Just wondering why primalists has 6% worth us a proc but everyone else has 4%? And 4% max health so the average dps doesn't have 300k hp so for arguments sake well say they have 300k to overestimate. 12k extra health feels underwhelming, much like legendary abilities.
Also do these procs stack can you run 10 warriors and take 40% reduced damage ?
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I would like to thank Trion Devs for not putting any pvp quests in the chain. At least we won't have to deal with massive potato flood. It's already bad anyway.
What would be really cool is if they made eternal weapons for pvp. They would be weaker than pve ones but they wouldn't be downbolstered.
Ideas for chain quests:
- kill xxxxx players
- win xx specific warfronts
- get "killing spree", "rampage" " unstoppable" xx times
- save xxx players
- pick stones xxx times, capture flag ect
Last edited by Lokken`; 02-24-2017 at 10:42 AM.
Lokken - 65 lvl r100 Mage
Unity Guild - Gelidra EU http://www.unityguild.net/
Last edited by makerofwidows; 02-24-2017 at 11:25 AM.
I just want to clarify this: cleric and warrior tanks will have to complete the 4th upgrade before the game spits out a tanking set for them? Am I reading this right? That's a massive time sink and will take the average Joe ages. Assuming I only have an hour or two during week nights & a bit more on the weekend, how long does the Dev team expect this to take? Honest question, I'm bad at math...
That's not answering my question, but thanks anyway. I wasn't looking for alternatives (I'm aware they are there), I was trying to eyeball the time frame to get what other classes get at the start of the quest.
Depending how long rifts take and using some credits I could see people having the 2nd last upgrade in 2-3 weeks minimum.
They seem to have oversold these a wee bit. Simple % buffs are not interesting or at all transformative in terms of gameplay. Color me unimpressed.
Also, jumping puzzle that resets on failure? I haven't done it and thus can't speak to the difficulty, but the very idea sends chills down my spine.
Last edited by MarginalSteve; 02-24-2017 at 01:55 PM.
I will have to agree with what everyone else is thinking when they first see these so called "eternal" weapons. What makes them special other than being big stat sticks? is it the clicky buff? Nope- because I'm fairly sure that everyone thinks it is BORING and not very "eternal"
TRION are you Listening???????? THIS IS THE MOST BORING REWARD IVE SEEN YET IN ANY GAME FOR THE TIME INVESTMENT....... what made you think that this is ETERNAL worthy weapon. It has very big stat numbers that's about it... there is nothing special or unique about it in any way. the clicky buffs you put on are just incredibly Lame. There is so many ways you could have went about this and impressed your player base so they feel like their time investment really pays off with something cool that feels good when you use it. Not just an addition to more stats and a boring clicky buff.
It seems to me like you are losing touch with your playerbase more and more each day. Its as if you have your own agenda and have no idea with what players really want, or what they think is a cool reward. Dont underestimate how many people love to pvp in this game- if you actually put care into it and made it fun, Dont underestimate peoples patience with content or constant mistakes. Surely you must know how lame these "eternal" weapon buffs really are? I'm very unimpressed. Also on a sidenote... do you wonder why there are so few people wanting to heal in pvp and at times in pve as well? Make healers fun to play<---- instead you are nerfing and ruining some good healing souls like FK by slapping a massive build up timer on their main heal. Get your stuff together and wake up from this daze you are in TRION!
Last edited by MakeClericsGreatAgain; 02-24-2017 at 02:27 PM.