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  Click here to go to the first Rift Team post in this thread.   Thread: PTS In-Progress #1 - Prelude to 1.8 - 2/20/12

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    Producer Amary's Avatar
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    Post PTS In-Progress #1 - Prelude to 1.8 - 2/20/12

    We have some early in-testing changes going out to PTS this afternoon - as always, none of these are necessarily final and they're being evaluated and tested on PTS which means things may change before they go live!

    ===

    GENERAL
    * Good news, level 25-39s! Nimble mounts (90% speed increase) no longer require you to wait until level 40 to purchase them. They're now available for 25 platinum at level 25.
    * Item tooltips now show the stat impact comparison to the item you have equipped.
    * Fixed an edge case where a player with unspent Soul Points in a role not currently active would be kicked from the LFG queue when using a Porticulum.


    WEDDINGS
    * More wedding presents for everyone! The Gifted buff now lasts for 1 hour instead of 2.
    * Added an error message when sending a wedding invitation to a guest who is already attending the wedding.


    SOULS

    * A new Ascended Power, Fury of the Ascended, has been created as a replacement for Anti-Planar Augmentation/Holy Champion that is available at all levels. This new ability is granted at level 1, and shares a 1-minute cooldown with Anti-Planar Augmentation/Holy Champion (if you have one of these).
    * Anti-Planar Augmentation and Holy Champion are no longer available to be trained from merchants, though characters who already have one of these abilities will not lose them. Fury of the Ascended is meant to replace these Ascended Powers and allow players to become more familiar with how it works at earlier levels.
    * You can now interrupt ground-targeted channeled ability casts by re-casting the same ability (ex: Fire Storm).
    * Justicar NPCs will no longer use Sovereignty.


    CLERIC

    DRUID
    * Shield of Oak: Now absorbs all damage types. Increases movement speed by 5% while active.
    * Wild Strike: Now hits 5 targets.
    * Spirit of the Wood: Can now also trigger from Wild Strike.
    * Stone Burst: Ability Removed.
    * Fae Step: New ability available at 20 points. Teleports you directly to the target. 20 meter range, 15 second cooldown, no global cooldown.
    * Rage of the Fae: Reduced cooldown to 2 minutes.
    * Brutal Impact: Now increases the damage of Fervent Strike and Combined Effort by 3-9%.
    * Hot-Blooded: Now increases the Spell Power bonus of Bombard and Eruption of Life by 5-25%. No longer requires you to spent points in Rage of the Fae to obtain.
    * Slothful Spirit: The debuff now increases the target's casting costs by 50%.

    JUSTICAR
    * Stalwart Citadel: Now adds 33-100% of your Wisdom value to Block.
    * Devout Deflection: Now adds 33-100% of your Wisdom to Parry, and 33-100% of your Intelligence to Dodge.
    * Sovereignty: Now deals Life damage and stuns the target for 2 seconds.
    * Supremacy: Now reduces Physical damage taken by 9-18%.
    * Thorvin's Law: Now reduces non-Physical damage taken by 2-4% plus an additional 1.2% per point spent in Justicar over 26.
    * Shield of Faith: Now reduces damage taken by 3-15%.
    * Mien of Leadership: Replaced the Endurance bonus with a 60% maximum health bonus.

    PURIFIER
    * Rite of the Ancestors: Can no longer be cast on a target currently under the effect of Spiritual Conflagration.
    * Ward of the Ancestors, Gathering of the Ancestors: Can no longer be cast on a target currently under the effects of Spiritual Conflagration or Rite of the Ancestors.

    SENTINEL
    * Empowering Light: Now only selects targets that have a Poison, Disease, or Curse on them.

    WARDEN
    * Overflow: Now heals for less in PvP situations.


    MAGE

    ARCHON
    * Searing Vitality: Reduced duration to 8 seconds.
    * Leeching Flames: Reduced duration to 8 seconds.
    * Consuming Flames: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.
    * Cleansing Flames: Now removes one Poison, Disease, or Curse from up to 10 party or raid members in the target area. Only chooses targets that have an effect to remove.

