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  Click here to go to the first Rift Team post in this thread.   Thread: PTS 1.2 Patch Notes - 4/26/11 - Addition #1

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    Producer Amary's Avatar
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    Post PTS 1.2 Patch Notes - 4/26/11 - Addition #1

    PTS 1.2 ADDITION 1

    As a part of the Looking for Group release, there have been a number of updates to instances and item rewards – See below for details!

    LOOKING FOR GROUP

    * You can now use the new Looking for Group tool to queue for Dungeons, Rifts, or group quests with other players on your server!
    * The Looking for Group icon has been added to the main menu tray in the lower left corner of the screen, and can also be opened with the default shortcut key 'I'.
    * Select from the group roles available to you based on the roles you currently have saved on your character.
    * Queue for specific dungeon or expert dungeon groups, or join the random dungeon queue. Once a group is formed, members will be teleported to the chosen dungeon zone.
    * Rift and quest groups formed through the Looking for Group tool are not automatically teleported.
    * Queue for group quests currently in your or your party members' quest journals from anywhere in the world and find others also looking to complete these quests!
    * Additional rewards are granted for completing a random dungeon through the Looking For Group tool - these can be gained up to seven times per week but are not restricted in number per day, so you can do as many or as few as you like each day of the week up to the weekly cap. Save them all up for one day or spread them out; your choice!
    * Additional restrictions based on gear also apply to forming groups for tier 1 and 2 Expert Dungeons through this tool.

    GENERAL - INSTANCES
    * Expert Dungeon Plaque of Achievement items have all received a power upgrade. If you already have these items, they will be boosted as well!
    * Expert Dungeon final bosses are now guaranteed to drop an Epic item. No more finishing the dungeon and getting nothing but Rare items for the whole run. Epic items still have a chance to drop from the rest of the bosses in the zone.
    * Some items have been weeded out of the Expert Dungeon drop tables that were very similar to others so you are more likely to see a wide variety of drops. Additionally, some items now drop from different bosses in order to spread out the range of drops available per fight.
    * Your instance and raid lockouts are now displayed on a new Instances tab in the Character window.

    BOSSES – INSTANCES
    * These updates were released in a previous update to the Test Shard. Here is a recap of what has been adjusted and released to Test already. Please let us know your feedback on the Tier1 and Tier2 Expert bosses! We’re continuing to make adjustments to these.
    * The health of general population mobs in Expert Dungeons has been reduced.

    ABYSSAL PRECIPICE
    * Kaler Andrenos: Kaler's Ice Geyser now deals Water damage.
    * Expert: Calyx now resets if pulled off of his platform. A blocking wall is also activated at the start of the encounter.
    * Expert: Renthar should be less likely to chain high damage abilities on a single target.

    CHARMER'S CALDERA
    * Gronik: Slightly reduced the amount of power Gronik gains over time.
    * Cyclorax now uses mana.
    * Expert: Adjusted the encounter space around Ryka Dharvos so the lasers can't be so easily avoided.

    DARKENING DEEPS
    * Expert: Glubmuk's Poison Bolt should not hit characters fewer than 6 meters from him.
    * Expert: Scarn's Wind Buffet no longer ignites smoldering bones.
    * Scarn's Smoldering Bones stay on fire longer.
    * Incinerator Gerbik now uses mana.
    * Non-boss NPCs in Darkening Deeps no longer count toward quests requiring dungeon boss kills.

    DEEPSTRIKE MINES
    * Kaleida: Reduced the radius of her crystals' AoEs substantially.

    THE FALL OF LANTERN HOOK
    * Oludare: Fixed the targeting method used by Oludare so he won't turn to face a new target while cleaving or rear-kicking (in the face).

    FOUL CASCADE
    * Expert: Sparkwing learns to use his ranged abilities. It's super-effective.

    GREENSCALE'S BLIGHT [Raid]
    * A number of new Relic quality weapons have been added to Greenscale.
    * Prince Hylas: Slightly reduced the absorption amount of Spiritual Barrier.
    * Prince Hylas: Modified the amount of damage increased by Avenging Wrath.

