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Thread: Adjusting pvp healing, time to make lingering wounds curable?

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    Prophet of Telara
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    Default Adjusting pvp healing, time to make lingering wounds curable?

    Lingering wounds is currently one of the strongest abilities in group pvp and many people have been asking for it to be nerfed. In 1.3 I feel that this ability has been one of the few balances against the strength of healing in group pvp. However, with the proposed changes to healing in PvP I think that this ability my be tipping a bit too far into the overpowered territory since it can not be cured.

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    Rift Chaser
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    The answer to the PvP healing nerfs is to simply run DPS builds instead.

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    Sez
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    Rogues heal debuff is getting buffed. Get ready for a major Meta-game change.
    Sez is now Zes on Dayblind

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    Prophet of Telara Corian's Avatar
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    Well, the PvP healing nerfs seem to be targeting insta-cast or over-time-based healing, I guess for its effectiveness considering its ease of application.

    If that's the case, lingering wounds applies passively. It doesn't even require its own GCD, and can be applied--reliably--to quite a number of targets using certain specs. Nothing could be easier.

    So here's some alternate solutions:

    1. Lingering Wounds remains as is in 1.3, and healing remains as it is in 1.3. Rogues won't like this one, but I think everyone else would be okay with it.

    2. Proposed 1.4 healing nerfs are implemented; Lingering Wounds can now only be applied by single target abilities. Let's be honest, most of those meatheads won't even know the difference. :P

    3. Proposed 1.4 healing nerfs are implemented; Lingering Wounds is now a poison-based effect. Clerics and mages are super happy, warriors probably a bit less so.

    4. Add in skills that remove bleed (red box) debuffs. I don't see this happening.

    I vote for 2, btw.
    This is why we can't have nice things.

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    Rift Disciple
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    You do realize they are only nerfing INSTANT heals, not ALL Heals?



    LW's is fine, L2P.

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    Sword of Telara Krazybojangles's Avatar
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    Quote Originally Posted by Arrick View Post
    You do realize they are only nerfing INSTANT heals, not ALL Heals?



    LW's is fine, L2P.
    Only heals a Chloro has is instant it's not fine.
    "Few people are capable of expressing with equanimity opinions which differ from the prejudices of their social environment. Most people are even incapable of forming such opinions."
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    General of Telara Sarathor's Avatar
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    Thank God my rogue is level 45, since I'm switching to him. My mage will be for PvE only.

    Sarathor@Byriel Rank 7 Defiant Mage - retired
    Bonqueequee@Byriel Rank 1 Guardian Rogue

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    Quote Originally Posted by Arrick View Post
    You do realize they are only nerfing INSTANT heals, not ALL Heals?

    LW's is fine, L2P.
    So you need LW to kill a Druid using Balm?
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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    Also, are they not buffing Coda of Restoration? Which is, you know - an INSTANT?

    Yeah, it makes no sense...
    Kincayd (1)* - Omeki (1) - Comma (2) - Bugeisha (2) - Malphesiel (3)
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    Rift Chaser Shinigam1's Avatar
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    Quote Originally Posted by Corian View Post
    If that's the case, lingering wounds applies passively. It doesn't even require its own GCD, and can be applied--reliably--to quite a number of targets using certain specs. Nothing could be easier.
    No, it is not a separate GCD. No, we don't apply it when we feel like it, it happens when you crit. Which for lower geared and many builds means it's far less likely than fel blades (20%, my riftblade/paladin solo build has 6% crit chance).

    Everyone is suddenly hating LW I suspect because they're suddenly seeing it everywhere. 44 paragon/22champ is the fotm. The 44 pointer gives 3 guaranteed followup crits and 17 champ gives LW. Nothing about LW is any different.
    Last edited by Shinigam1; 07-13-2011 at 01:56 PM.

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    Quote Originally Posted by VirusDancer View Post
    Also, are they not buffing Coda of Restoration? Which is, you know - an INSTANT?

    Yeah, it makes no sense...
    It's not an instant as it requires combo points, it's a finisher.

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    Quote Originally Posted by Fia View Post
    I just want to be able to survive for 10 seconds when having 2 dps on me, I don't think that's too much to ask for.
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    Quote Originally Posted by Nightwish View Post
    It's not an instant as it requires combo points, it's a finisher.

    - Vybz
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    Quote Originally Posted by Shinigam1 View Post
    No, it is not a separate GCD. No, we don't apply it when we feel like it, it happens when you crit. Which for lower geared and many builds means it's far less likely than fel blades (20%, my riftblade/paladin solo build has 6% crit chance).

    Everyone is suddenly hating LW I suspect because they're suddenly seeing it everywhere. 44 paragon/22champ is the fotm. The 44 pointer gives 3 guaranteed followup crits and 17 champ gives LW. Nothing about LW is any different.
    It was just as prevalent in 1.2 when 2H warriors were charging + proper timing + bladefury.

    But people were too busy *****ing about Pyros to notice.

  14. #14
    Ascendant Nightwish's Avatar
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    Quote Originally Posted by VirusDancer View Post
    Doctrines require Convictions.
    Glory requires being crit.
    Soul Purge requires building charge.
    So I looked up all these abilities and they're all better than Coda Resto hands down. They seem to be easier to achieve/activate than standing in place and building up 5 combo points while being focus fired. Notice all the healing changes were done to classes that are able to main heal. That 533 Coda Resto every 5 combo points is really going to keep that Bard alive.

    - Vybz
    Quote Originally Posted by Fia View Post
    I just want to be able to survive for 10 seconds when having 2 dps on me, I don't think that's too much to ask for.
    Dedicated to the Rogues who stuck it out: http://www.youtube.com/watch?v=IKoxTymkUTU
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  15. #15
    Shield of Telara Krazer's Avatar
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    Players sure can't handle changes to the meta...

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