We used to have Lingering wounds and anathema reducing healing output by 50%.
There was also Fell blades offering a 20% chance to reduce healing taken by 50%.
And the ranger Dire Wolf's Maul reducing healing by 6-30%.
Now Fell blades is much more available(down to 16 points in Nightblade tree from 32 points).
Dire Wolf's Maul reduces healing by 10-50%.
And vampiric munitions have a 20% chance to reduce healing taken by 50% for 15 seconds.
Do I miss any?
So we can expect to see a lot more people being affected by a healing reduction. It can be healing output , healing taken, or both.
If the teams plays well, adverse Healer is suffering a -50% healing output and target is suffering a -50% healing taken. Let say healer was supposed to heal for 2000 Hp. He has actually an healing output of only 1000HP, and his target will only receives a 500HP heals.
That means actual heal is 25% of initial ability.
What is more, healer will also heal back attacker for 20% of healing done, due to leeching ability. So for a 1000 hp heal, that means 200 HP for the attacker vs 500 for the healer's target. Do i get it wrong?
Some additionnal questions.
- Does your chance to apply vampiric munition and Fell blade stacks, if you have both in your role? That means a 40% chance/hit to get a chance that at least one effect applied.
- Can those effects be applied by AOE? FOr example, fan out + Vampiric munitions ?
- Can those debuff healing effects stack on a single target, to get an actual healing taken debuff that is lower than 50%. or a leeching heal that is higher than 20%?
- can you receive different healing debuff at the same time (even if effect does not stack), which will make it harder to cleanse? for example, fell blade +vampiric munition?
- can you receive 2 times vampiric munition, from 2 different players, so they both receive leeching heals cast on you?
PS: glad to see rogues get a boost.
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