    CHLOROMANCER
    * Withering Vine: Increased duration to 16 seconds.
    * Natural Conversion: Fixed a case where this could be consumed by an existing damage over time effect instead of on the next damaging spell cast.

    DOMINATOR
    * Haunting Pain: Increased duration to 16 seconds.
    * Degeneration: Fixed an issue where this would not purge the target if they were immune to damage.
    * Charged Shield: Will no longer remove your Mage Armor buff if cast on an ally.

    ELEMENTALIST
    * Ignite: Reduced duration to 8 seconds.
    * Icy Carapace: Increased duration to 16 seconds.

    NECROMANCER
    * Corpse Explosion: Increased duration to 30 seconds.
    * Necrosis: Reduced base duration to 10 seconds. Spending points in Flesh Rot now increases the duration of Necrosis by 2-6 seconds, increases base damage by 20-60%, and increases the benefit to Necrosis from Spell Power by 20-60%.
    * Last Gasp: Should no longer trigger damage shields when refreshed on target being healed.

    STORMCALLER
    * Fixed some spells granting Charge while Storm Guard is active.

    WARLOCK
    * Life Leech: Reduced base duration to 10 seconds. Spending points in Improved Life Leech now increases the duration of Life Leech by 2-6 seconds, increases its base damage by 20-60%, increases the benefit to Life Leech from Spell Power by 20-60%, and increases the amount healed by 10-30%.
    * Empowered Darkness: Now costs 75 Charge to cast, but no longer consumes Charge or blocks Charge gain while active. Reduced the damage bonus for the Warlock to 70% while Empowered Darkness is active. 15 second maximum duration.
    * Sacrifice Life: Damage: Reduced cooldown to 30 seconds and increased the damage bonus granted to 20%.
    * Defile: Fixed Defile continuing to consume Charge if it was cleansed from the target.


    ROGUE

    BLADEDANCER
    * False Blade: Functionality changed - now a Finisher that heals the Rogue over 12 seconds.
    * Improved False Blade: Functionality changed - increases the amount healed from False Blade by 25-50%.
    * Deadly Dance: The damage bonus from Deadly Dance now only applies to Combo Point-generating attacks that use melee weapons. No longer applied to Saboteur Charges or ranged weapon Combo Point generators.

    MARKSMAN
    * Vampiric Munitions: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.

    NIGHTBLADE
    * Fell Blades: The amount of healing siphoned has been reduced from 50% to 40%. Healing reduction remains at 50%.
    * Dusk to Dawn: Fixed a bug where the Nightrage buff would not be applied if the first tick of Dusk to Dawn killed the target.

    RANGER
    * Shadow Fire: Fixed the Shadow Fire buff not applying if the target is killed or immune to damage on hit.

    RIFTSTALKER
    * Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.

    SABOTEUR
    The goal of Saboteur changes in 1.8 is to make the Saboteur a competitive AOE DPS soul, in line with other AOE DPS souls like the Cabalist and Stormcaller.
    * All Saboteur Charges can no longer be parried, dodged, blocked, or deflected.
    * Combat Survival: Ability removed.
    * Combined Arms: New ability. Your Fragmentation Bomb has a 50-100% chance to detonate all Blast and Spike Charges you have applied to your enemies.
    * Charge Booster: Functionality changed - now increases the Attack Power contribution to damage of Charges by 10%. For every point spent in Saboteur above 21, the Attack Power contribution is increased by 3%.
    * The Trapper: Ability removed.
    * Trench Warfare: New ability. Increases the Attack Power contribution to the damage of all Bombs, Traps, and Land Mines by 10%. For every point spent in Saboteur above 26, the Attack Power contribution is increased by 4%.
    * Demolition Specialist: Now affects an additional 2-4 targets, up from 1-2.
    * Caltrop Charge: Functionality changed - Now causes the target and surrounding enemies to Bleed for 15 seconds when detonated.
    * Splinter Charge: Now deals damage and applies its debuff to the target and surrounding enemies.
    * Embers Charge: Now deals damage and applies its debuff to the target and surrounding enemies.
    * High Explosives: Functionality changed - your Fragmentation Bomb, Time Bomb, and Annihilation Bomb now cause the target and surrounding enemies to Bleed for 6 seconds.
    * All Traps, except Land Mines, no longer have a cooldown.
    * Zardonis' Saboteur Crystal: 2-Piece Bonus: Functionality changed - now increases the damage of Blast Charge and Spike Charge by 30%.
    * Zardonis' Saboteur Crystal: 4-Piece Bonus: Functionality changed - now increases the damage of all Saboteur AOE abilities by 15%.


