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Thread: RoTP changes please!

  1. #46
    Plane Walker
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    I like rotp a lot. In some ways its practically a place that goes through the different stages of hammerknell. Basically the first 2 bosses are basically the first 7 or 8 in HK (good old grug!) while the last 2 are more on par with the final 3 HK, Silgen in particular. Priest is eh... hes more for healers then any, overall pretty easy once the tanks get it down.
    Last edited by Purutzil; 03-22-2012 at 01:11 PM.

  2. #47
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    Quote Originally Posted by Lakkin View Post
    Silgen needs to stay. It's the only real ****** check in the game. If you can't move out of stuff then you shouldn't be able to beat it.

    God forbid you have to try a little to get your carrot on the end of your stick, and it feels like you actually accomplished something when you do.
    It's called reading in context and applying logical consistency which from your tirade is something you are unfamiliar with. 20 man content should be harder than 10 man content. The expressed purpose of 10 man raids per Zor was to provide raid content for smaller guilds NOT to provide a challenge for hard core raiders. The latter is what the 20 mans are supposed to about. If that is their expressed design then it is incumbent on them to remain consistent in regards to it.

    I have killed the mob so you can stop right fffing there. The point is that it makes NO sense for the hardest mob in the game to be in the content that has been described as NOT being the hardest content. Yeah I know logic, it apparently has no place in raiding.
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  3. #48
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    Better loot than HK (for many slots and classes), easier than HK (used to be) and only need 10 people with a decent head on their shoulders vs. 20.

    3 of the armor slots are better than rogue relic pieces, 2 of them are basically equal to rogue relic pieces, best in slot rings, best in slot weapons (minus relics) for this level of content is pretty lame in my opinion.


    At least on my server, people don't succesfully PUG all of HK, but they PUG all of RoTP and get loot that is better than stuff that it used to be very difficult for 20 well coordinated guildies to get.


    Leave it be.

  4. #49
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    Quote Originally Posted by Ruination View Post
    Better loot than HK (for many slots and classes), easier than HK (used to be) and only need 10 people with a decent head on their shoulders vs. 20.

    3 of the armor slots are better than rogue relic pieces, 2 of them are basically equal to rogue relic pieces, best in slot rings, best in slot weapons (minus relics) for this level of content is pretty lame in my opinion.


    At least on my server, people don't succesfully PUG all of HK, but they PUG all of RoTP and get loot that is better than stuff that it used to be very difficult for 20 well coordinated guildies to get.


    Leave it be.
    that. i got bored of ROTP a while ago, stopped for nearly a month now... *shrug*

    Doesnt need a nerf, doesnt need more gear... but i do expect it to get nerfed, in-line with recent and upcoming HK nerfs in light of Infernal Dawn releasing, it is inevitable really.

    Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
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    Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage

  5. #50
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    I'm usually the cleanser for my group and i can still do about 400 dps with 600 hps for the fight (as chloro/pyro)

  6. #51
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    Quote Originally Posted by batou079 View Post
    that. i got bored of ROTP a while ago, stopped for nearly a month now... *shrug*

    Doesnt need a nerf, doesnt need more gear... but i do expect it to get nerfed, in-line with recent and upcoming HK nerfs in light of Infernal Dawn releasing, it is inevitable really.

    Should come with one of our groups tonight to make our warriors look bad

  7. #52
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    Silgen is _alot_ easier than Akyilios, hell even Grugonim might be harder.


    I might have agreed with you before the last itemization patch but I think that it's ok these days.


    Silgen is very intimidating initially and you definitely need the DPS to get it done but once you do you see it's not so bad. I do think some things should be hard in the game. It seems already like there's too many people going around with cool bits of molten in their hands.


    Now drops on the other hand i'm not sure what's going on but i've been through a full clear of ROTP maybe 5 times and I haven't seen the Cleric hammer once. We've also been through 10 bosses of Hammerknell for like 2+ months and have only got ONE 2 handed Cleric hammer the whole time. Those things are either crazy rare, we've been really unlucky, or they just aren't allowed to drop anymore.
    Last edited by Malark; 03-22-2012 at 03:30 PM.

