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  Click here to go to the first Rift Team post in this thread.   Thread: PTS: 1.4 In-Progress Notes #1 - 7/13/11

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    Producer Amary's Avatar
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    Post PTS: 1.4 In-Progress Notes #1 - 7/13/11

    It's that time again! The first round of compiled changes for today's PTS update, on deck for 1.4:

    PTS 1.4 In-Progress Notes #1 - 7/13/11
    GENERAL
    * You can now jump into Warfronts while in the LFG queue.
    * New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed.
    * Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally.
    * Added a World Defense chat channel to help with coordination of world pvp activity. Characters must be Level 50 and Prestige rank 2 to use this channel; you will be automatically added if you have an open channel slot. If you elect to leave this channel, you will not be automatically returned to it later - eligible characters can join at any time using /join World Defense.
    * Using the F1 through F5 keys to target party members in Raids should work more consistently and intuitively.
    * Receiving tells while at a loading screen now actually shows you who the tell came from.


    QUEST SYSTEM
    * Repeatable quests (daily, weekly, etc) no longer count against the 25-quest limit in the quest log.
    * Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in.
    * All characters now have a 'quest bag' attached to their quest log which holds items that are either gained during or required for quests the character is currently on.
    * Looted quest items will automatically go into this new quest bag.
    * You can move quest items around inside the quest bag or move them into your general inventory if needed.
    * Regular items go into inventory bags as usual, and cannot be stored in the quest bag.


    GUILDS
    * Guild Master NPCs (the ones who sell guild charters in Sanctum and Meridian) now provide an additional service: resetting spent Active or Passive guild perk points for a fee.
    * You can now split item stacks, preview items, and link items from within the Guild Bank.
    * Some guild quests have been rehauled for better functionality - you'll notice changes in some Dungeon and PvP guild quests.


    RIFTS AND INVASIONS
    * A number of zone event boss abilities have been slightly reduced in severity and have better warning visuals or casting times added to them.
    * Links in chat messages broadcast by zone events now work properly.


    COMBAT
    In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
    * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
    * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
    * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
    * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
    * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.


    COMBAT – ITEM PROC RATES

    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.


    SOULS


    CLERIC
    Addressing issues with Cleric damage Souls to bring them more in line with the other callings.

    DRUID
    * Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
    * Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
    * Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.

    INQUISITOR
    * Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
    * Bolt of Judgment: Increased the Spell Power bonus.
    * Life and Death Concord: Now also triggered by Nysyr's Rebuke.
    * Lethargy: Removed.
    * Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
    * Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.

    SHAMAN
    * Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
    * Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
    * Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
    * Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.

    TEMPLAR [PvP]
    * Overload: Can no longer be applied to the same target more than once every 2 minutes.
    * Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.


    MAGE
    Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.

    CHLOROMANCER
    * Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
    * Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.

    DOMINATOR
    * Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
    * Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
    * Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.

    ELEMENTALIST
    * Elemental Forces: Reduced rate of Charge consumption.

    NECROMANCER
    * Soul Purge: Reduced rate of Charge consumption.

    PYROMANCER
    * Internalize Charge: Reduced rate of Charge consumption.

    STORMCALLER
    * Eye of the Storm: Now a ground-targeted ability.
    * Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
    * Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
    * Static Flux: Reduced Charge consumption.

    WARLOCK
    * Defile, Empowered Darkness: Reduced Charge consumption.


    ROGUE
    Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.

    ASSASSIN
    * Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.

    BARD
    * Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.

    BLADEDANCER
    * Dancing Steel: You should now be immune to Disarm while channeling this ability.

    INFILTRATOR [PvP]
    * Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.

    NIGHTBLADE
    * Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.

    RANGER
    * Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25.


    WARRIOR
    We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.

    REAVER
    * Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead.
    * Shroud of Entropy: Fixed an error on the buff tooltip.


    CULT SAGA
    * Trophies of Death: Can now be updated on any Death Rift that grants experience.
    * Free Their Souls: Fixed an issue with the Aelfwar not counting for quest credit in Ravenna.


