I love the smell of PTS in the morning - that fresh, crisp, new car scent. It's time to get back under the hood as we unleash the latest round of features destined for 1.5. To make it super easy to read we've tried to use as many bullet points as possible.
Let us begin!
Planar Attunement
Basic System Overview
- Attunement is all about Progressing your character after 50
- Attunement Experience can be earned via any activity that awards XP normally so play whatever content you enjoy the most
- Each “Ding” worth of experience will award you Attunement points which you can spend on Planar attunement
- Players can spend attunement points in one of the six planes to purchase a variety of bonuses ranging from combat to utility
How to
- Earn points by completing post 50 “Attunement Levels”
- Open the Planar Attunement window, widget can be found on the menu bar
- Spend points by clicking on bonuses
- Purchasing bonuses will unlock adjacent bonuses
- Purchasing a complete tier will unlock the next tier
- Confirm and save your changes on exit (Same as soul tree)
Know Issues / Features
- Tiers 2 & 3 bonuses are locked for initial launch of the system. These bonuses will unlock with later content
- Bonus Values , Costs, and types are all “In progress” we plan on continuing to adjust these throughout PTS based on player feedback and internal testing
Chronicles
Basic System Overview
- Chronicles are casual friendly, 1 – 2 player instances that give players a chance to visit new areas, get new awesome loot, and experience new stories. Currently, they are intended for players just getting started after reaching Level 50.
How to
- Launch a chronicle through the widget on the menu bar
- Chronicles have a Daily lockout, you can only do each chronicle once a day
Know Issues / Features
- Not all Chronicles are released as of today, more chronicles will be added throughout the PTS period
- Chronicles are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing
Master Mode Dungeons
Basic System OverviewHow to
- Master Mode Dungeons are designed for 5 players looking for a difficult instance that will challenge them more than expert dungeons
- Master Mode Dungeons are designed for players who have already completed our existing T2 dungeon content
- Master Mode Dungeons will reward players with more powerful rewards then those found in T2 dungeon content, including marks of ascension which will allow them to purchase Tier 1 raid gear from the raid vendors.
- Choose the “Master” difficulty by clicking on your portrait (Same way you’d choose expert)
- Zone into the dungeon
Know Issues / Features
- Darkening Deeps and Deepstrike mines are the only Master Mode dungeons being tested at this time
- Master Mode dungeons are not completely finished, balanced, and tuned. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing.
Warfront Accolades
Basic System Overview
- Warfront Accolades are a new addition to warfronts that give players mini achievements and goals they can obtain during each warfront match.
- The majority of Accolades will reward the entire team, so teamwork helps everyone!
How to
- Queue for a Warfront (yes it’s that easy)
- Play as you normally would, there are a variety of Accolades for just playing!
Know Issues / Features
- We are working on cool Voice Over options for announcing Accolades
- We’re still tuning how each accolade is rewarded. We plan on continuing to adjust these throughout PTS based on player feedback and internal testing.
List of Accolades
All Warfronts
- First Blood - First kill of the match, team awarded favor bonus.
- Killing Spree - Kill 9 enemy players without dying. Opposing team receives bonus for killing them.
- Annihilation - If you wipe the entire opposing team with at least one person alive on your team you will receive a bonus.
- Juggernaut - take massive damage over a significant period of time.
- Savior - Heal of shield a player that is being attacked and at low health.
Black Garden
- Invincible - Hold the fang longer than any mere mortal could!
- Death Wish - Given to the first player to grab the fang
Whitefall Steppes
- Reclaimer - Return a flag to your base 5 times in a single match
- Double Threat - Return your flag while carrying their sourcestone
Codex
- Defender - Interrupt or reclaim your control point before the enemy claims it for their own!
- Total Control - Control all 4 points at the same time
Port Scion
- Massacre - Slay as many of their sourcestone carriers as you can!
- Demolition - Destroy both of your enemies towers
- Double Down - Kill both Lieutenants before they resurrect an Idol
Escalation: Whitefall Steppes
- Blitz - First person to pick up a stomstone receives a bonus
- Sabotage - Take a stormstone out of the enemy base
Library of the Runemasters
- Mass Martyr - Entire team receives a bonus if you can hold on to 4 or more relics at the same time.


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