  8. #53
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    Default im likeing all the input

    good n bad, input is great, good ideas on both sides, my proposal that seems liek it would keep both high ends and low ends happy, would be (something they usually already do) lower his hp by about 1mil, that way you still have satisfaction of doing mechanics, with less demanding dps race

  9. #54
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    Quote Originally Posted by Aumadyan View Post
    good n bad, input is great, good ideas on both sides, my proposal that seems liek it would keep both high ends and low ends happy, would be (something they usually already do) lower his hp by about 1mil, that way you still have satisfaction of doing mechanics, with less demanding dps race
    How would you feel if they added 1 more priest instead ? I'm not saying that's the way to go, but that would be a way to lessen the dps check but keep the fight going.
    Last edited by Malark; 03-22-2012 at 04:05 PM.

  10. #55
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    Change the cleanse thing to something else on Silgen. They removed the need to have an Estrode spec they should remove the need to have a Silgen spec, even if it is just one class that has to do it. That change alone would allow another DPS and make the enrage much easier for guilds having trouble killing him and allow more room for error. Personally though if they did remove the need for the cleansing they should add something to replace it, like make it bombs he drops on people instead kinda like on Johlen that need to be DPSed by range instead (spawned at a slower rate than the current cleanse every second mind you).

    High Priest, greatly increase the hit box. Melee should be able to attack from the shore which I can't help but feel was the original intention of the fight since those bursts of air that fling you into the air spawn along the shoreline.
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  11. #56
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    They already removed the requirement for "silgen cleanse" spec. We've done it with just a cleric.

    Sure, the "cleanse build" is easier, but so are using the real Estrode builds. Just not required anymore.

  12. #57
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    Quote Originally Posted by Purutzil View Post
    I like rotp a lot. In some ways its practically a place that goes through the different stages of hammerknell. Basically the first 2 bosses are basically the first 7 or 8 in HK (good old grug!) while the last 2 are more on par with the final 3 HK, Silgen in particular. Priest is eh... hes more for healers then any, overall pretty easy once the tanks get it down.

    Really? Garau is lol. Darktide has a ****ton of mechanics but once people learn good places to stand etc doesn't stop it from still being yawn this again. Akylios has been reduced to the same level. I still get heart attacks each week on Sicaron wondering if anyone we had the PuG will fail or I or someone else have to cover for someone who decided they want to have the attention span of a goldfish with purges. I'm not entirely sure how difficult Grug is now after gear buffs as I don't see anyone failing the dps check and the strat we use + someone calling movement for every stage of the fight makes it incredibly easy. The raid damage is high but very very predictable and thus easy to heal.

    Silgen is just continuously frustrating because of the high potential of people dying being clipped hy one tick of funnel then heatwave but with only like, 3 mechanics everyone plus the cleanser needa to worry about. Talk like your group are all super gods etc and can dodge it easy chances are someone at some point will get hit and have a very good chance of dying without a heal slipped through on a synched heatwave.
    Last edited by Gyftov; 03-22-2012 at 05:50 PM.

  13. #58
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    Quote Originally Posted by Ruination View Post
    Better loot than HK (for many slots and classes), easier than HK (used to be) and only need 10 people with a decent head on their shoulders vs. 20.

    3 of the armor slots are better than rogue relic pieces, 2 of them are basically equal to rogue relic pieces, best in slot rings, best in slot weapons (minus relics) for this level of content is pretty lame in
    That is a itemization issue and not a good reason for saying an instance should be xyz. Ideally the failed experiments with enduranceless items or single primary stat etc should have been fixed and the set pieces themselves adjusted so they stop sucking.
    Last edited by Gyftov; 03-22-2012 at 05:57 PM.

  14. #59
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    Quote Originally Posted by Ruination View Post
    They already removed the requirement for "silgen cleanse" spec. We've done it with just a cleric.

    Sure, the "cleanse build" is easier, but so are using the real Estrode builds. Just not required anymore.
    Not necessary but having one person spending most of their time cleasing irregardless of class spec is hardly fun or interesting.

  15. #60
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    Quote Originally Posted by Ruination View Post
    Should come with one of our groups tonight to make our warriors look bad
    Heh, i would but it is our raid night tonight. Off to keel some aky!

    Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
    Weekend HK PuG! http://brethrenrift.enjin.com/forum/...eekend-hk-runs

    Batousi, 50 Warrior ~ Bomah, 50 Cleric ~ Kusanagi, 50 Rogue ~ Fuu, LvLing Mage

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