I think what is being measured is not that PvE requires more or less skill than PvP, its just that the method of attaining rewards (gear, etc.) is MUCH harder in PvE than in PvP for games where there are instances of PvP (warfronts, battlegronds, arenas) and a currency that is given REGARDLESS of skill level.
In PvE, you get 3-4 drops off a mob that takes HOURS and HOURS to kill and you have to share that loot with several other people. Whereas in PvP, all you have to do is get the currency you need to purchase the loot.
If they remove hit/focus from pvp rogues will need a massive nerf to dodge. Lol. Like a massive an HUGE nerf. It is a hard to solve problem. I honestly believe Trion should have never put +hit on the pvp weapons on PTS in the first place.
Players who want +hit on pvp weapons are expecting it now. To remove it will only make players more upset.
I disagree with this at least, it would be foolish to plan your gearing based off a PTS change/patch. Refer to the PTS change for warriors way back when they tried taking a stab at fixing their strength.Some people thought this would be final and were raging when they converted their gear from plate/leather to full plate, etc. I would hope people would know better by now though.
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Last edited by Adastra; 05-31-2012 at 07:04 AM.
White Fang
Adastra@Greybriar
i raise your "hours and hours" with months and months of HK/rotp/ID raiding with no 2 hander drop/win roll...RNG. I did r31 to r40 in 1 port scion bonus weekend.By that timei got everything i could have ever gotten from the pvp armor adn weapon npc-full pvp set-2hander pvp weapon-2x1 handed pvp weapons-1 pvp shield-all pvp npc runes-pvp synergy crystal+all valor lesser essences.All the extra favor went into lots and lots of PA levels.
1 full session of port scion in a bonus weekend-30k favor. Sad. And absolutely every1 can do it.
Last edited by bourbon; 05-31-2012 at 07:18 AM.
It takes hours and hours to get to r50, someone posted the other day that after 2 hours with pots on the bonus warfront (of which they won most of) they got about 40k favor.
It also depends on the situation, the way some people carry you would think raiding entirely consisted of progression raidng (difficult progression raiding at that, I seem to remember a bunch of posts about ID being too easy on release), guess what it doesn't.
In the last game I played I joint my guild when the top raid was on farm, all I had to wait for was appropriate drops, there was only one other new guild member, a different class, so I ddin't have to roll against anyone, the raid was easy, because I was surrounded by people with maxed out gear, I assume it would be similar for anyone joining a guild with HK on farm in the last few months.
Last edited by Flimble; 05-31-2012 at 07:19 AM.
And some people just kinda wander about in warfronts being essentially "carried" for their favor --- you can be carried in both situations. But that's 1 or 2 people per raid... it still takes the majority of a raid (in either instance) to get through the encounter/warfront. But PvP requires NO PRIOR planning or organization or coordination or strategy... its just "queue up".
There would be very few people playing PvP who think that adding +hit to PvP weapons is the best solution - there have been multiple threads asking for better, more sophisticated fixes; and when the patch notes first went up, the reaction was not uniformly positive:
An IDEAL solution would have been some PvP specific version of +hit, along the lines of Vengeance. Because there IS a real problem with +hit in PvP, and melee classes without it are gimping themselves. An IDEAL solution would have been to code up a similar stat to +hit, that only worked in PvP.
We didn't get an ideal solution, we get a least-work solution. That's ok, there's a lot for Trion dev's to do, they've chosen the option that solves the problem fastest. It's a long way from ideal, but at least it gives those PvP-ing access to a stat that they need without having to run raids.
Is it the best solution? No.
Is it a good solution? That's debatable.
Is it the fastest solution to a real PvP problem? Yes, it is.
This has nothing to do with PvP-ers skipping raid content, or alternate gearing paths; and ideally it would have no impact on PvE; it's about PvP-ers being able to PvP effectively (melee classes, especially) without having to raid; to be as effective in PvP wearing PvP weapons as those wearing PvE weapons.
[edit]
First of all you don't need a top PvE guild to do raids. I'm not in a top PvE raiding guild and I managed to get raid weapons. HK is being pugged on a lot of servers now.
You cannot get to rank 40 in a week, and you certainly can't get their AFKing in a week. There are multiple threads springing up all the time about how the grind to R40 is this grueling mountain to climb, and then some raider comes on and says you can get to R40 in a week? [edit].
The PvP weapons are not BiS in any tier they appear in, that's just a load of rubbish right there. They also don't have max DPS. If you compare each tier then the PvE weapons are all better for raiding.
PvP weapons should have +Hit/Focus on them because Hit/Focus is a stat that affects PvP hugely. Without Hit/Focus in PvP your performance goes way down. [edit]
PvP progression was intentionally staggered so those poor raiders out there wouldn't feel the self-imposed compunction to be forced to PvP for weapons. Even when 1.9 comes out PvE players are going to be ahead of the game. Seriously you make it sound like the day 1.9 comes out there is going to be a horde of PvPers who are R50, buying up R50 weapons, and then go tearing off into ID to destroy everything in their path. Just with their PvP weapons and gear mind you. Because apparently, when you raid in nothing but PvP gear, you only need 150 Hit/Focus because their DPS is soooo huuuuuuuge everything dies so fast, and valor substitutes for toughness. Amirite?
Even when 1.9 hits, it's going to take time to get to R50, and then even longer to gain the necessary favor to buy them. Given the favour cap, a PvPer can't just save up all the favour he needs to buy the weapons as soon as he hits R50 anyway, so that will take even more time to get. I'm gonna go out on a limb here and say that, for a majority of players, it is going to take them a lot longer to get to R50, and buy the weapons.
You're freaking out about absolutely nothing.
Last edited by Augureze; 05-31-2012 at 12:00 PM. Reason: removed rude comments
PvE centric players are not forced to PvP for a weapon or gear upgrade. They don't have to step foot in a warfront to get gear that is viable for raiding. Currently that isn't true for PvPers, I have to raid to get weapons that actually function.
No PvE player need ever gain a single point of favour to be able to raid in this game.
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