Here's a list of suggested changes. Some are buffs to address weaknesses in some trees and in cleric gameplay. Some are nerfs to the some of cleric's best abilities. Try to view the changes as a whole.
1. Add a cleanse to 0 Templar. As of 1.5, taking 10 warden/ 12 purifier / or 16 Sentinel is required for any cleric spec to be viable in PvP. This cuts down on the type of combinations that can be put together, especially offensive specs.
2. Remove Disciple of Flame from the Purifier tree and then rescale the shields. This is one of those skills that goes against what is good about Rift class design as it pretty much forces a player to go 51 Purifier to get viable shields. Especially with 1.5, Purifier SHOULD be enjoying a renaissance... it hasn't happened. Ocean's Blessing is a similar offender (for warden)but because the bonus is smaller it is easier to partially spec into Warden. Alternatively, change Disciple of Flame into the exact same scaling as Ocean's Blessing and adjust base values accordingly. From a design standpoint, I'm against these type of abilities full stop. The reward for going 51 into a tree should solely be the ability you get at 51. In any case, Purifier is arguably a PvE only soul right now. Poorly scaling shields and eradicate are the main reasons why it is so rarely seen in PvP.
3. Move Battle Charge lower on the Shaman tree. If #1 is implemented, this is less necessary. As it is, this is the only Cleric closer so its a necessity for an offensive melee build. Requiring 26 shaman for it really limits melee DPS builds that would otherwise go heavier into druid or justicar.
4. Swap Doctrine of Authority and Absolution in Justicar tree. 51 Justicar is a PvE only spec. Wheras DoA is actually a potentially interesting PvP skill. Along the same lines the Battle Rez at 31 has much better PvE applications than PvP, where it has the potential to bug a WF for the player receiving the rez. Move it to 51 and it doesn't affect the PvE cleric tanks.
5. Consider adding a finisher to the Justicar tree that does melee damage that scales with the number of convictions it expends. Perhaps have this skill triple the value of reparation for this skill alone. This would give Justicar a lot more flexibility rather than just a Doctrine of Loyalty delivering vehicle. Would also help generate additional threat in PvE.
6. Consider reducing the Mein of Leadership penalty to non-justicar healing and damage to 25% to allow more flexibility with other specs. MoL is pretty much a PvE tank ability only right now.
7. Reduce healing from Doctrine of Loyalty and Healing communion by 25% in PvP. I say this with the assumption that Vampiric Munitions and Fell Blades are going to be changed/toned down slightly. Please do not reduce all cleric healing across the board. Single target heals are already underperforming compared to these beefy, easy to cast AOE heals. The group heals with long cooldowns are so rarely used but would become better by comparison with this change.
8. Give Tyranny a 1.5 second cast time. But scale damage down offset any increase from changing from an instant. Give Sign of Asias a 1.5 second cast time. This will give defenders a few more options in reacting to cabalists AOE spike. Alternatively change Sign of Asias to single use (causing Decay to persist on the next spell you cast) and reduce cooldown to 30 seconds so that cabalists can cast double tyranny every 30 sec but not the crazy sustained spike they are capable of now. Part of the reason Doctrine of Loyalty is so necessary to to counter sign of Asias / tyranny spike. Cabalists are mostly a one button pony at this point. (Cabalists also suffer from 51 point syndrome). You could reduce the cooldown of Obliterate to 30 seconds if Asias was changed in this manner (next cast only change).
9. Increase duration of Brutal impact to 8 seconds (brutal impact adds a snare to Bombard, the Druid DD). As it is, a snare with a 4 second base duration is worse than no snare at all as it will just make your target immune to better forms of CC. This snare needs to be competitive with Humility in the Justicar tree. In any case, you have to take this ability to get 51 Druid- it doesn't make sense that it should be worse than not taking it at all).
10. Vengeance of the Frozen Earth falls into the same category. If you use this you are just immunizing your opponent to more meaningful CC. Consider changing Vengeance of the Frozen Earth to a +10% runspeed buff. Shamans could then toggle this when needed and gain some additional mobility.
11. Change Soothing Stream to a 1.5 second cast. (This should tone it down for self healing wardens in PvP but keep it completely viable for healing others and for PvE purposes)
12. Fix Druid ability Thorns of Asphodel so damage does not decrease with raid buffs.
13. Fix Justicar ability Censure so it doesn't overwrite better damage debuffs.
14. Fury of the Fae (Druid Satyr buff) is very nice but does not stack with Bard Motif of Bravery making Druid unnecessary in Raids. Druids should probably have “one thing” that earns them a slot in raids.
Suggested fix to the heal debuff situation. Make all heal debuffs such that when a new one is applied, it is removed from the previous target (alternatively only allow the debuff to be applied to the player targeted only- the important thing is no AoE application). Allow Lingering Wounds to be cleansed. Give Lingering Wounds, Vampiric Munitions, and Fell Blades a 2 second cast time on the buff. (Change Lingering wounds to a cast-able buff). This allows purging the buff to actually have some effect. VM and FB should be reduced to 25% but can then receive the full value of the amount prevented, i.e. 1000 point heal, target receives 750 points, rogue receives 250 points (so the heal value remains the same as current). LW can remain at 50% (as long as it is cleans-able). This reserves the “deadlier” heal debuff for warriors.
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