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  Click here to go to the first Rift Team post in this thread.   Thread: Cleric 1.4 Discussion

  1.   Click here to go to the next Rift Team post in this thread.   #1
    Telaran
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    Default Cleric 1.4 Discussion

    Greetings!

    We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

    As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

    COMBAT
    In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
    * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
    * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
    * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
    * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
    * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

    COMBAT – ITEM PROC RATES
    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

    CLERIC
    Addressing issues with Cleric damage Souls to bring them more in line with the other callings.

    DRUID
    * Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
    * Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
    * Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.

    INQUISITOR
    * Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
    * Bolt of Judgment: Increased the Spell Power bonus.
    * Life and Death Concord: Now also triggered by Nysyr's Rebuke.
    * Lethargy: Removed.
    * Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
    * Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.

    SHAMAN
    * Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
    * Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
    * Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
    * Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.

    TEMPLAR [PvP]
    * Overload: Can no longer be applied to the same target more than once every 2 minutes.
    * Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.

  2. #2
    Telaran uhh186's Avatar
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    I look forward to seeing how inquisitor and Shaman line up now - cheers!
    Last edited by uhh186; 07-13-2011 at 10:47 AM.
    Acyna, 50 Cleric, Shatterbone

  3. #3
    Soulwalker Fabiola's Avatar
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    More than I really was hoping for. 5/5 and can't wait for what changes cabalist may get.
    -

  4. #4
    Telaran uhh186's Avatar
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    Quote Originally Posted by Fabiola View Post
    More than I really was hoping for. 5/5 and can't wait for what changes cabalist may get.
    I second that Cabalist comment
    Acyna, 50 Cleric, Shatterbone

  5. #5
    RIFT Guide Writer Ninjahax's Avatar
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    Quote Originally Posted by Sweet View Post
    * Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.
    Lolwut this is awesome.

  6. #6
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    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
    Sounds like this could nerf some of reparation's proccing awesomeness. Druid changes sound pretty nice, 51 druid could be good.

  7. #7
    Ascendant
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    Probably should have included:

    Class Changes
    Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

    * Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
    * Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
    * Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
    * Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
    * Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
    * Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
    These are from the PvP notes.
    Last edited by Kymeric; 07-13-2011 at 11:29 AM.
    The Roguepocalypse is upon us!

  8. #8
    Shadowlander
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    It's good to see our DPS is getting some upgrades. Especially considering the cave-in on pvp healing.

  9. #9
    Soulwalker Inflina's Avatar
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    I am curious how much less effective healing will actually be.
    If its too bad, no point in having healers anymore!
    50 Cleric <The Returned>

  10. #10
    Telaran
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    Quote Originally Posted by Sweet View Post
    Greetings!

    We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!

    As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks

    COMBAT
    In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
    * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
    * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
    * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
    * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
    * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

    COMBAT – ITEM PROC RATES
    * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
    - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
    - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
    * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

    CLERIC
    Addressing issues with Cleric damage Souls to bring them more in line with the other callings.

    DRUID
    * Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
    * Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
    * Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.

    INQUISITOR
    * Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
    * Bolt of Judgment: Increased the Spell Power bonus.
    * Life and Death Concord: Now also triggered by Nysyr's Rebuke.
    * Lethargy: Removed.
    * Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
    * Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.

    SHAMAN
    * Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
    * Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
    * Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
    * Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.

    TEMPLAR [PvP]
    * Overload: Can no longer be applied to the same target more than once every 2 minutes.
    * Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.
    Item proc rate is a huge nerf to PVE healing

  11. #11
    Rift Master
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    Default Notes

    Looking at it, why is cabalist missing? Some of its abilities need a look. Cabalist 51's best dps is an inquisitor spell. Its probably the least used of all the dps souls (and most people only take it to 10 for tyranny), why not something for it too?

  12. #12
    Plane Touched
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    Quote Originally Posted by Sweet View Post
    In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
    * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
    * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
    * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
    * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
    * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
    Is this for DPS specs only? I have not observed any crit cap/DR for healing to date and I would be very disappointed to learn such a cap is being enacted.

    Regarding the Inquisitor changes, I seriously hope that Nysyr's Rebuke buffs will make it an effective PvE spell, considering, once again, Inquisitor is currently our PvE rDPS tree (unless Cab is being entirely reworked) and right now we're dealing with a truly lackluster 51-pt ability. And BoJ bonus? How much? Enough to increase Inquisitor's live single-target DPS by 400?

    Definitely looking forward to seeing what changes will be introduced for our other trees...seems like there's a big push here for deep Shaman and Druid.

  13. #13
    Prophet of Telara
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    Changes to Druid look interesting.. Thorns of Ashodel looks interesting, however, being 38 points and likely requiring frequent attacks seems a bit of a waste since Satyr falls behind Faerie, which will have much less attacks to benefit. Would also be neat if this was essentially Crag Hammer 2.0 for both pet and master. Friend of the Weald looks like we might be able to amp up our pet to where it is more viable to focus on it so that should be cool.

    Neat the Inquisitor has improved BoJ scaling, at last, though doesn't seem like any other significant changes. Guess we'll need to see how much scaling it really got.

    Shaman Vengeance spell change is interesting, though unsure if being off the GCD really does much. Nice the Primal North is now full time, but seeing as it is weakened probably is not really worth it. The change to Massive Blow is negligible, went from 5%+4%/lvl (total 65%) to a new total of 85%. AP bonuses went up from 20% to 35%. Considering you still will likely only get 1~3 procs every 15 seconds means the damage is still likely too low coupled with the fact that Crushing Blow is garbage. Frozen Wrath would be interesting if pure Shaman was worthwhile.

    Still no changes to Cabalist.

  14. #14
    Rift Chaser beawr's Avatar
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    They're really pushing 51-point Druid, 51-pt Shammy, and 51-point Inquis. A bit surprising, but I look forward to testing them out. The Inquis and Shammy changes don't feel like they're enough, but we'll see.

    Rework Cabalist and Justicar next, eh? No one uses Cabalist (even in pvp, since the nerf to CC), and Justicar has fundamental problems - end-game Justicars stack strength runes and accessories over wisdom/int ones, have poor utility, crumble under magic damage, and have bad initial threat generation.

    Boo pvp healing nerfs. These caps are a bit scary too. I'll know some very angry healers if the caps aren't just for dps.

    Thanks for the update!
    Last edited by beawr; 07-13-2011 at 12:11 PM.
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  15. #15
    Shadowlander Rebirth Amardis's Avatar
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    Question Why Vengeance of Winter Storm?

    I don't understand why they give you an hour on Vengeance of the Primal North, but give Vengeance of Winter Storm a boost instead with the 51 skill. Shouldn't it make sense if the new shaman skill "Frozen Wrath" increased the damage of Vengeance of Primal North instead of Vengeance of Winterstorm. It would only make sense due to the fact of Vengeance of Primal North will be used more often with people deep into shaman. Can someone explain this to me please?

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