I just ask because I only now noticed that Shield Throw and Spark generate AP while Grim Lure and Seargent's Order do not. It just seems odd that half of the taunts generate CP and half don't.
I just ask because I only now noticed that Shield Throw and Spark generate AP while Grim Lure and Seargent's Order do not. It just seems odd that half of the taunts generate CP and half don't.
Sergeant's order does not generate AP because it has a pull (knock-to) effect, that's also why it doesn't do damage.
I can't tell you why grim lure does not other than trion hates warrior tanks.
Be careful what you wish for... Rogue taunts dont do anything except taunt...
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I've found that Warriors are like Feminists. They want equality when it suits them, but the rest of the time they want to be treated special.
That's not why at all. It's all about half-baked changes. They decided taunts shouldn't do dmg. That's cool. But they didn't compensate for the differences.
If all taunts are going to do not do damage, be oGCD, and only taunt; then they should all either give an AP or all not give an AP.
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I'm fine with Sergeant's not giving an AP because of the pull component, if it gave an AP there would be no reason to ever use a different taunt. Grim Lure, though, needs to generate one.
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To test it out to see if the lack of AP generation like ST and Spark was a typo or legitimate. Why else would anyone use it?
Rogues also don't store their CP on themselves like warriors do. Besides, in most MMOs I see taunts do nothing but taunt. Pull/taunt and CP/taunt combinations like you see in Rift are in the minority.
Last edited by Marikhen; 10-24-2011 at 10:27 AM.
I fail to see the relevance of the CP store location to a discussion about whether a taunt should generate them.
My 'Be careful what you wish for...' comment was in regards to the fact that the rogue taunts dont generate CPs, and neither does Grim Lure. If Trion decide that actually taunts shouldn't generate CPs at all, you'll be regretting this thread.
I'M RIFTSTALKING YOUR MUM!
I've found that Warriors are like Feminists. They want equality when it suits them, but the rest of the time they want to be treated special.
Not really, taunts aren't there to build attack points. It's not a part of the standard rotation. It is best used as a way to react to an evolving situation and as such, I don't care if it makes attack points or not, as long as it works. I can imagine most warrior tanks feel the same way.
I can imagine that the response to CP store location was referring to the fact that it would make no sense for rogue taunts to build a combo point that gets stored on the monster and would most likely not get used as opposed to an attack point that the warriror generates for himself which he can then use to fuel other abilities on other targets, targets other than the one he taunted.
Then consider this. What happens to a rogue's CP when the target dies? What happens when the warrior's target dies? Which calling benefits more from a taunt that generates CP?
Given that my warrior rarely ever needs to taunt and that I only just now noticed that Shield Throw still generates AP and that Seargent's Order actually does generate AP I'm thinking I won't be regretting this thread. Even had I known those two facts for a goodly while I would still never regret this thread, a fact exacerbated by how rarely my warrior has AP generation issues outside of single-target magic-heavy fights.
Pretty much.
Last edited by Marikhen; 10-25-2011 at 10:20 AM.
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