
Originally Posted by
Its Me
Other than through PvP, tell me where I can get a 64.8 dps bow/rifle without setting foot in a raid. Oh wait, you can't.
Maybe, but that because of the broken PvP sytem, which is basically just a bind point zerg rush with no penalty for dying. Also, in a PvP Warfront, the actions of one person will not cause the whole team to die.
Again, with the amount of free favor/prestige trion gives you through vials, bonuses, quests, etc. Its not really that hard, and you dont even need to particiapte.
I am comparing overall stats, without regard to color. And for weapons in particular, you will not see those outside of the raid instance. See comment about bows/rifles.
Well, if PvE is soo easy, why are there less than a handfull of hardcore guilds that have killed all the bosses in ID 2 months after release.
Compared to PvP warfronts, where you get matched up with character from your server group, dont need to contribute, and always get something. And we wont even talk about PvP imbalances as far as classes go.
It is different, in ID, you need well geared people from the server you are actually on. For PvP, the pool is the whole server group, and gear doesn't come into play to get in. As far as raiding ID out of a Queue, you make my point for me. It just isnt going to happen, whereas in PvP it happens thousands of times every day.
Maybe when there are PvP bosses you have to kill with 15 million Hps, where you have to avoind waves, deals with 30 adds, etc, then you will have a point -- but until then, the difficulty isnt even close.
Im not advocating that at all, just that the gear should have an equivalent difficulty to obtain. Many raiders, myself included also PvP -- and with PvP gear so easy to obtain i think it trivializes PvE. Make them equally difficult. Make it so its not worthwhile to use PvE gear in PvP or PvP gear in PvE. As it currently stands, PvE players need to grind both to be effective, whereas as PvP players only need to PvP.
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