    WARRIOR
    * All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used.
    * Finishers no longer have their own individual damage increases based on Attack Points.
    * All damaging abilities have been rebalanced to work with Attack Power being used in a more consistent manner.

    BEASTMASTER
    * Slashing Strike: Fixed the delay before the ability deals its initial damage.

    CHAMPION
    * Deadly Strikes: Fixed a bug allowing Deadly Strikes to work with one-handed weapons in certain cases.
    * Cornered Beast: Now has a 2.5 second duration, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds.
    * Titan's Strike: Cooldown reduced to 30 seconds from 1 minute.
    * Destroyer's Bearing: Damage bonus increased to a maximum of 50%, up from 35%, and now always generates an Attack Point.
    * Disruptive Strike: Cooldown lowered to 10 seconds from 15.
    * Bloodthirst now gains a 200% Attack Power contribution instead of a weapon damage modification.
    * Distruptive Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
    * Weapon Specialization: Increased to 0.6% ability damage increase per point spent in Champion.
    * Rasmolov's Champion Crystal: The 4-piece bonus damage for area of effect attacks has been reduced from 35% to 20%.

    PARAGON
    * Rising Waterfall: Now has different damage effects based on whether you're Dual Wielding or not.
    * Rising Waterfall: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
    * Flurry: Duration reduced to 2.5 seconds, dealing damage every 0.5 seconds. Cooldown reduced to 30 seconds.
    * Teaching of the Five Rings: Increased to 0.6% ability damage increase per point spent in Paragon.
    * Way of the Mountain: Now only enhances the damage of follow-up attacks when dual wielding.
    * Paired Strike, Path of the Hurricane, Path of the Raptor, Death Touch: Now gain a 200% Attack Power contribution instead of a weapon damage modification.

    RIFTBLADE
    * Static Shock: Now deals damage based on your Attack Power.
    * Storm Blade: Now deals damage based on your Attack Power.
    * Rift Fury: Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade.
    * Rift Strike: Now gains a 200% Attack Power contribution instead of a weapon damage modification.
    * Damage of all Burst abilities has been rebalanced; they've been reduced to reflect that they are off the global cooldown.

    VOID KNIGHT
    * Rift Shield: Can no longer be cast on a target under the effect of Purifier's Rite of the Ancestors or Spiritual Conflagration.


    DEBUFF STACKING GROUPS AND PRIORITIES
    * All player debuffs have been assigned priorities within their stacking groups. Less powerful debuffs should no longer overwrite the more powerful ones.
    * Note: The below grouping list does not indicate that the higher listed debuff overwites lower listed ones; the strongest (in terms of amount of stat debuffed) cast on a target from within a stacking group will overwrite weaker value debuffs within the same group. If equal, they will overwrite each other.

    ATTACK POWER DEBUFF 1
    - Druid: Trickster Spirit
    - Riftstalker: Rift Disturbance
    - Saboteur: Debilitating Trap
    - Paladin: Pacifying Strike

    ATTACK POWER DEBUFF 2
    - Archon: Waning Power
    - Necromancer: Looming Demise

    SPELL POWER DEBUFF 1
    - Riftstalker: Rift Disturbance
    - Saboteur: Debilitating Trap
    - Paladin: Pacifying Strike

    SPELL POWER DEBUFF 2
    - Archon: Waning Power
    - Necromancer: Looming Demise

