The usual disclaimer applies - all of this is in early stages, highly variable, and this first set does not represent the entirety of what may or may not be on deck for 1.9.
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FEATURES IN TESTING ON PTS CONQUEST
* 5/22 PTS NOTE: Tweaked a bunch of Conquest numbers for ongoing testing!
* An early version of Conquest is now on PTS for testing! At this point, Conquest will only be accessible when specifically enabled for a playtest.
* Align yourself with one of the three warring groups - the Dominion, the Oathsworn, or the Nightfall, and join three-way cross-shard conflict in a contested sliver of Stillmoor.
* Capture, defend, and enhance conflict points to not only control the region but also gain access to bonuses and resources for your team.
* Fight Colossi on the field of battle to demonstrate your power and gain additional buffs.
* The Conquest Bar displays your current Conquest bonuses and can be found in the 'K' menu under Conquest.
* For those looking to contribute in ways other than direct combat, gather Sourcestone resources and use them to create beneficial effects that help everyone in your faction. These resources can be deposited in a depot inside your base where other crafters can also process them.
* New crafting recipes for use during Conquest are now available on the trainers in Sanctum and Meridian.
* Matches begin to lock down when a single team claims 40% of the control points, or when 5,000 deaths have taken place in the match; at that point a 10 minute timer will begin for a last chance at rallying your troops!
This is making me wonder more and more how much fun the 3 factions will be FISHING AND SURVIVAL
* The Undead Fish artifact collection has, at long last, been added to Hammerknell - both Chronicle and Raid. Even more reason to fish in Hammerknell!
* The Rare Artifact Attractor will no longer yield common artifacts that existed in the game prior to patch 1.8.
* When fished, the pool at Scarred Mire and Harlan's Lament will now only yield junk (though some lures will still allow you to catch fish there).
* Schools of Fish, Rare Fish, and Clever Fish now sometimes drop treasure chests.
* Fishing and Survival now have daily quests!
* The Survivalist and Fisher Artisan store NPCs have arrived. Now you're cooking with MEAT.
* Don't know what to do with your piles of common fish? Now you can turn them into Lures! Check out the recipes on the new artisan store NPC.
* Inspired chefs have developed a new Feast recipe for more variety in feasting.
* Survival: The appearance of Feasts also got updated! 'Feasts' is also a strange looking word when you type it enough. Feasty feast.
FANTASTIC GENERAL
* Added a new 'Bag Sort' button to the inventory bag bar and the bank window. Bag Sort will rearrange the items in your bags to group them into similar categories (Artifacts next to artifacts, crafting items next to crafting items, etc.).
This sounds nice, but we really need the allocation of banking for all the crafting mats; they are numerous and you know we all don't just gather supplies the day we do the quests
* Added a new visual warning that buffs are about to expire; the buff icon now fades out when the duration is getting low. This option can be turned on/off in the Settings > Display menu.
Why not have a timer on the buff icon (10,9,8,7,6,5,4,3,2,1) with the icon blinking
* Quests that allow party-sharing will now be offered to all Raid members.
Nice. LEADERBOARDS
* Viewing a Leaderboard with the 'Top 50' filter selected now shows your actual score at the top instead of a '0' if you're not in the list, and will not incorrectly display your rank as '51'.
* Fixed timed scores that ended in zero seconds so they don't omit digits.
Thank you. COMBAT
* NPCs: Riftblade NPCs no longer use Rift Storm.
Oh, No. Now where is the challenge. SOULS
* Pets now have a maximum active distance from their owner that when reached, will cause them to stop what they're doing and return to you.
What distance please? MAGE
CHLOROMANCER
* Wild Growth: Fixed a pushback issue where Wild Growth could be cast faster if the Chloromancer is damaged while casting it.
DOMINATOR
* Controlled Opportunity: Fixed an issue with how this is applied to targets when using mouseover macros.
* Haunting Pain: Effects that modify DoT damage, like the Warlock's Neddra's Influence, now properly affect Haunting Pain.
NECROMANCER
* Feign Death: No longer completely despawns pets. Pets will be invisible while Feign Death is active, and reappear as soon as the ability ends or is deactivated.
Aw, let the pet feint death too.
* Neddra's Torture: Fixed a pushback issue where Neddra's Torture could be cast faster if the Necromancer is damaged while casting it.
PYROMANCER
* Fixed Fire Armor and Pyromancer's Armor being castable while Silenced.
* Backdraft: Will now deal damage to the target even if they are immune to the Stun portion of the ability.
WARLOCK
* Mortality: No longer affected by damage pushback when casting.
Overall, mages need more that just pyro/dom type setups to be good for dps, please find a way to offer people who did not want to play a fire-mage something else equivalent for dmg.
WARRIOR
CHAMPION
* Destroyer's Bearing: Can now trigger off of Deathblow.
* Cornered Beast: Now properly grants immunity to Knockback and Polymorph.
Thank you.
PARAGON
* Flurry: Now properly grants immunity to Knockback and Polymorph.
Thank you.
WARLORD
* Intercept: Now has a range of 30 meters.
* Distractions now properly stack with each other so you can have two Warlords using different Distractions.
Thank You. CRAFTING
* The Track Fish ability has been added. If you already have Fishing, you'll find it in the Abilities window. Otherwise it will be granted automatically when training Fishing.
Nice.
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