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  Click here to go to the first Rift Team post in this thread.   Thread: NOTES: RIFT 1.9 In-Progress Set #3 - 6/15/12

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    Producer Amary's Avatar
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    Post NOTES: RIFT 1.9 In-Progress Set #3 - 6/15/12

    The below notes are work-in-progress and are, as always, highly subject to change before reaching live shards. These notes are also in addition to/modifications of the previous 1.9-in-progress set posted here.

    =

    1.9 PTS In-Progress Set #3

    PTS CONQUEST:
    * Reworked the Conquest pane on the PvP window. You now select your faction on this pane and enter Conquest.
    * Selecting your faction will lock you to it for the duration of the current Conquest match.
    * If your selected faction is full, trying to Enter will queue you.
    * Lots of tuning and play changes to Conquest still ongoing!

    PTS NOTE: New appearances hooked up to all of the new PvP rank armors and weapons!
    PTS NOTE: A bunch of Mentoring tweaks and edge case fixin's.


    = NEW SLIVER: PRIMEVAL FEAST! =
    * The new Sliver of Primeval Feast has been discovered in Droughtlands!
    * As a companion sliver to Infernal Dawn, Primeval Feast is intended to be more difficult than the challenges of Rise of the Phoenix, and its rewards appropriately more powerful.
    * Fae Lord Twyl, after consuming Greenscale's power, is on the rise. The Plane of Life runs rampant, devouring all it can reach - running low on prey, they turn on Lord Greenscale himself, attempting to consume the dragon of Life and his essence. It's up to the Ascended to give them a good pruning before Lord Twyl and his minions expand unchecked into other Slivers of Telara to feed their hunger!


    = BARBERSHOPS! =

    * Long-awaited Barbershop NPCs have set up shop in Sanctum and Meridian!
    * For a fee, characters can change any aspect of their appearance aside from character race or gender. The price ranges between simple cosmetic procedures - new hair colors, or new styles - up to significant, dramatic alterations such as height changes, facial features, and skin tones. You can see the total combined cost of your current changes while in the customization screen.


    GENERAL
    * The Random Normal and Expert LFG Dungeon queues now give separate weekly rewards, meaning you can now get 7 Normal rewards AND 7 Expert rewards each week.
    * Warriors and Rogues should no longer receive Mana Potions from Ember Isle Reward bags or Tackleboxes from Fishing.
    * Fixed a bug where guilds would be listed in Guild Finder even after transferring to another shard.
    * Various monsters and objects left over in the world after the War of the Wanton Maw will no longer appear. Ex: The Wanton Captain Urdal will no longer block players from accessing the Adorned Chest in the cave next to Fortune's Shore for the quest 'I Hope You Like Surprises'. He wasn't the kind of surprise intended.
    * Friends can now be added cross-shard with any player in your wargroup and of your faction.


    CHAT CHANNELS
    * Chat channels are now game-wide by region - North America, Europe, etc. You can now join cross-shard channels on any other shard within your region!
    * Members of custom chat channels at the time the channel is set to private/'invite-only' will now properly re-join the channel on future logins (the way it currently works for channel members added after the invite-only setting was enabled).


    SOULS

    BLADEDANCER
    * Fixed a tooltip bug for Keen Strike and Quick Strike.

    CHAMPION
    * Soldier's Bearing: Fixed the tooltip not being updated with the effects of 3/3 Intense Training.

    CHLOROMANCER
    * Wild Growth: Healing from Wild Growth now affects allies who are immune to crowd control effects (such as the Marksman's Strafe).
    * Essence Surge: Now triggers Natural Awareness when cast.

    RIFTBLADE
    * Rift Surge: Fixed a tooltip error where it reported that it was granting too few stacks.


    PVP
    * Players no longer drop random loot or consumables.
    * PvP Daily Quests that involve collecting items will now flag you for PvP when updated.
    * Wrath Stone, Mighty Wrath Stone, and Wrath Spikes are no longer available from Templar Whispers and Solomon Dewey. Existing purchased runes will not be affected.
    * Reduced the notoriety requirements to Honored for purchasing Shoulder slot runes from Templar Whispers and Solomon Dewey.
    * The achievement description for Warfront Veteran now mentions that Library of the Runemaster will give updates.


    DUNGEONS, SLIVERS, and RAIDS
    * A character attempting to log out in a Dungeon or Raid while anyone in the instance is in combat will now take 2 minutes to fully log out, rather than 20 seconds.