    ARMOR DEBUFF
    - Marksman: Lightning Fury
    - Ranger: Piercing Shot
    - Saboteur: Splinter Charge
    - Champion: Mark of Inevitability
    - Warlord: Leader’s Mark
    - Reaver: Ravaging Strike

    PHYSICAL DAMAGE TAKEN DEBUFF 1
    - Archon: Illuminate
    - Chloromancer: Wild Growth
    - Bard: Coda of Jeopardy
    - Warlord: Spotter's Order

    PHYSICAL DAMAGE TAKEN DEBUFF 2
    - Shaman: Vengeance of the Piercing Cold
    - Archon: Ashen Defense
    - Bard: Coda of Cowardice

    MAGIC DAMAGE TAKEN DEBUFF 1
    - Inquisitor: Clinging Spirit
    - Justicar: Censure
    - Warlock: Neddra's Torture
    - Saboteur: Embers Charge

    MAGIC DAMAGE TAKEN DEBUFF 2
    - Inquisitor: Spiritual Deficiency
    - Archon: Crumbling Resistance
    - Elementalist: Summoner Exposure
    - Bard: Coda of Distress

    INCREASED CASTING TIME DEBUFF
    - Cabalist: Nebulous Haze
    - Archon: Lingering Dust
    - Dominator: Accelerated Decay

    INCREASED CRITICAL HIT DEBUFF
    - Sentinel: Luminous Gaze
    - Assassin: Lethal Poison
    - Champion: Mark of Extermination

    REDUCED HIT CHANCE DEBUFF
    - Ranger: Dire Wolf Howl
    - Warlord: Battlefield Distraction
    - Reaver: Blood Fever

    CASTING COST INCREASE DEBUFF
    - Dominator: Transference
    - Druid: Slothful Spirit

    STRENGTH AND DEXTERITY DEBUFF
    - Archon: Pillaging Stone

    (Mark of Extermination added to INCREASED CRITICAL HIT DEBUFF)
    (Battlefield Distraction and Blood Fever added to REDUCED HIT CHANCE DEBUFF)
    (Untenable Position removed from REDUCED HIT CHANCE DEBUFF)


    PLANAR ATTUNEMENT
    * Cleric: War: Mark of Purification: Functionality changed. Now, your single-target cleanses have a 5-25% chance to remove an additional Curse, Disease, or Poison effect.
    * Cleric: War: Blessing of the Martyr: Functionality changed. Your attacks have a 15-30% chance to make enemy players vulnerable, increasing their damage taken by 1% for 10 seconds. Stacks up to 5 times.
    * Mage: War: Rift Tomb: Fixed an issue where Rift Tomb could be parried, dodged, or miss.
    * Rogue: War: Expedited Wounds: Functionality changed. Reduces damage taken from Critical Hit attacks by 1-5%.


    PVP/WARFRONTS
    We'll be testing a new version of Whitefall on PTS for a few weeks - Whitefall Steppes: Avalanche!
    * Whitefall Steppes: Avalanche: Carriers can no longer use teleport abilities.
    * Whitefall Steppes: Avalanche: Carriers no longer gain the benefit of movement speed-increasing abilities.
    * Belts are now included in set bonus groups for the PvP Armor sets.


    INSTANT ADVENTURE
    * Death's Approach, Scaldwater Fields, and Firesand Desert have been split into smaller adventure locations to better define adventure objective areas.


    ZONES

    EMBER ISLE
    * The Raid Rift tear in Fort Zarnost no longer blocks attackable objects for PvP Rifts.

    IRON PINE PEAK
    *Updated quest flow and population around Howling Caves and Cloudborne Caverns.

    SANCTUM
    * Divine Work, Divine Rewards: Increased the power of the Blade of Light reward to better match the other rewards from this quest.


    RIFTS AND INVASIONS
    * Zone events in Scarlet Gorge and Scarwood Reach should have a longer start-up time after the initial announcements.


    DUNGEONS, SLIVERS, CHRONICLES, and RAIDS
    * All Expert and Master mode dungeons now drop Corrupted Souls from the final boss.
    * All Standard-mode dungeons and Chronicles now drop Malformed Souls from the final boss.


