
Originally Posted by
Auchter
1. Ludicrous chlorolocks - tank level health, massive self healing, high damage, no weaknesses. There's a reason 9/10 mages run around godlike in this spec.
2. Clerics - yup still grossly overpowered. Too much defence, too much healing. Why should it take 4-6 terrible dps to kill 1?
3. Warriors - too much easily attained utility on top of high dps and defense. Need to move bullrush up the tree, put an internal cd on planar blade, reduce fear radius and set LW to ST on a cd (but switch to outgoing heals). And rift is quite quite ridiculous.
Seriously this stuff is blatently obvious, whys it taking you so long to realise?
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