Maeloda ~ Defiant Kelari Male Rogue ~ Level 60 (Expert) ~ Faeblight ~ Philanthropy
GSB 5/5, GP 4/4, DH 4/4, RoS* 4/4 || HK 2/11, RotP 0/4 || ID 0/8, PF 0/4 ||| FT 0/4, TotSQ 0/4, EE 0/5 || GA 0/4, TIG 0/3, PBB 0/5
* = Conqueror
Bombards still doesn't work, the vessels aren't destroyed when we use the Bombard guns.
I also have an idea : make an animation when Crucian Stormtower are destroyed, rather than disappearing into the air
Thank you all for your terrific feedback. I just wanted to pop on and let you know that the team found the Bombard problem and it is being addressed as I write this. Thanks again!
I’d like to thank everyone that came out today to help us test Phase 1 and 2 of our newest event, Tempest Rising. As promised, here’s the feedback we collected during this event:
Seaman Apprentice Batyk walks over his own cannons.
For the quest "Close-In Support" and "Continuing Mission Support" we are going to add labels to the ship sections so you know when one has been disabled/blown to smithereens.
For the quest "Close-In Support" and "Continuing Mission Support” it is difficult to target the sterns of the ships.
Continuing Mission Support – Investigate players not getting quest updates.
TYPO: In Her Royal Majesty's Service – “You do you have there?” should be “What do you have there?”
In the World Event UI - Bother Tempest Rising and Breaking Storm are labeled as Phase 3.
Ellen Dawnstrike is a ghost.
City Siege Onslaughts will work about 50% of the time. The other 50% the invasions do not spawn.
Set Storm Legion NPCs to No XP.
Ore for War – make the turn-in cart sparkle so players can find it more easily.
The Storm Legion enemies for “Bunny Surprise” are not respawning correctly.
Zephyr is marked as a fire invasion.
Knockback is leaving both players and NPCs floating in midair.
The quest issues we have fixed and you should see in the next PTS build. The other issues we are working on to get fixed ASAP.
We will be having another focused playtest on the PTS on Thursday, August 30th at 4PM PST. We will be testing more City Siege IA as well as the IPP dailies and time permitting - the new zone event!
Last edited by Mortt; 08-28-2012 at 07:23 PM.
RIFT Live Content Lead
I'm hating myself for not recording the name, but the Meridian defense boss that looks like Gronik from Charmer's Caldera, him and the air elemental, which I believe is the Zephyr you mentioned, are both marked as fire invasions.
Also, I noticed that, during the Defend Meridian IA where the wardstone is in Epoch Plaza, the invasions that spawn on the sides get caught up on NPCs, this includes the bosses. Not sure if this is intended, but it could be tough on the off chance someone does this solo, because they have to leave the wardstone to go fight them.
Other than that I'm sad to say I couldn't test much more, I joined in just randomly, didn't even know a test was going on . Then I just had no idea what to do lol, so I played around in Meridian IA for a bit.
EDIT: I also noticed that, when the Storm Legion mobs in their main Meridian Camp got close to the edge, the Kelari standing around Priestess Valis, and the other NPCs in that general area, entered a constant loop of running back and forth. Basically they're labelled as fraidy cat NPCs, but can't make up their mind where to hide.
Last edited by xanduin246; 08-28-2012 at 07:30 PM.
Was certainly a nice surprise to log into an inpromtu City Saver IA
In between the hectic fun, noticed the next two steps in the Queen Miela story chain "appear" to be not working
First one, rode all around Sanctum, couldn't find any sympathizers, unless they really are 'hidden'
Spell check...it's sympathizers, not sympathyziers as spelt in the quest log
Second quest, Cyril seems to like Meridian too much, again quest says talk to Cyril in Meridian, can't advance the quest on Guardian side
Quick update as i just noticed this
The quest "Three, if by air" to talk to Cyril shows the chat bubbles in a swarm in IPP
There's also a chat bubble near Gloamwood Pines
the quest "Three, if by air" in quest wrote: take warning to Cyril Kalmar in Santcum, but objective: deliver diplomatic missive to Cyril Kalmar in Meridian
Just from running through some of the IPP and Endeavor quests on alts:
1. There's still some crates in 'Fatigue' areas for the supplies daily
2. Queen Miela and Luminary Yentia seem to be long lost identical twins
I reported it in game, but during the 'use the guns' quest, if you use the second or third one on the right inside the ship (the right if you are coming down the stairs) to kill the people you end up falling through the floor and inside the hull of the ship. I tried to get out for a while but just had to recall and come back. I didn't get a chance to test it again on each gun to see which ones it happened on because I was drawn in to the IA stuff and then had to go back to live.
I was the one, or one of, that mentioned this. I don't think it needs to be set to 0, but right now it was something like 700XP per mob, but I could easily take on the whole encampment of 10-15 of them, and kill them in about 10 seconds, and by the time I was done they had already started respawning just with the amount of people around on the PTS . . . so it was literally somewhere between 30k-40k XP per minute (Yeah, 1.8 million an hour). Cutting this down by somewhere between 1/5th to 1/10th is certainly reasonable . . . but 0 is a little heavy handed. I just didn't want to see huge groups of people farming the IA encampments to max their PA in a day (a la . . . conquest round 2!).Originally Posted by Mortt
Was just riding through Sanctum and saw Cyril being beat up by a storm legion npc... the ones in that sanctum camp can not be killed by npcs but they CAN kill other npcs.
Mononic - Faeblight
It also appears my Defiant can not complete the Ice Watch beacon quest. The Queen is just standing there even before I use the skill, and nothing happens when I do use it.
Mononic - Faeblight
Here's the feedback we collected from today's PTS playtest:
For the quest "Silence the Whispers" the 2 min cooldown is too long.
For the quest "Silence the Whispers" NPCs in Argent Glade, Gloamwood Pines, and Scarlet Gorge are not updating the quest.
For the quest "Infestation" the Crucian Sympathizers are difficult to see/find.
City Siege Instant Adventure
Give Wardstones more hitpoints in the "Protect your City" adventures
Give NPCs more hitpoints
We will be adding a level 50 version of the event
Fix the "double text" on the map for Wreck of the Endeavor
We've also found and fixed the issue with the "Three If by Air!" quest. It will be fixed in the next PTS build. Thanks to everyone for coming out and helping us test Tempest Rising!
RIFT Live Content Lead
These are some of the pics (hope they show up) I took of the lower cannons on the Endeavor. Trying to complete the quest 'Close-in Support'. The cannon view seems very zoomed in. When I hit either the marines or the boats with the cannon it doesn't count towards my quest. I can use my mage's 'Firestorm' attack and kill the marines that way (and it counted) but no luck with the boats. After a long time it added 2/3 out of nowhere for the SL Vessels but can't get the last one and I don't know if it's from lag or what. Hope these pics help.