
Originally Posted by
charliekelly
planar switch should be a passive ability. every time you change target and attack, it should transfer the combo points (essentially making the cp saved to the character). this would allow the rogue to tab target and planar strike smoothly and seamlessly, while still being able to keep up 5 cp finishers.
blade dancer's turn the tide should be a second tier ability.
shadow guard is a nice inclusion, but it needs to be substantially higher mitigation.
rift scavenger... maybe lower the hp return on scavenger, and make it on finisher use rather than mob death. like heals 5-10% of total hp over 5 seconds. while you may think this could be abused in pvp, consider that it is already on the third tier of RS. most pvp builds dont go this high. and lets say they do, on the high end, a rogue will have 7k hp in pvp gear. 5% of 7k hp would be 350, which would be 70 hp/sec. in otherwords, the only way to make this skill really viable is to have like 15k hp, which an RS would. then itd heal them for like 150 hp/sec. which is obviously less than a cleric heals themselves, but it at least gives the RS some sort of self healing options. even if you made it like 30% hp over 5 seconds, itd still not be as good as the damn trinket from a water raid rift lol.
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