    IRON TOMBS
    * Expert: Players immune to knockback will no longer be immune to Totek's Ancient Fury.
    * Expert: Bonelord Fetlorn's Boiling Marrow no longer affects pets.
    * Guardians now respawn next to the Messenger of the Vigil.

    KING'S BREACH
    * Expert: General mob populations have been reduced by a few pulls.
    * Expert: Immunity to knockback no longer prevents damage from Konstantin's spikes.
    * Expert: Konstantin's Cleaving Strike now has a proper effect radius.
    * Expert: Konstantin's Mathosian Fury displays an on-screen warning before use.
    * Expert: Players within 3.5 meters of Konstantin receive a 20% damage bonus.

    REALM OF THE FAE
    * Expert: General mob populations have been reduced by a few pulls.
    * Chillblains: Fixed the targeting on the Elemental spawn, which was not working reliably.
    * Luddoghan: Made some adjustments to prevent his ground goo from targeting the tank.

    RUNIC DESCENT
    * Rictus: Adjusted how Rictus uses his abilities and reduced some of the associated stuns and stun durations.
    * Expert: There is now a text warning when Eliam gains Dark Fury.


    WARDROBE SLOTS

    * A wardrobe set's icon can be dragged onto ability bars to create a shortcut for quickly changing your character's outfit (similar to Role icons on ability bars).


    RIFTS AND INVASIONS
    * Zone and Colossus Events are now easier to find. Zones that have active zone events now have a special icon next to the zone name on the main map. Mousing over the icon will display a tooltip showing the current progress of the event.
    * Expert and Raid Rifts now have Achievements!


    COMBAT

    * Fixed pets losing effects that were on them when teleporting or entering/leaving an instance.
    * Toggling auto-attack no longer triggers certain cases of reactive abilities.

    CLERIC

    DRUID
    * Crag Hammer: Increased the damage of Rank 6.

    PURIFIER
    * PTS BUG FIX: Ward of the Ancestors: The blocker preventing recasting on the same target can no longer be removed by removing the buff.

    SENTINEL
    * Word of Hope: Fixed tooltip to match the new functionality.
    * PTS BUG FIX: Healer's Covenant: The blocker preventing recasting on the same target can no longer be removed by removing the buff.

    MAGE

    ARCHMAGE [PvP]
    * Steelweave: Now correctly reduces only Physical damage received from players instead of all damage.

    CHLOROMANCER
    * Nature's Touch: Updated ability description to clarify how this works with Lifegiving Veil.
    * Lifegiving Veil: Fixed an issue with heals from Livegiving Veil receiving a bonus from Spell Power twice.
    * Fixed an issue preventing Corrosion from triggering healing from Livegiving Veil.

    PYROMANCER
    * Ground of Strength: Now increases all magical resistances by 125, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun.

    STORMCALLER
    * Static Discharge: Fixed an issue causing the damage portion to retain the effect of buffs that were active when the ability was cast but no longer active when the damage portion triggered. Damage is now attributed to the person triggering the damage instead of the caster of the buff. Static Discharge now triggers off of damaging spells and abilities and no longer triggers off of auto-attacks.

    ROGUE

    ASSASSIN
    * Slip Away: Should now work more consistently against NPCs.

    BARD
    * Anthem of Fervor: Will no longer be overwritten by lesser buffs.

    MARKSMAN
    * ALPHA BUG FIX: Marksman's Pedestal, Sniper's Pedestal: Fixed a tooltip bug where the increased damage with ranged weapons was not displayed correctly.

    RIFTSTALKER
    * Flashback: Can no longer be used when carrying the Fang of Regulos in Black Garden.

    SABOTEUR
    * Spike Charge: The Bleed effect from Spike Charge should now trigger Blood Rage on your pet if you have soul points spent in Ranger's Blood Rage.

    WARRIOR

    PALADIN
    * Tip the Balance: Slightly reduced the internal cooldown on Tip the Balance.

    REAVER
    * Shroud of Entropy: Now shares a stacking group with other damage reduction abilities to keep them from being stacked to unintended levels. It now stacks with Power from the Masses and Imbued Armor.

