very important to Live players as well as those on Prime, and these iterations will affect both services when implemented. There is a tremendous amount of crossover between them.


    Updated buff stacking for numerous abilities across all callings for both passive and active buffs. Many of these were giving inappropriate bonuses due to being placed in an incorrect stacking group.

    • Defiler – Unstable Transformation (Normal and Legendary)
    • Druid – Resounding Blow (Legendary)
    • Druid – Nature’s Edict
    • Inquisitor – Perseverance (Legendary)
    • Inquisitor - Radical Coalescence (Legendary)
    • Mastery – Divine Favor
    • Runeshaper – Rune of Castigation (Smiting Force Buff)
    • Runeshaper – Seal of Vulnerability (Normal and Legendary)
    • Runeshaper – Inscribe Fate (Normal and Legendary)
    • Shaman – Crushing Blow (Legendary)
    • Shaman – Furious Assault (Legendary)
    Archon – Illuminate (Legendary – Illuminated Earth buff)
    Arbiter – Arcane Shielding
    Arbiter – Biting Wind (Legendary)
    Arbiter – Mana Aegis
    Chloromancer – Radiant Spores (Legendary)
    Dominator – Neural Prod (Legendary)
    Elementalist – Cycle of Fury
    Elementalist – Prismatic Volley (Legendary – Prismatic Cycle buff)
    Frostkeeper – Cold Front
    Frostkeeper - Transcendent Abjuration (Legendary)
    Harbinger – Storm Slash (Legendary)
    Harbinger – Combat Mastery
    Necromancer – Soul Bond (Legendary)
    Necromancer – Death’s Ally (Damage boost for pets)
    Pyromancer – Fusillade (Legendary – Passive Cinder Burst boost)
    Warlock – Void Barrage (Legendary – Passive DoT boost)
    Warlock – Neddra’s Grasp (Legendary)

    Berserker – Primal Avatar: Tiger (Legendary – Underworld Shards buff)
    Berserker – Icy Cleave (Legendary)
    Maelstrom – Flashpoint Beacon
    Maelstrom – Hot to the Touch
    Maelstrom – Scald (Legendary)
    Dervish – Lashing Wind
    Dervish – Seismic Smash (Normal and Legendary)
    Dervish – Font of Savagery
    Dervish – Quick Breeze
    Farseer – Thread of Fate
    Farseer – Twisted Fate
    Farseer – Empower Self
    Preserver – Essence Flow
    Preserver – The Coming Storm
    Preserver – Invigorate (Normal and Legendary)
    Preserver – Vine Whip (Legendary)
    Primal Lord – Bloodletting
    Primal Lord – Paired Strikes
    Primal Lord – Circle of Life
    Primal Lord – Harmony of Life
    Primal Lord Font of Bloodlust (Normal and Legendary)
    Primal Lord – Scything Strike (Normal and Legendary)
    Primal Lord – Stingers Spines
    Primal Lord – Rip and Tear
    Titan – Titan’s Fury
    Titan – Earthquake
    Titan – Living Wall
    Vulcanist – Vorpal Salvo (Legendary)

    Assassin – Master of Poisons (Legendary)
    Marksman – Barbed Shot
    Mastery – Repetitive Strikes
    Physician – Maintenance Therapy (Legendary)
    Saboteur – Final Countdown
    Saboteur – Last Ditch Effort (Legendary)
    Saboteur – Time Bomb
    Ranger – Ace Shot (Legendary)
    Ranger – Animalism (Legendary)
    Ranger – Call: Razorbeast (Legendary)
    Tactician – Energy Alteration
    Tactician – Curative Engine

    Mastery – Precision Strikes
    Paladin – Shield of the Hero
    Paladin – A Good Defense
    Paladin – Wall of Light
    Liberator – Liberation Treatment
    Reaver – Shadow of Dread (Legendary)
    Reaver – Septic Wounds
    Tempest – Lighting Torrent (Legendary)
    Warchanter – Combat Medic
    Warchanter - Vim
    Warlord – Everything is a Weapon (Legendary)
    Warlord – Piercing Thrust
    Warlord – Sergeant’s Order (Legendary)
    Void Knight – Accord of Resilience
    Void Knight – Protective Shield


    Fixed an issue where the Justicar’s Even Justice ability would proc its legendary effects with its normal version.

