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Thread: Reduce healing

  1. #1
    Telaran
    Join Date
    Feb 2011
    Posts
    85

    Default Reduce healing

    We used to have Lingering wounds and anathema reducing healing output by 50%.
    There was also Fell blades offering a 20% chance to reduce healing taken by 50%.
    And the ranger Dire Wolf's Maul reducing healing by 6-30%.

    Now Fell blades is much more available(down to 16 points in Nightblade tree from 32 points).
    Dire Wolf's Maul reduces healing by 10-50%.
    And vampiric munitions have a 20% chance to reduce healing taken by 50% for 15 seconds.
    Do I miss any?

    So we can expect to see a lot more people being affected by a healing reduction. It can be healing output , healing taken, or both.
    If the teams plays well, adverse Healer is suffering a -50% healing output and target is suffering a -50% healing taken. Let say healer was supposed to heal for 2000 Hp. He has actually an healing output of only 1000HP, and his target will only receives a 500HP heals.
    That means actual heal is 25% of initial ability.
    What is more, healer will also heal back attacker for 20% of healing done, due to leeching ability. So for a 1000 hp heal, that means 200 HP for the attacker vs 500 for the healer's target. Do i get it wrong?

    Some additionnal questions.
    - Does your chance to apply vampiric munition and Fell blade stacks, if you have both in your role? That means a 40% chance/hit to get a chance that at least one effect applied.
    - Can those effects be applied by AOE? FOr example, fan out + Vampiric munitions ?
    - Can those debuff healing effects stack on a single target, to get an actual healing taken debuff that is lower than 50%. or a leeching heal that is higher than 20%?
    - can you receive different healing debuff at the same time (even if effect does not stack), which will make it harder to cleanse? for example, fell blade +vampiric munition?
    - can you receive 2 times vampiric munition, from 2 different players, so they both receive leeching heals cast on you?

    PS: glad to see rogues get a boost.

  2. #2
    Rift Master Shannae's Avatar
    Join Date
    Aug 2011
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    645

    Default

    Uhm... You seem to be misunderstanding something very critical. That being how the majority of those abilities actually work.
    "You're right. Technically he has the right to cry about it. And I have the right to mock him for crying about something stupid." ~Bridgeburner
    "Try to hate other people less, you might enjoy life more." ~Tenet

    73 Likes , 1 Infraction, Liked 228 posts, and counting...

  3. #3
    Sword of Telara
    Join Date
    Mar 2011
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    871

    Default

    Don't worry about it, there won't be any healers around, so no healing will be done anyway.

  4. #4
    Telaran
    Join Date
    Feb 2011
    Posts
    85

    Default

    Shannae, problably yes. . Reason why I ask questions,

    I have not played a rogues since several months. A fortiori i did not play a rogue on PTS myself to test new changes.

    I would appreciate if people who did testing (like you?) could share information.
    many thanks in advance.
    Last edited by imzaan; 09-15-2011 at 03:54 AM.

  5. #5
    Telaran
    Join Date
    Feb 2011
    Posts
    85

    Default

    remove the dust from my rogue and copied it to PTS:

    so
    - Does your chance to apply vampiric munition and Fell blade stacks, if you have both in your role? That means a 40% chance/hit to get a chance that at least one effect applied.
    Answer: YES, chance stacks.
    I tested using Fan-Out on 3 dummies once and stopping attack immedialty to check wich dummies had been afftected. I did 17 attempts. So it means 51 attacks on dummies . I found 26 time Fell blade or vampiric munition.so one effect was applied 50% of the time.


    - Can those effects be applied by AOE? FOr example, fan out + Vampiric munitions ?
    YES
    In one Fan-Out on 3 target , i usually had 1 or 2 dummies affected. In some occasions all 3.
    if i was using fan out 2 or 3 times, all dummies were affected.

    - Can those debuff healing effects stack on a single target, to get an actual healing taken debuff that is lower than 50%. or a leeching heal that is higher than 20%?
    NO, only one effect at a time. If you trigger it again, it just refresh the timer.

    - can you receive different healing debuff at the same time (even if effect does not stack), which will make it harder to cleanse? for example, fell blade +vampiric munition?
    NO

    - can you receive 2 times vampiric munition, from 2 different players, so they both receive leeching heals cast on you?
    NO.

    I tried to test with leeching poison but i could not get any posion working with range or melee weapons.
    I di not see any reduce healing debuff from Dire Wolf's Maul either.

    Conclusion it is very easy for rogue to apply this effect. I remember when i went 32 points in Nightbalde just to get fell blade...time has changed.

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