    ZONES

    DROUGHTLANDS
    * Stealthed players should no longer be randomly revealed in Mordant Knoll.
    * Battle Royale: Increased the health of the Arcane Hand who show up to help you.

    GLOAMWOOD
    * If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag's Curse, just revive and speak with him to give it another try.

    IRON PINE PEAK
    * Iron Pine Mélange is now available for purchase from, where else - Iron Pine merchants!
    * The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased.
    * Zone Event: Planar Chill: Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone.
    * Earn Your Keep, In You We Trust: Changed the requirements for these quests so the story flow makes more sense.
    * Paving the Way: Turned down the thunder spawners outside of Howling Caves.
    * Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak.

    MOONSHADE HIGHLANDS
    * In Plain Sight: Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher.
    * The Key to it All: Players will no longer get a surprise teleport into the rock on occasion.
    * Players can now return to their corpse if they die on the roof of Hammerknell Fortress.
    * Essential Extraction: Fixed a visual issue that occurred if you died while channeling the item used for this quest.

    SCARWOOD REACH
    * Unexpected Intervention: Can now be completed reliably.
    * Gorefang Wranglers are more numerous in Auld Warden.

    SHIMMERSAND
    * An End to Reinforcements: The quest credit radius for sealing the Earthen Portals has been increased.
    * Spies Among Us: Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two.
    * Wardens of the Order: Fixed an issue that occasionally prevented the griffons from appearing when summoned.
    * Miracle of Modern Magic: No longer a timed quest.
    * Rift: A Debt of Air: Made the stage 2 objective and Rift mob names actually match.
    * Changed the Cockatrice fight sequence to rely on buffs rather than inventory items.

    SILVERWOOD
    * Raw Materials: Fixed the occasional infestation of invisible treants.
    * Out In the Field: The Advanced Nature Students are now slightly more resilient.
    * Reduced the frequency of sapling adds spawned by Kongeegon.

    STILLMOOR
    * The Past: Fixed an issue that sometimes caused Tigram Stillstep to not display a quest completion icon after being defeated.
    amanda 'amary' fry
    producer - rift | trion worlds, inc.

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    Producer Amary's Avatar
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    PVP
    Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

    * Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
    * Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
    * Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
    * Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
    * Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
    * Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
    * Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
    * Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
    * Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.
    * World PvP Quests: The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests.
    * World PvP Quests: Genuine Firebrand, Firebrand's Source: Additional Firebrand Power Sources have been added to the southern area of Mage's Mark like the quest always claimed there to be.
    Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

    ALTERNATE WARFRONTS
    Whitefall Steppes - Escalation
    * In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons.
    * Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.

    PVP RIFTS
    * The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
    * PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!

    PVP ITEMIZATION
    *COMING SOON: New PVP Item Set Bonuses!
    *Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
    *Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
    *Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon.
    *Condensed the total amount of Favor Set merchants in Meridian and Sanctum.


    ITEMS
    * Jon Tom's Pauldrons now have Dexterity on them.
    * Gloves of Glowing Light stats fixed to be more Mage-appropriate.
    * The Banner of Zeal has been restored to its previous - correct - graphic.
    * The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased: Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe.
    * Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs.


    CRAFTING
    * Augmenting a crafted item can no longer fail.
    * Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are: Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225.
    * Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill.
    * Fixed Augment items getting 'locked' if you closed a crafting window with the ESC key.
    * Apothecaries can now salvage Planar Essences.
    * The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item.
    * Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2.
    * Healing Philters are now actually useable at the level stated on the item.
    * Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210.
    * The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn.
    * Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin.
    * The icon for Rugged Fabric has been changed so it no longer looks like Witchweave.
    * Fixed some versions of the Combatant's Bow and Aristocrat's Long Rifle not being Runebreakable.
    * Dragonslayer Shroud can now be Runebroken.
    * Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item.
    * Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50.
    * Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in.
    * Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards.
    * Refurbished Mathosian Armor can no longer be Augmented.