    ITEMS

    * Darkmetal Hauberk now has Focus instead of Hit.
    * Life-Iron Chain Greaves and Hauberk can now be sold to vendors.
    * Planar Vanquisher's Baton now appears by default for Clerics viewing the merchant.
    * Steel-Stitched Leather now sorts correctly in the Auction House.
    * Twilight Bloom Roots now have an appropriate vendor sale price.
    * Yeti Fur Trinket will now appear in the Auction House under Trinkets instead of Consumables.
    * Monastic Hammer, Curious Scarlet Hauberk, and Glacial Hauberk have been re-itemized for Clerics.


    CRAFTING
    * The Crafting Daily quests for 300 skill have been updated!
    - Added a new reward chest to 300 skill-level Crafting Daily quests. This Master Supply Chest has improved rewards and a chance for a Master Craftsman's Mark.
    - The Planar Attunement experience crystal reward will now only be available to level 50 characters.
    - Adjusted material costs for the 300 skill-level Crafting Daily quests. In general, they've been reduced. Material requirements now have more variety and variance between different quests.
    * Salvaging items now takes 75% less time per item.
    * Weekly Quest item recipes now sort under the Quest category on the Crafting window.
    * Costume item recipes now sort under the Costume category on the Crafting window.
    * Apothecary: Items in Apothecary Daily reward bags have been adjusted to better match ingredient demand.
    * Fishing: The Rare Artifact Attractor now works in Hammerknell instances.


    UI/SETTINGS
    * In-Game Mail: Removed the subject text auto-complete suggestions since they generally weren't very useful. Sending items will still generate a mail subject for you.
    * In-Game Mail: Fixed a bug where mail with an invalid destination would sometimes give a conflicting error message and deduct postage.
    * Several interactions that didn't display text on the cast bar now do.
    * Soul Vitality at 0% now displays a pulsing animation on the portrait Soul Vitality icon. The hover tooltip on the icon now also describes the negative results of dying while at 0% Soul Vitality - stats will be penalized until you visit a Healer.

  2. #2
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    So no more wrath stones for pvp will be sold in 1.9?? why
    Last edited by Kiika; 06-15-2012 at 02:05 PM.

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    RIFT Guide Writer TheGrinnz's Avatar
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    Very much like the crafting changes.

    Quote Originally Posted by Amary View Post
    DUNGEONS, SLIVERS, and RAIDS
    * A character attempting to log out in a Dungeon or Raid while anyone in the instance is in combat will now take 2 minutes to fully log out, rather than 20 seconds.
    This would be nice, if so many areas of instances didn't put people into combat for no reason.

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    Still none of the changes that mages have been asking for for months and months...

    1. High point Chloromancers fixed in PVP so they can actually efficiently keep people alive and not do insignificant splash damage topping up cleric heals
    2. Mages are supposed to rely heaviest on CC for survivibility but can't because of DR, they also have less gap closes than other classes so can't keep at range...this needs to be addressed as both are very vital to mage.
    3. Decent Spell coefficient for our shields - 700 damage shield is barely worth a GCD in 1.1 nevermind 1.9 and/or give us another form of some survivability
    4. Some other alternative to pyro damage, we have by far the most broken/ ineffecient souls and this problem has only increased as other classes were getting fixes and buffs while we got nothing
    5. Make dots useful in some way, they do no damage and are instantly cleansed off - we all see the sabs with their uncleasable tennis balls doing huge damage
    6. Skills like Storm burst and charge related skills with a long setup time should do a hell of alot of damage, especially in PVP were it's close to impossible to set it up yet they hit for nothing on decent players
    Last edited by Caution; 06-15-2012 at 03:32 PM.

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    Ascendant Credo's Avatar
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    Quote Originally Posted by Caution View Post
    5. Make dots useful in some way, they do no damage and are instantly cleansed off - we all see the sabs with their uncleasable tennis balls doing huge damage
    Swing and a miss.
    Even free cost too much now

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    Quote Originally Posted by Credo View Post
    Swing and a miss.
    I'm talking in pvp, Trion actually made an effort to adjust the damage of warlock dots last patch, and anyone who has played high point warlock against decent players can see the outcome of that. Nobody plays mage in pvp @ Trion that is obvious, but don't think people won't notice when they try to fix broken mage souls by increasing the % damage % healing on skills instead of pulling out a white board and actually thinking up some ideas which they are obviously good at with the great content they release.
    Last edited by Caution; 06-15-2012 at 04:04 PM.

