The first boss NPC will be the hardest part depending on respawn time and if you can just tag it. The 100 mobs you just throw a dot on one and move on.
If mobs are up sure! Im being optimistic in thinking there will be an increase in population during this. I play after midnight suring the week so it wont really affect me i hope lol
The real bottleneck is levelling the minion to 25. But you can throw cash at that and it goes away.
Archy Mage, Face, Prime, Primal Rouge, Rogue, Eric, W, @ Laethys --- Nefarious ---
How many days of your life have you spent on Rift?
So what if you don't have the particular minion? SOL?
So started fooling around on PTS the other night and picked up the Eternal weapons quest. Supposed to get like 15 cosmic particles. This is going to frustrate some folks as it appears that you have to get 15 done in one attempt. And it doesn't appear to count towards the quest where you have to gather cosmic particles. It can be done mind you. But some aren't going to like the get it done in one try.
Yes you need to get all 15 in one go which means staying aloft all the time but you get drifting downwards and eventually you're out of range of all orbs with no 'up' key to bring you back up.
I can barely squeeze in the daily for collecting 20 orbs when i "practice" my methods but that's me all alone, throw in a lot of people floating around near you and slowly dropping down each minute, well, it's gonna get ugly.
Looking at procs posted few pages ago, the only eternal weapons worth are primalist ( pretty easy to stack 30% more dmg always since same mechanics of dervish cyclism) and warrior ones (easy to drop power when using skill, and 50% more dmg for 50% uptime).
Mage came next as u can decide when to cast primary bolt to increase dmg,
Cleric's one came next since unless ur sentinel or warden is not easy to keep mana up.
Rogues have worstest since basically u drop below 50 energy after 3-5 attacks and no way to get up again during a fight. (bladedancer excluded)
Last edited by Heri; 03-23-2017 at 07:12 AM.
Rogues really don't have too much of an energy issue right now, but that could come into play.
I do suspect we'll have a change in Bladedancer to prevent the 100% uptime on this though.
Second : only if I don't know how to play my spec , when you reach full fury in dervish you start using fury abilities to go back in cunning , and when you reach full cunning you start using cunning abilities to reach full fury , so the fury bonus gain when you reach full cunning doesn't apply to dervish (or just a bit for air cutter and "finisher") for the actual rotation since we don't use this type of spell anymore(unless i don't know how to play dervish) and vice versa for the cunning bonus. So I come to this , in dervish spec I don't really gain this damage bonus unless I change my rotation.
Third : English is not my first language, maybe I don't understand the proc correcly and this make my 2 first point useless
In previous post i wrote 60% but was just my error was meant to write 30% per fury and 30% for cunning.
Last edited by Heri; 03-23-2017 at 08:15 AM.