    RIFTBLADE
    * Avatar of the Rift: Fixed a bug causing this to increase the damage of Avatar of the Rift's damage shield, Burning Blood, and Elemental Touch by more than was intended.
    * Fiery Burst: The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades.
    * Burst abilities in general: The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades.

    VINDICATOR [PvP]
    * Stand Off: Now properly roots the Warrior in place.
    * Phalanx: Duration reduced to 10 seconds, max range reduced to 10 meters. Now applies a debuff that prevents the target from being affected by Phalanx for 60 seconds.
    * Forced Recon, Furious Blades: Now only trigger against players.

    VOID KNIGHT
    * Fusion of Flesh: Fixed a bug causing this to trigger off of the Void Knight's own abilities.
    * Fixed a bug with Reckless Strike, Rift Tap, and Furious Rage, where they were not generating enough threat.

    WARLORD
    * Fixed a confusing error in the tooltip for Call to Entrench.


    ZONES

    DROUGHTLANDS
    * Ancient Wardstone quests in Droughtlands now with 100% more actual rewards!

    IRON PINE PEAKS
    * Dabbling in the Forbidden: Fixed an issue that would sometimes cause the Ritual Altar to not be usable.

    MERIDIAN
    * Expert Dailies have been moved to Epoch Plaza and are now given out by Lord Olangdon.

    SHIMMERSAND
    * Whispering to the Winds: Fixed the second objective for this quest so it can be completed.

    STILLMOOR
    * Past is Prologue: Simplified how this quest is available - now offered by Donal Sumptor immediately after completing 'Rise and Fall'.



    PVP/WARFRONTS
    * Black Garden: Riftstalkers' Flashback can no longer be used while carrying the Fang of Regulos.
    * The Battle for Port Scion: The stacking buff Sourcestone Empowerment, granted from turning in Sourcestone, no longer reduces damage taken.
    * Reduced the favor cost of Cultist's Focus to 8550 Favor. It was previously priced as a 2-handed item.


    CRAFTING
    * A number of new recipes have been added to the Artisan Stores.
    * Blazing Resistance Runes are now Epic quality. Sharp Runes and Accurate Runes are now Rare quality. These recipes have had their ingredient cost adjusted to reflect the updated rarities.
    * Minor Catalysts now only drop from Elite or dungeon mobs.
    * You can now click on the Loom in Lantern Hook to open the crafting window.


    UI/SETTINGS
    * The Artifact pane of the Character window now has a built-in search – search for the artifacts you’re missing, or search for the collections themselves!
    * You can now click on an artifact or empty artifact slot in the Artifact pane while viewing the Auction House to search for that item.


    CLIENT/SERVER
    * Bandwidth optimizations.
    Last edited by Amary; 04-26-2011 at 03:39 PM.

  2. #2
    Ascendant Xvvt's Avatar
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    RIFTBLADE
    * Avatar of the Rift: Fixed a bug causing this to increase the damage of Avatar of the Rift's damage shield, Burning Blood, and Elemental Touch by more than was intended.
    * Fiery Burst: The damage-over-time component from Fiery Burst will no longer overwrite the same components applied by other Riftblades.
    * Burst abilities in general: The debuff component on Burst abilities no longer overwrites debuff components applied by other Riftblades.
    In applying your Avatar of the Rift fix, you caused all of the attack power scaling of the ability to stop working.

    The other fixes look good, but haven't been able to test them due to limited testers on the test shard.

  3. #3
    Plane Touched
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    PYRO
    *we figured everyone would stop complaining if we made it more difficult to figure out that we didn't actually nerf them. They are still immune to CC, hahah ahhahahhaa - maniacal dev

  4. #4
    Plane Touched
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    Very much looking forward to this patch!
    Ciaramyst
    Elementalist | Chloromancer | Archon | Chlorlock

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    Ascendant Magnos's Avatar
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    Hey they took away one of the three nasty abilities in GoS, and the straight mitigation, I'm happy. Too bad Vindicator is still left in the dust and warrior/rogue ap scaling still hasn't been addressed, but YAY no more god Pyros.