    ART AND AUDIO
    * Added an audio cue to the confirmation popup when you are invited to a group.
    * Added new sound effects to role changes.
    * The sounds of Tartagon mount footsteps have been slightly lowered in volume to a more appropriate level.
    * Turned down the volume on river and waterfall ambient sound.
    * Rockier rock visuals for more treacherous terrain!


    COMMANDS AND MACROS
    * Ground target items and abilities should now work properly as part of a macro.


    UI/SETTINGS
    * You can now customize overhead nameplate colors for various types of players and NPCs via the Settings panel.
    * Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications.
    * Fixed buff/debuff tooltips not displaying a description of the effect.
    * Added new quest indicators for daily PvP quests and World Event quests - including minimap icons, overhead icons, cursors, all that jazz!
    * Fixed guild quest icons showing up as 'low level quests'.
    * New characters will have all minimap icons enabled except for 'Show Low Level Quests' by default.
    * Calling Trainers for other Callings will no longer be displayed on your minimap.
    * Character window sections will now only become visible once your character has something to show in that section, to prevent information overload with a bunch of sections that aren't relevant to your character at the time. Ex: Gaining Notoriety will cause the Notoriety section to appear, adding a companion pet will trigger the Companions section to appear. etc.
    * Added a 'help' button to the Soul Tree window to bring up the Soul Tree tip window at any time.
    * When you have a Notoriety capped, the bar now actually looks full rather than empty.
    * Opening the split stack option now hides item tooltips to prevent overlap.
    * Fixed tooltips appearing in the top left corner if you teleported while a tooltip was being displayed.


    CLIENT
    * When combat logging to a text file is enabled, the Rift client will no longer open and close the log file for every line written. Instead, it will leave the file open and flush new data every half second. The interval for flushes can be tuned in rift.cfg with the CombatLogFileFlushInterval value.
    amanda 'amary' fry
    producer - rift | trion worlds, inc.

  3. #3
    Prophet of Telara Corian's Avatar
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    * When you have a Notoriety capped, the bar now actually looks full rather than empty.
    This is the worst change I've ever seen! Completely ruins game balance for everyone. Is this working as intended? It's bright wizards all over again. GERSH. WRITING HATE MAIL AFK.
    This is why we can't have nice things.

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    "WARRIOR
    We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them."

    This pretty much sums it up..
    Xsorus - Rank 8 Mage/Server Seastone/Guardian/Guild - Desolate

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    Ascendant Vayra's Avatar
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    DOMINATOR
    * Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
    * Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
    * Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds
    Delete this. It is the ONLY thing left for mages in pvp and CAN NOT BE NERFED WITHOUT MASSIVE DAMAGE BUFFS.
    -The Unnamed- Defiant
    Vayra - Mage
    Forkrul - Cleric
    Kalyth - FOTM warrior in training, 5k pvp kills at lvl 28

  6. #6
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    Could one of the Devs look into the issues with some specific Rifts/Invasions before the next patch?

    All you have to do is look into that forum to know there is something wrong (plus I have already created a thread with a compilation of problems people are having, including myself). Thanks.

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    Plane Touched Eraven's Avatar
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    Me no like PvP rifts. In AoC it was just 1 big PvE farm. I fear that in rift there'll be 10 raids camping 1 PvP rift getting fancy expoints while the others cant stop them.

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    Quote Originally Posted by Amary View Post
    * You can now jump into Warfronts while in the LFG queue.
    Unless I'm suffering from complete reading comprehension fail, you can already do this. Or is this just a badly worded way of saying you won't be removed from LFG if you take your warfront when it pops? If so, that's a bad idea, as one shouldn't have options available to them to leave pain-free from a warfront. There's already hardly any incentive to bother trying to win in one. It took Blizzard years to realize they needed to prevent players from staying in a queue while already in a battleground, but they did eventually figure it out. No need to make mistakes others have made and fixed.

    Here's hoping I totally misunderstand what that note means.