    Seal of Vulnerability: Bonus Rune of Smiting damage from Legendary Seal of Vulnerability can now only be triggered by the Seal’s original caster.
    Rune of Travail: Fixed an issue where Rune of Travail, with the Powered Inscription talent, could occasionally refresh a normal Seal of Vulnerability with the legendary version.
    Rune of Travail: Fixed another issue where Rune of Travail, with the Powered Inscription talent, would refresh Seal of Pain with Seal of Vulnerability instead.
    Seal of Enhancement: Fixed a minor issue where an extra debuff effect would appear on the target momentarily when Seal of Enhancement was cast.
    Rune of Smiting – Updated the debuff tooltip from the Rune Layering talent to indicate how much damage will be done.

    Light of Redemption (Legendary) – Updated the tooltip to show the % damage reduction granted to the target


    Inner Might: Should now properly max out at one stack.

    Eldritch Armor: Fixed an issue where Bloom would consume the reactive buff.


    Scything Strike (Legendary) – Previously the tooltip of the ability was incorrectly listing the damage increase for the next ability at 50%. The damage increase is actually 15%. The tooltip has been corrected to show the actual value of the buff. This is only an update to the tooltip, no functionality of the ability has been changed.

    Vorpal Salvo (Legendary) – Updated the tooltip to show the amount of increase provided to Stroke of Brilliance.


    Reworked the behind-the-scenes setup of Resonance to cause less ability system load. This should cause no functional changes to the way Resonance works with Motifs of Bravery, Regeneration, and Tenacity.

    Bombs Away! - Fixed an issue where Bombs Away! would stop causing Detonate to grant a combo point after respawning from death.

    Fixed an issue where Warriors would have negative energy regeneration with their eternal weapon equipped and the Warchanter buff Deep Breaths active.
    Fixed an issue where the Warrior's energy bar would bounce between 0 and 20 several times when the energy regeneration buff from their eternal weapon was applied.

    Grim Satisfaction – Removed the internal cooldown on the proc.
    Mired – Increase damage bonus to 4/8/12%. Up from 3/6/9%.

    Liberation Treatment – Updated the tooltip to show the % increase healing applied to non-Liberator healing abilities.

    Flowing Strikes: Updated the tooltip to improve clarity. Modified how Flowing Strikes and Improved Flowing Strikes works. The character will now only get a single buff, either Flowing Strikes or Improved Flowing Strikes. Improved Flowing Strikes now provides boththe crit bonus from Flowing Strikes and its previous damage boost.
    Force of Will – Now also increases crit damage of Follow Up Attacks by an additional 3/6/9%.
    Turn the Blade – Reduced the damage and healing penalty to 20%.
    Analyze Weakness – Now reduces the damage and healing penalty from Turn the Blade to 15/10% for Paragon abilities.
    Weapon Master – Now also reduces the cooldown of Flurry by 7.5/15s.

    - Blade of the Ascended (Legendary) – Updated the additional portion of the Legendary tooltip to read, “Casting a Finisher reduces the delay between your auto-attacks by 75% for 10 seconds.” This is to clarify what the effect does and does not change any functionality of the ability.
    - Improved Avatar – Updated tooltip for better clarity on what is being changed.
    - Avatar of the Rift – Changed Elemental damage to Non Physical damage. This is done for terminology consistency within the soul.
    - Elemental Flux – Increased the Blade buff proc chance bonus to 5/10/15/20/25%.
    - Burst Synergy – Reduced cooldown from 1 min to 45s.
    - Improved Frost Strike – Now also increases damage from Finishers by 5/10%.
    - Elemental Caress – Now increases damage by 3/6%. Up from 2/4%.
    - Intensify – Modified to, “Increases Critical Hit Chance by 2/4/6% and Critical Hit Damage by 5/10/15%.
    - Enhanced Burst – Now also adds a 25% chance for hitting with a Burst ability to award 1/2 combo points.

    Defensive Posture: Fixed an incorrect tooltip.
    Everything is a Weapon (Legendary) – Updated the tooltip to show the % damage increase instead of saying “double”.
    Piercing Thrust - Updated the tooltip to show the % damage increase if used after a Warlord finisher instead of saying “greatly increased”.
    One Two Punch - Reworded Base Damage to just Damage.
    Precise Strikes - Reworded Base Damage to just Damage.
    Last edited by TrionBrasse; 05-01-2018 at 03:22 PM.

  2. #2
    General of Telara
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    Jan 2011


    Just to 100% confirm. The warrior changes to Paragon and Riftblade specifically are aimed at coming to the Live game as well in full?

  3. #3
    RIFT Fan Site Operator
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    Jun 2011


    When does Primalist come to Prime? Wanted to ask on the other thread but its not open yet.

  4.   This is the last Rift Team post in this thread.   #4
    Shiny Ball of Doomy Doom Salvatrix's Avatar
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    Apr 2010


    Quote Originally Posted by Kiwi View Post
    When does Primalist come to Prime? Wanted to ask on the other thread but its not open yet.
    There are no plans for it to do so.
    An Interested Observer

    "Your reality, sir, is lies and balderdash, and I am delighted to say I have no grasp of it what so ever."