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    So basically this pyro change is ****ing nothing since with their 2k armor they'll be boosted to 3k+ and have the same magical resistance.


    So glad I unsubbed, you guys are pathetic.

  7. #7
    Ascendant Magnos's Avatar
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    Quote Originally Posted by Adnoz View Post
    So basically this pyro change is ****ing nothing since with their 2k armor they'll be boosted to 3k+ and have the same magical resistance.


    So glad I unsubbed, you guys are pathetic.
    I disagree, the fact that it can no longer proc stuns is huge. Thats been the biggest killer for me, although removal of the CC immunity would be better, it's obvious they want the Pyro to be an unmovable bulwark of power more stable than a warrior.

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    Rift Chaser Stabbit's Avatar
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    Haha I've had my responses moderated. Sorry to the moderators, was just trying to put a smile on peoples faces. Party poopers.
    Dream for 1.3:
    *Crafters Rejoice - We've reduced all deposits when listing your wares on the Auctioneer by 75%. This only applies to player made items.
    *Quest Journal: Increased in size from 25 to 50. Also, guild quests, world event quests and crafting quests no longer contribute to your quest count. No more pesky messages!
    *New Portal System: All death platforms can now be used as portals. Each platform has a short quest that must be completed to unlock it's potential. Travel expenses have been reduced and now cost by the distance traveled and not the distance from your home city.

  9. #9
    Ascendant Magnos's Avatar
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    By the way could you please stop nerfing Vindicator? It's already bad enough as it is, Phalanx was the only 21 point ability we had that did anything. And why isn't unstoppable force on a 2 minute CD as well since both abilities have the same duration and have arguably a similar level of power?

  10. #10
    Plane Touched sevenFD's Avatar
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    increased armor is something to be concerned about on the pyromancer. AP scaling on melee is borked. but i will say its a step in the right direction. no fire and forget stun spam from keyboard turning pyros.
    The sacrifice of innocence/the hailing of the gun/my way was death and madness/now let the tower come/done is done/yes, there will be no taking back/every journey must come to an end/all hail to The Gunslinger/Praise to the Dinh and The King/Beyond our reach, out of control...

  11. #11
    Soulwalker
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    Quote Originally Posted by Adnoz View Post
    So basically this pyro change is ****ing nothing since with their 2k armor they'll be boosted to 3k+ and have the same magical resistance.


    So glad I unsubbed, you guys are pathetic.
    Lol you are a troll.

    3-4k armour is like 30% ? Its such a needed change , that with the stun proc being gone pyros are now probably balanced.
    --------------------------------------------Whitefall - Guardian - Steveo - Rogue - Ginnunga-----------------------------------------
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  12. #12
    Shadowlander
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    Thumbs down really

    Quote Originally Posted by Amary View Post
    PTS 1.2 ADDITION 1

    PYROMANCER
    * Ground of Strength: Now increases all magical resistances by 125, armor by 70%, makes the mage immune to crowd control abilities, and reduces damage dealt by the mage by 10%. This ability no longer has a chance to proc a stun.
    ?????? so now you are obligating every to play a mage. i dont see why how to made pyro soul more Op

  13. #13
    Soulwalker
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    Quote Originally Posted by Illuminatos View Post
    PYRO
    *we figured everyone would stop complaining if we made it more difficult to figure out that we didn't actually nerf them. They are still immune to CC, hahah ahhahahhaa - maniacal dev
    dear trion,

    could you play your game one day ? clerc and mage are just OP !

  14. #14
    Rift Disciple
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    im still waiting for that COOLDOWN on MARKSMAN's DEBUFF

  15. #15
    Soulwalker
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    The nerf to phalanx is overkill. It should last atleast 15 seconds. The 60 second timer before the next reapply was enough of a nerf by itself to prevent multiple warriors from chaning it. but only 10 second duration is useless. Waste of points now. Tired of everything in this game being nerfed to the point of mediocrity, specifically for warriors /unsub

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