  9. #9
    Soulwalker
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    Quote Originally Posted by Amary View Post
    * Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2.
    I don't understand this. This vial's STR/DEX sibling doesn't need Eternal Planer Dusts, why not remove the Dust requirement from this one to make them comparable? Lowering the easily acquired Twilight Bloom component completely misses the issue with this particular recipe imbalance.
    Last edited by Variab1e; 07-13-2011 at 04:40 PM.

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    RIFT Community Ambassador the_real_seebs's Avatar
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    Quote Originally Posted by Amary View Post
    * Turned down the volume on river and waterfall ambient sound.
    * Rockier rock visuals for more treacherous terrain!
    Dare we hope that we'll get working ambient/environmental sound controls, too?
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

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    Rift Chaser Fridge-RaideR's Avatar
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    Quote Originally Posted by Variab1e View Post
    I don't understand this. This vial's STR/DEX sibling doesn't need Eternal Planer Dusts, why not remove the Dust requirement from this one to make them comparable? Lowering the easily acquired Twilight Bloom component completely misses the issue with this particular recipe imbalance.
    I guess since healers are spellpower based, u want to nerf the spellpower vials a bit. Oh wait, that would seem odd. Ah lets just make the ingredients a bit more expensive.

    Brightsurges helps:
    The inquisicar clerics give a lot to the raid. (they heal a LOT while doing just 20% less dmg then ur avg dps)
    The overpowered chloro aoe-healers give a lot to the raid.
    The zoomancer mages doing 1500dps give a lot to the raid (being zoomancer is awesome btw).

    Powersurge helps:
    Your dps rogues n warriors, who often are great only at single target.

    To sum it up a mage in zoomancer spec with buyable t2 plaque gear beats the rogue and warrior in t2gear with the powersurge potion.
    And its my opinion that thats the reason why brightsurge is power expensive. I'm raiding in a casual guild n all our rogue n warriors allways got their vials while i get a lot of 'sorry didnt have the money' from our clerics n mages.


    edit:
    im no cleric but i think inquisicar was the name for a healing dps cleric?
    Last edited by Fridge-RaideR; 07-13-2011 at 06:33 PM.
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    I do not like the sound of these pvp rifts on a pve server!
    Us pve players picked pve servers to avoid pvp! Not have it forced on us!
    I clearly remember Scott Hartsman tell us in beta that we pve players on pve servers would never have our play style effected by pvp! These new pvp rifts offer pve rewards is not right!
    You want pvp rifts thats fine but keep the rewards pvp only ones!

    Plus these pvp rifts ignore the auto pvp flag setting? That is bad bad bad! If i have my auto flag off nothing show auto flag me.



    * The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
    * PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!

  13. #13
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    Quote Originally Posted by Wolfetx View Post
    I do not like the sound of these pvp rifts on a pve server!
    Us pve players picked pve servers to avoid pvp! Not have it forced on us!
    I clearly remember Scott Hartsman tell us in beta that we pve players on pve servers would never have our play style effected by pvp! These new pvp rifts offer pve rewards is not right!
    You want pvp rifts thats fine but keep the rewards pvp only ones!

    Plus these pvp rifts ignore the auto pvp flag setting? That is bad bad bad! If i have my auto flag off nothing show auto flag me.



    * The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
    * PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!
    Avoid them? if theyre anything like a normal rift's range, it wont be difficult.

  14. #14
    Xis
    Xis is offline
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    Quote Originally Posted by Amary View Post
    PVP
    Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

    * Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
    * Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
    * Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
    * Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
    * Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
    * Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
    * Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
    * Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
    * Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.
    * World PvP Quests: The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests.
    * World PvP Quests: Genuine Firebrand, Firebrand's Source: Additional Firebrand Power Sources have been added to the southern area of Mage's Mark like the quest always claimed there to be.
    Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.
    And after this changes how about rethink about healing debuffs that currently are stacking at 75% ?! we already have to heal most of the time with healing buffs since warriors do it so easily and now make our heals even worst lol .

  15. #15
    Prophet of Telara ChainsawPlankton's Avatar
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    Quote Originally Posted by Amary View Post
    * Purifier: Reduced the healing effectiveness of ... Healing Flare

    Roffle you nerfed healing flare

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