In the following I'll go through all souls and a little general stuff about the Mage and his souls. While it may seem to be more about PVP, it's largely because our problems in PVE are less severe than in PVP (which are also addressed in
another thread).
General
* General tree synergy: Issue since beta - what about at least some kind of response ?!!
* Backloading: We always need to build up something - at least charge, usually also de/buffs to get some meaningful results. This is complicated and prone to mishaps during situation, and creates some issues in PVE and serious issues in PVP. Yet our finishers (except maybe some SC stuff and Fulminate) lack the impact of the only other class with such mechanics - Rogues.
* Crit cap: In T4 gear, both PVE and PVP (which is more crit heavy) we are close to or over the crit cap, pre enchanting and stuff. Please save us wasted stats.
* Worthless Wisdom: Hitting the softcap for regen is well possbile in random T2 gear, besides that fact that Mages hardly need it anyway. So again, Wis is kinda a bad deal to us, as it's only useful as in giving us 0.5 SP - not even some avoidance or stuff like Str/Dex do for physical classes.
Archmage
* Talents up to T4 left and T1 right side are nice. Rest is underpowered to crap.
* Root talents are very useful up to 5p, kinda useful up to 10p, and very situational afterwards - at least take Rune Shield off the GCD and lessen Phase Shift CD to 2min.
* Some kind of actually useful and attainable heal debuff and some kind of mobility enhancer would really suit that soul well.
Archon
* Suffers from the unique snowflake style due depencies on auras.
* Make some talents and root abilities more interesting to take, as an alternative to fix above.
* Kinda crappy in PVP due build up time, self debuffing and little utlity/burst. But I guess we can live with one primary PVE support soul.
Chloromancer
* Void Life is far too in the tree as it became such a central ability. Move it much lower with less power, and add it to the 32p passive scaling talent to make it the same again at 51p, to stop to force people into 51p specs.
* We're crappy actual healers in PVP, despite it being a healing soul, as we have very little ability to actually save people getting focused - and the one we had (Bloom) has nerfed PVP healing.
* ... and we take a double hit, as compared to direct healing, our indirect healing becomes much worse the more Valor people have. Fix, please ?!
Dominator
* DRs hit this souls hard, although some bugs seem to be addressed for 1.5.
* Make Thunder Blast instant hit - an interrupt on GCD is already bad enough, but over 1s travel time make it a joke.
* Please make the spamable nuke of this soul (Neural Prod) more than a joke ? Thank you. Cleaning up some meeh talents Efficient Control would be nice, too.
* Controlled Opportunity is bad. With 5/5 it's bearable as gateway to Swift Control, but with lesser investment it hurts you instead of helping.
* Like Archon, this is PVP heavy - but again, probably something to live with.
Elementalist
* Oh dear, we need a miracle.
* Kinda OK passives, but you more dodge around the real crappy stuff to get to Tempest. Hence rather make Tempest a low tier (T3 ?) scaling ability, which increases crit bonus dmg by 1% per point in Ele.
* Then fix all the real crappy pet related stuff.
* Afterwards make the nukes at least not suck royally if used without outside supporst (basically only LS with SC).
* And at last, if this supporst to be the utility like soul, than make it so - Encase / Icy Gale are a bad joke.
Necromancer
* Please add proper pet scaling.
* With that, it would be a nice, solid soul. A bit better utility (like less crappy off-heals) for PVP and a bit better sustained DPS for PVE, and you'd have a solid, well rounded soul.
Pyromancer
* You're already addressing GoP - that's a major concern.
* IDK if Withering Flames critting alone will save it, but it's a shot. I'd probably make it instant, with the channel happening automatically draining Charge (like WL Defile), and lower the CD to 20s.
* Maybe also slight up Combust to 30% or 35%.
* That would be the slightly needed DPS increase for PVE, and better allow for setting up some burst without getting 1.1 Fulminate issues again.
Stormcaller
* Mostly solid - but please somewhat lessen the overly complicated rotation with debuffs and Charge toggles, so we don't get royally screwed by anything but stand still fights in PVE, and have more options than fishing for snipes in PVP.
* Also give us at least some range utility besides slow. Mages have weak defenses due CC, but after a single snare braker this one has none. Hell, even an interrupt and/or cast time increase would already help.
Warlock
* Actually the best and well most rounded soul we have - if every other lived up to this measure, we'd be fine. Hence only some minor suggestions.
* Make our 3min CDs slightly less strong, but shorten their CDs the same - would save us tons of whine threads about double 3min Chlorolocks and give the more actual usage.
* Half Neddra's Torture delay to 10s and make it profit from Neddar's Influence.
* Give the Soul an actual Charge dump besides 51 ED - even Defile lets you still build up, and even that is at 38p.
* This is more or less our anti-melee soul, but Mass Fear is horribly deep in for it to be PBAE, and Warlock Armor suffers from healing debuffs..
* Mortality is supposed to be a lifer saver the getting jumped by a crowd. Right now it's a wasted GCD - please fix !
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