    ITEMS
    * Transplanar Synergy Crystals can now be equipped at level 42, to match the equipment levels of the first Transplanar set items.
    * The 4-piece set bonus for Stalwart's Battlegear now correctly deals Death-type damage.
    * The 4-piece set bonus for Deathbringer's Battlegear now correctly deals Air-type damage.
    * Fixed the misspelling of Abyssal Signet.
    * Exalted Healing Tonic has its tooltip updated to reflect the actual amount healed.
    * Philter of Power now has a stacking priority and should no longer be overwritten by a weaker buff.


    CRAFTING
    * All Planar Essences should now be able to be Salvaged or Runebroken appropriately.
    * The recipe for Conditioned Leather Jerkin has been adjusted to require more Steeled Leather and less Cinerium Bars.
    * Weaponsmithing: Runeguard Blunderbuss now properly requires the Forge instead of a Workbench.
    * Recipes for Implacable Steel Gloves, Lightsmasher, Malevolent Greataxe, and Spark Smiter have their material requirements adjusted to be in line with other similar recipes.
    * Harvestable mobs from levels 40-44 now grant Titanium when mined.


    UI/SETTINGS
    * The 'Usable Only' checkbox on the Auction House now filters crafting recipes that you've already learned.
    * Item tooltips also now update properly when you have the tooltip showing when you right-click to equip an item.
    * Widened the ability mouseover and Soul Tree tooltips to get more room for text.
    * The Achievement score displayed on the Guild Roster should now always match the total displayed on a character's Achievements window.
    * Canceling or creating an auction now preserves your scroll position on the Auctions window.
    * You can now use the command '/combatlog 1' and '/combatlog 0' to explicitly turn combat logging on or off (it previously would toggle the current setting).
    * Added a /stuck command that brings up the existing Customer Service stuck window to allow you to teleport back to a graveyard.
    Last edited by Amary; 02-20-2012 at 03:10 PM.
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    producer - rift | trion worlds, inc.

  2. #2
    Ascendant Vyxagallanxchi's Avatar
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    No more flag carriers in Whitefall eh? Ah, the rogue QQ should be fun.

    Also, was the 5% mitigation buff upon using Annihilate revoked? I don't see it in the list of these changes.
    Quote Originally Posted by Majorin View Post
    Think of a 30 meter circle around all ranged dps rogues and mages. Ranged dps can stand in the back line and focus fire targets without worrying about mobility and most forms of cc.
    Quote Originally Posted by Zinbik View Post
    Sounds like an excellent plan for your healers to follow as well, as they have an even longer range on their heals.

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    * Rift Fury: Now affects all attacks, similar to Teaching of the Five Rings or Weapon Specialization. Increased to 0.6% non-physical ability damage increase per point spent in Riftblade.
    Slight typo - Left in the "non-physical" part.
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    Looks like I'm gonna have to see how things roll on my Warrior. Seemed to have gotten quite a bit of love with these changes.
    I'll deeply enjoy WFS Avalanche. Zipping halfway across the map as a RS/MM/Sin with no hope of being caught by the enemy was pretty weak.
    Last edited by Morvick; 02-20-2012 at 01:25 PM.
    Quote Originally Posted by Zinbik View Post
    I also made other enhancements to certain aspects of the game for various reasons.

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    Prophet of Telara Shaidar Haran's Avatar
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    Quote Originally Posted by Vyxagallanxchi View Post
    No more flag carriers in Whitefall eh? Ah, the rogue QQ should be fun.
    Good, let them. The current set up where 1 rogue can go immune to EVERYTHING and run all the way back to the bottom of their base before becoming snarable or anything else is just ridiculous.
    My Hand Reaches Far...

    Quote Originally Posted by Amary View Post
    There's typically no warning for unexpected crashes.