  5. #5
    RIFT Fan Site Operator
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    Quote Originally Posted by Tacitus View Post
    There are no plans for it to do so.
    Thanks, had to double and triple check in case any changes. Its the only class I've liked besides Cleric, hopefully the changes make Cleric ok to play again in more than two or three roles/scenario's. Good luck.
    Last edited by Kiwi; 04-29-2018 at 03:25 PM.

  6. #6
    Telaran Tandaradei's Avatar
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    May 2013

    Default Inofficial German Translation | Inoffizielle deutsche Übersetzung

    I translated these PTS patch notes into German for my fellow German speaking telarians. (This post is also published at www.zeitlos-rift.de.)

    Ich habe die oben stehenden PTS Patch Notes für meine deutschsprachigen Telaraner ins Deutsche übersetzt. (Dieser Beitrag ist auch auf www.zeitlos-rift.de veröffentlicht.)

    Alpha/Omega Patch Notes


    Das Stacken passiver und aktiver Stärkungen einer Vielzahl von Fähigkeiten wurde über alle Klassen und Seelen hinweg aktualisiert. Viele Stärkungen gaben unangemessene Boni, da sie in einer falschen Stärkungsgruppe einsortiert waren.












  7. #7
    Rift Master notawaifu's Avatar
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    Apr 2016


    Warlock – Void Barrage (Legendary – Passive DoT boost)
    have an affect on the Dominators CHANNELED ability "Mana Wrench"
    because right now it looks like that ability is being treated like a DoT by passives.

  8. #8
    Join Date
    Jun 2015

    Default Populated Server?

    So is this going to be the more populated server for prime? Should I go ahead and set up a character on this server?

  9. #9
    Ascendant Kulta's Avatar
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    Dec 2010


    Good to see prime is getting a big helping server to help fully test their stuff first- And all the man hours it must have taken to get this done..WOW...Grats Prime players

    on a side note how about those of us, like me, who pay monthly plus to play live..any thoughts on things for us?
    Have you ever wanted to?

  10. #10
    Plane Walker Clowd's Avatar
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    Sep 2010


    Putting together a post about stack groups & ability grouping in Rift: http://forums.riftgame.com/general-d...ml#post5353110
    Last edited by Clowd; 04-30-2018 at 02:00 PM.
    Rift Datamining, dev chatter, news, and occasionally guides at The Ghar Station
    Chat with us at The Ghar Station Discord or visit us on twitter @TheGharStation
    Want something focused completely on Rift? Then join us over at the Heroes of Telara Discord!
    Clowd@Greybriar / Anadriel@Greybriar / Neganta@Greybriar

  11. #11
    Ascendant Challengere's Avatar
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    Jan 2014


    Quote Originally Posted by Kulta View Post
    Good to see prime is getting a big helping server to help fully test their stuff first- And all the man hours it must have taken to get this done..WOW...Grats Prime players

    on a side note how about those of us, like me, who pay monthly plus to play live..any thoughts on things for us?
    the things you see happening with prime and lack of things happening on Live should be a clear indication of Trion's intentions for Live

    I won't spell it out because then they cannot accuse me of insinuating anything about them

    so just do the math and believe what you calculate because even if you calculate strategy in a business plan by early indicators and assign them numeric value, the numbers never lie

    if x + y is what you think it is then odds are you are right if you were guessing z will be the outcome

  12. #12
    Official Rift Founding Fan Site Operator bctrainers's Avatar
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    Apr 2010
    Kansas, USA


    Rune of Travail no longer passively applies Seal of Vulnerability. Is this intended?

    I assume we are required to hit 'seal of vulnerability' initially and keep it actively refreshed every 28-30s via Rune of Travail now?

  13. #13
    King of Slackers
    Join Date
    Mar 2011


    Enhanced Burst looks broken:

    1 minute and 100% chance for 2 attack points, don't let us play boring 1 button RB for the rest of vanilla...

    Either give enhanced a 5/6 second iCD so we can play proper rotations or fix the chance.
    Last edited by keepor; 05-01-2018 at 04:06 AM.
    Keepro - King of Slackers - NewHorizons - Contend

  14. #14
    King of Slackers
    Join Date
    Mar 2011


    Could we please have updated patch notes for the latest PTS patch (May 2nd, 2018)?
    Would be awesome to see what was fixed/changed between the patches and which specs can be tested again.
    Keepro - King of Slackers - NewHorizons - Contend

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