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  Click here to go to the first Rift Team post in this thread.   Thread: Bladedancer changes

  1. #1
    Rift Chaser
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    Default Bladedancer changes

    quick reflexes = now 5% crit (old 5%AP/WD + 5% dodge)
    blade finesse = now 10% AP/WD (old 10% to finishers)
    combat expertise = now 10% to all attacks (old 10% to builders)
    hack and slash = now 10% damage done and -5% damage taken (old 15% / -5%)
    contra tempo = now 10% increase to AP contribution to all attacks (old was 35% and included weapon damage too, but to only offhand attacks)


    Hundred blades looks like it got a boost, does ~5% more than dancing steel


    Haven't parsed yet, but from first look AoE got a little bump, but I'm expecting ST to actually be lower than live. Binary and double strike are a little stronger, but the offhand attacks are ~83% as strong (by tooltip). Imagine contra tempo change is the cause.

  2. #2
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    With the move to change a number of talents to effect all abilities rather than just off-hand abilities (with a reduction in damage bonuses in exchange) it does seem like the intention is an increase to AoE but a slight reduction to ST. It could be that the aim is to push Bladedancer into a full melee AoE specialist role (like Champion and, now, Berserker) rather than the half-and-half hybrid it's always been previously.

    If that's the case I'd like to see a follow-up AoE ability added somewhere in the too. As in an AoE version of Quick/Precision Strike to be used after Twin Strike to make it feel a little more.. complete in it's gameplay in that regard.

    Something like:

    Whirling Strike - Deals x damage with both weapons to the target and up to 4 nearby targets. Can only be used after Twin Strike. (plus benefits from 'Blade and Fury' talent and effected by the 'Dualism' dance).
    Last edited by Kedon; 09-25-2015 at 12:21 PM.

  3. #3
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    Quick parse in live gear, no consumables.

    Spoiler!

  4. #4
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    Also, dance cooldowns decreased by a minute. Not sure if intended, but it means you can do fun things like parse in a single dance for as long as you like to compare the different dances' dps.

  5. #5
    RIFT Guide Writer
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    You missed a couple of changes:
    Twin Strike is now Twin Cleave and is pbaoe instead of cleaving off your target.
    There are no longer offhand attacks, quick strike and precision strike are main hand attacks but are still followups.

    Anyway the changes are incomplete. Things like 100% uptime on a single dance is not intended.

  6. #6
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    Just to dispel a growing worry I've got here: Rotating dances is still going to be a major gameplay feature of the soul right?

  7. #7
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    Of course, these changes are still clearly very much a W.I.P.

    Curious to hear what Vladd's final intentions are for Bladedancer.

  8. #8
    Telaran
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    Quote Originally Posted by Gery View Post
    You missed a couple of changes:
    Twin Strike is now Twin Cleave and is pbaoe instead of cleaving off your target.
    There are no longer offhand attacks, quick strike and precision strike are main hand attacks but are still followups.

    Anyway the changes are incomplete. Things like 100% uptime on a single dance is not intended.

    Well, Twin Cleave, aka old Twin strike is currently a funny ability that does... nothing ^^
    Its melee range, usable without target.
    If you target something, you must face it - but don't have to be in range to use it.
    And it does nothing, outside of animation.

  9. #9
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    Funny, and I was all set today to post a rant about the complete lack of class development the last few months...

    The most interesting thing I see about this, besides hopefully making 61 BD relevant again, is the fact that the new low-point tree talents means that a 12-15 point BD offsoul will give a lot more rogue builds access to an interrupt without taking a huge dps hit.

    Also, /second to the idea of adding an AoE offhand attack, especially if the soul is getting refocused on pure AoE. Spamming Twin Strike gets pretty boring.

  10. #10
    Shadowlander crisbypancakes's Avatar
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    Not particularly enamoured with these changes so far. The half and half ST/AOE had a nice niche in raiding. If the intention is to turn it into a full aoe spec then it's likely to end up as nothing more than a spec for trash as NB will remain a more viable option even without zerker proc bug. Hopefully this first round is addressing the aoe and there's another round looking at ST.

    Would be nice for Vladd to state what he see's BD doing, even if it's brief. (I know he's super busy with Primalist atm.) For me, it's ST could do with a slight boost not a slight drop, especially considering so far it looks like it is still going to have no disconnect abilities whatsoever.

    Early days I guess.
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  11. #11
    Rift Chaser DeLivia's Avatar
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    I'm really excited that they're taking a look at Bladedancer, but I am also worried that they will make it more AOE-focused, and nerf its ST dps which I believe would be a big mistake.

    In my honest opinion (and I don't know how unpopular it is), BD is by far the most fun rogue melee spec to play, since the style is so unique. I would love to see it more viable in PvP too, seeing as both NB and Sin are very bursty, I think BD could fill more of a sustained melee DPS role, rewarding the player for managing the dances properly, and punish if failing to do so.

    Please, Trion. If you want to change BD, don't make it a boring AOE-only focused soul that will soon be forgotten again.

    Btw... can... can we please keep the 30 second cooldowns? I like... I love 100% uptime on Fated Blades...
    Last edited by DeLivia; 09-25-2015 at 06:15 PM.

  12. #12
    Rift Disciple Gastby's Avatar
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    Does anyone happen to see this?



    When I tested rogue bd soul change on dummy, the new twin cleave hits just one dummy, not 5 as it explains.(I only target the middle one for AOE test)

    Or did I use it in a wrong way?
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  13. #13
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    It's hitting 5 targets, it's just not doing any damage. The ability hasn't been properly implemented yet, the damage that you're seeing is just your auto-attacks/spotter's order/weapon procs/trinket procs, etc.

    W.I.P

  14. #14
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    now rogues has no excuse to go 12BD

  15. #15
    RIFT Guide Writer Orangu's Avatar
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    hundred blades and dancing steel also hit 8 targets now, I believe it was less before?


    Lithmygoober@deepwood
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