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    Ascendant Ianto Jones's Avatar
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    okay

    RIFTSTALKER
    * Improved Guardian Phase: Now also reduces damage taken from Physical attacks by 5% and non-Physical attacks by 7%.
    Can we please get a clarification: when it says "non-physical attacks" does this include cast magical abilities or only melee / instant attacks that do damage which is not physical? As it was we were getting an across-the-board 5% damage reduction buff. Now it's 5% to physical and 2% to non-physical, but based on something Ailion said previously, non-physical might only be certain abilities and not "all non-physical damage" as any type of "less damage taken" talent would apply to.

    Am I making sense? lol

  7. #7
    Banned Swiftly's Avatar
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    Quote Originally Posted by Vyxagallanxchi View Post
    No more flag carriers in Whitefall eh? Ah, the rogue QQ should be fun.

    Also, was the 5% mitigation buff upon using Annihilate revoked? I don't see it in the list of these changes.
    It just means you're going to see warriors with 22k hp carrying it. Good luck.

  8. #8
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    it only took 1 year for trion to figure that out.

    Quote Originally Posted by Shaidar Haran View Post
    Good, let them. The current set up where 1 rogue can go immune to EVERYTHING and run all the way back to the bottom of their base before becoming snarable or anything else is just ridiculous.
    Otariidae Wrote..."I remember how weird it was when a friend that played wow told me you didn't lose XP when you died...I was like then what is there to keep you from being a complete dumbass?"

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    * All Warriors now get a passive buff called Building Fury, which gives increased Attack Power contribution to Finishers based on the number of Action Points used.


    Is this a buff that shows in the buff bar or something invisible? And if it shows in the buff bar, it's being classified correctly so it can't be purged I assume?

  10. #10
    Rift Master McWaffles's Avatar
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    Still no riftstalker changes for %endurance to %hp? THAT is what I really want out of 1.8.

    Also, riftstalker/justicar both getting threat that scales off of endurance rather than damage done/healing done and those incredibly high and super silly %threat modifiers.
    "You're just realizing the fault of your species, human beings are the most untrustworthy, backstabbing creatures on this planet. Except for bears."

  11. #11
    Qan
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    Expedited Wounds

    from this:
    Reduces the duration of damage over time attacks received from players by 5%-25% [LIVE]

    to this:
    Reduces damage taken from Critical Hit attacks by 1-5%. [PTS]

    Really? Horrible change.

    Instead of getting crit for 1000, I'll get crit for 967.
    WTB reduced DoT duration instead.
    Last edited by Qan; 02-20-2012 at 01:55 PM.
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  12. #12
    Champion
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    Need to adjust the notes to clarify whether your list is in order of priority or just groupings. I think this came up in another thread mentioning it that Allion had started.

    Mages don't like seeing Wild Growth not at the top of its debuff grouping as the % based damage increased is far superior to Illuminate. If you're not going to organize them by strength on the list then you at least need to say as much. Easier to do it in the PTS build notes before they go live than to hear the massive QQ fest when they hit live.
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  13. #13
    Ascendant Ianto Jones's Avatar
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    Quote Originally Posted by McWaffles View Post
    Still no riftstalker changes for %endurance to %hp? THAT is what I really want out of 1.8.

    Also, riftstalker/justicar both getting threat that scales off of endurance rather than damage done/healing done and those incredibly high and super silly %threat modifiers.
    That'd be brilliant.

  14. #14
    Ascendant Credo's Avatar
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    Quote Originally Posted by Swiftly View Post
    It just means you're going to see warriors with 22k hp carrying it. Good luck.
    Soon people will finally get to see that even Rogue Runners aren't the best flag runner.
    Even free cost too much now

  15. #15
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    Default unintended consequence to elementalists

    ELEMENTALIST
    * Ignite: Reduced duration to 8 seconds.
    * Icy Carapace: Increased duration to 16 seconds.

    This hurts elementalist dps. We must keep ignite up so our pets crit often enough to keep elemental fury up. Now we must recast every 8 seconds instead of every 10 seconds and it is a dps loss over crystalline missiles. Maybe increase the duration of elemental fury from 15 seconds to 30 seconds to compensate? We aren't winning any dps contests currently, we don't need this nerf.

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