
Originally Posted by
Corvinna
I'll get flak for this, but if you want to make warriors better, you have a very very long way to go. Of the 8 souls, Riftblade, Warlord, Void Knight, Paragon, and Beastmaster are looked down on from my experience, yet at some point, we are forced to use them to some degree. While my other characters have all 4 roles filled out, I can only find 2 for a warrior...a tank and a dps role. The addition of a 5th role will leave me with 3 empty ones on my warrior. What does this mean? It means that warriors lack the diversity of the other classes, and have several souls that don't appeal to people. Anytime you can look at a class in this game and see only a couple good builds, something is wrong. The souls in question don't need tiny tweaks, they need to be revamped and seriously improved on. Paragon is just a completely goofy set with how its attacks are scattered all over the place in what they do. Riftblade damage is sub-par, and they have far too many cooldowns and not enough attacks. Warlord is a poor support and tank role...it should focus on one or the other, and not be divided down the middle so it sucks at both. Void Knight...not even sure where to begin here. Pacts are annoying, being magic focused limits your usefulness to select fights, and odds are, you could have done it just as well with a different spec. And lastly, Beastmaster. A warrior with gimpy attacks and a pet that does whatever it feels like, and is squishier then a necro mage pet. Now, these are just the ones with major problems. The others have issues as well. Champion for example barely does more damage per ability hit then a Paragon with equal points spent. Champion should be slow and hard hitting, like the 2h weapons they are based around, but they lack that punch. And Paladin and Reaver...I am sure they have their issues...like Tip the Balance and such barely being worth it. And lastly, an issue with the class as a whole...they have so many cooldowns, conditional attacks, and off the gcd attacks, it makes combat frustating, and in the end, you end up pushing the same 2 buttons over and over again while waiting on a condition to be met, or a cooldown to end. Power regen rate and the gcd itself also come to mind, making warrior combat feel so slow for so little output, not to mention that attack power is far less effective at a damage increase then critical hit is. Attack power almost feels like it doesn't even do anything. As much as I like my warrior, I consider rolling something else more each day. Its a frustrating class to play with little options or diversity compared to the others, and its a class always forced into melee, with no alternative, yet doesn't even melee that well. Anyways, that is my 2 cents and my opinion. Here is hoping they can improve warriors.
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