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    Quote Originally Posted by Caution View Post
    I'm talking in pvp, Trion actually made an effort to adjust the damage of warlock dots last patch, and anyone who has played high point warlock against decent players can see the outcome of that. Nobody plays mage in pvp @ Trion that is obvious, but don't think people won't notice when they try to fix broken mage souls by increasing the % damage % healing on skills instead of pulling out a white board and actually thinking up some ideas which they are obviously good at with the great content they release.
    Prefight buff for 30 seconds, extending your hp with 700 by shielding, its fine as it is currently.
    Mages are imho still one of the better classes to play when played properly, warriors with ID weapons are way worse imho. Elemental damage is the problem in pvp, every cast should be the same worth imho instead of making some things hit harder then other because they ignore armor (that's why fanout still is a decent attack vs. 10k warrior tanks)

    Blightweald - DPS Rogue and apparently best bard EU - 14k Achievs

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    Ascendant Inixia's Avatar
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    Quote Originally Posted by Caution View Post
    6. Skills like Storm burst and charge related skills with a long setup time should do a hell of alot of damage
    Storm burst is riftblade. I think you are thinking of Lightning burst.
    Last edited by Inixia; 06-15-2012 at 04:41 PM.

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    RIFT Fan Site Operator Riane's Avatar
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    Quote Originally Posted by Amary View Post
    * Wrath Stone, Mighty Wrath Stone, and Wrath Spikes are no longer available from Templar Whispers and Solomon Dewey. Existing purchased runes will not be affected.
    So does this imply that you guys are removing these consumables from the game entirely?

  10. #10
    Prophet of Telara Raynald's Avatar
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    I know it's mostly quality of life changes in this patch, but oh my god you have no idea how that change to EI bags is. I get so many freaking mana pots from them I basically keep my guild stocked in mana pots because of it... Zzz

    And of course, this happens AFTER I finish grinding my rep at last and never needed to do it ever again lolol.
    60Rog/PR64 - Cleared - FT | EE
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    Ascendant Byona's Avatar
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    Quote Originally Posted by Amary View Post
    * Monastic Hammer, Curious Scarlet Hauberk, and Glacial Hauberk have been re-itemized for Clerics.
    Also, is there a reason why our upgradable dps chest from Maelforge eggs has no endurance?
    See you all in Wildstar!

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    RIFT Fan Site Operator Jonus's Avatar
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    PVP
    * Players no longer drop random loot or consumables.
    Huzzahwah?

    Does this mean Fluffy won't drop anymore?

  13. #13
    Prophet of Telara Raynald's Avatar
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    Quote Originally Posted by Jonus View Post
    Huzzahwah?

    Does this mean Fluffy won't drop anymore?
    Omg Marko good point. Nooooooooo
    60Rog/PR64 - Cleared - FT | EE
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    Quote Originally Posted by Amary View Post
    DUNGEONS, SLIVERS, and RAIDS
    * A character attempting to log out in a Dungeon or Raid while anyone in the instance is in combat will now take 2 minutes to fully log out, rather than 20 seconds.
    Seriously, this is not a good move. What is the gain? There is no exploit. This is a punitive move against the player base.

    This 'trick' is often used to zone people in. Here, think of this as a scenario.

    The raid is at Conclave. They are standing there. An emergency occurs and a raid member has to leave. Now, another raid member is added. Currently, someone could log out and that would zone the person in. They would then run to Conclave. The whole process takes ~4 minutes.

    With this change that doubles, easily. Someone has to run out of the instance, then drop a banner, then zone in, then run back to conclave.

    This is not a good change at all. Please do not implement this at all. Unless you want to give people the option to click a button to just automatically zone in, or land at the entrance.

  15. #15
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    Quote Originally Posted by Daayou View Post
    Seriously, this is not a good move. What is the gain? There is no exploit. This is a punitive move against the player base.

    This 'trick' is often used to zone people in. Here, think of this as a scenario.

    The raid is at Conclave. They are standing there. An emergency occurs and a raid member has to leave. Now, another raid member is added. Currently, someone could log out and that would zone the person in. They would then run to Conclave. The whole process takes ~4 minutes.

    With this change that doubles, easily. Someone has to run out of the instance, then drop a banner, then zone in, then run back to conclave.

    This is not a good change at all. Please do not implement this at all. Unless you want to give people the option to click a button to just automatically zone in, or land at the entrance.
    It only extends while someone in your group is in combat. This only means that you won't be able to use that ability while doing trash pulls. The counterpoint to the inconvenience is that it offers extra protection against potential exploiting by using D/Cs during certain encounters.
    Regardless of what happens, people will always be unhappy. Be thankful for what you have and always be constructive.
    Quote Originally Posted by A Poster View Post
    good or the best
    This quote offers insight into why there are so many perceived balance issues. To some, it doesn't matter how good something is; if it isn't the best, it isn't worth using.

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