GW2 being a Lv 80 and going to a Lv 10 zone means that the content will be relevant - NOT that it will be comparable for players. The karma will be lower. The gold will be lower. etc.
All it means is that you won't steamroll things, and that you still will get karma/gold/exp that will help you out - not that you'll be getting the same rewards as on-level content.
So its more like:
A: I need a tank for ROTF.... anyone there?
B: I'm level 50 but I have some time, sure.
<B does ROTF and gets some Lv 50 experience instead of 0 exp (due to greyed mobs) and also gets a few plaques which he can also exchange for gear or experience items etc>
Not like:
A: I'm Level 50 and don't want to do experts. Let's do normal ROTF!
B: I'm Level 50 as well! Screw experts! Screw raid content! ROTF gives GMOA and we can just grind ROTF over and over!
C: Can I join too? Doing these dungeons as a mentor is 100x easier and faster than the raids and expert dungeons anyway.
Trion still wants a gear and level based system. They just want to loosen the reins. So they give mentoring.
Just as Trion still wants a typical questing system along with specific dynamic events. They just want to loosen the reins. So they give Instant Adventure for 'on the fly' questing as a dynamic event of our own.
This is not GW2. This is not WoW. This is Rift, which tends to mix stuff up from previous games, together into a working model (hopefully).


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