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Thread: WoW isn't popular because it's easy. The hour a day philosophy.

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    Post WoW isn't popular because it's easy. The hour a day philosophy.

    So here's the argument you see repeated 10 billion times around the internet.

    WoW is easy. WoW is the most successful video game in history. Therefore, people want a game that is easy.

    So, along those same lines Johnny Depp is the best actor and Ben Stiller is the second best actor. Avatar and Titanic are the best movies in human history. Alex Rodriguez is the best baseball player in history and Rashard Lewis is the 2nd best basketball player in the NBA. See how that argument goes.

    The reason WoW is popular is not because it's easy, it's because it's time friendly. It all comes to down to the hour-a-day philosophy. Most gamers only have an hour or so a day to play. Open any psychology textbook and you'll see humans have some basic desires.

    1. We enjoy enjoy challenges. We like to learn, and figure things out.
    2. We also like to accomplish things, it helps increase our feeling of self-worth.
    3. We like to be social among other human beings.

    Every person has those desires weighted differently, some valuing others as most important. But the gist is that we will play the game which allows us to meet our given weighted order of needs in an hour a night.

    Most MMO gamers have lives (!), yes that's right we have jobs, or schoolwork, families and wives and husbands. My schedule is fairly indicative of many MMO players: During the week I go to work 9-5, go to the gym, hang out with my GF until she crashes about 11, and then play games till midnight when I crash. On the weekend I get more time to play.

    The issue with WoW is that it allows us to digest in an hour a night. Basically what WoW shows us is that the most important desire for most people is to accomplish something, with a small (but not non-existant) amount of social activity. That's the reason the dungeon finder and BGs are so popular. It's more important for MMO players to get something done each night, than to face a challenge or be overly social. That does NOT mean we wouldn't prefer a challenge, if it existed. It's just right now, we can choose is a bevy of games which provide a challenge, sometimes, but you cannot digest in an hour at a time - EQ, FFXI, EvE, Darkfall. Or a bevy of games which lack enough content to keep giving us things to accomplish over years, or amount to single player games because you'll never find a group *and* do something useful in an hour - EQ2, Lotro.

    So what's left? WoW. It's the only game on the market that is easily digestible in hour chunks. Each night you can accomplish something no matter what level you are. You can run heroics and dailies, a couple BGs all in an hour, easily allowing you to accomplish something with a little socialization, but sadly even less challenge. If you are leveling you can play quests or use the dungeon finder, again accomplishing something with a little socialization, and sadly almost 0 challenge. Would a game that provides a challenge be more popular, absolutely, but not if it can't be played in an hour-a-day chunks. Think that something can't be challenging unless it takes 3 hours? Well then you must be a professional soccer/basketball/bridge/chess/olympic track and field/football/rubik's cube solving athlete.
    Last edited by Nucleon; 02-09-2011 at 07:43 AM.

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    Quote Originally Posted by Nucleon View Post
    So here's the argument you see repeated 10 billion times around the internet.

    WoW is easy. WoW is the most successful video game in history. Therefore, people want a game that is easy.

    So, along those same lines Johnny Depp is the best actor and Ben Stiller is the second best actor. Avatar and Titanic are the best movies in human history. Alex Rodriguez is the best baseball player in history and Rashard Lewis is the 2nd best basketball player in the NBA. See how that argument goes.

    The reason WoW is popular is not because it's easy, it's because it's time friendly. It all comes to down to the hour-a-day philosophy. Most gamers only have an hour or so a day to play. Open any psychology textbook and you'll see humans have some basic desires.

    1. We enjoy enjoy challenges. We like to learn, and figure things out.
    2. We also like to accomplish things, it helps increase our feeling of self-worth.
    3. We like to be social among other human beings.

    Every person has those desires weighted differently, some valuing others as most important. But the gist is that we will play the game which allows us to meet our given weighted order of needs in an hour a night.

    Most MMO gamers have lives (!), yes that's right we have jobs, or schoolwork, families and wives and husbands. My schedule is fairly indicative of many MMO players: During the week I go to work 9-5, go to the gym, hang out with my GF until she crashes about 11, and then play games till midnight when I crash. On the weekend I get more time to play.

    The issue with WoW is that it allows us to digest in an hour a night. Basically what WoW shows us is that the most important desire for most people is to accomplish something, with a small (but not non-existant) amount of social activity. That's the reason the dungeon finder and BGs are so popular. It's more important for MMO players to get something done each night, than to face a challenge or be overly social. That does NOT mean we wouldn't prefer a challenge, if it existed. It's just right now, we can choose is a bevy of games which provide a challenge, sometimes, but you cannot digest in an hour at a time - EQ, FFXI, EvE, Darkfall. Or a bevy of games which lack enough content to keep giving us things to accomplish over years, or amount to single player games because you'll never find a group *and* do something useful in an hour - EQ2, Lotro.

    So what's left? WoW. It's the only game on the market that is easily digestible in hour chunks. Each night you can accomplish something no matter what level you are. You can run heroics and dailies, a couple BGs all in an hour, easily allowing you to accomplish something with a little socialization, but sadly even less challenge. If you are leveling you can play quests or use the dungeon finder, again accomplishing something with a little socialization, and sadly almost 0 challenge. Would a game that provides a challenge be more popular, absolutely, but not if it can't be played in an hour-a-day chunks. Think that something can't be challenging unless it takes 3 hours? Well then you must be a professional soccer/basketball/bridge/chess/olympic track and field/football/rubik's cube solving athlete.
    Um, hardcore raiding requires 5+ hours a night of continual wiping on bosses. There's nothing "easy" about it. WoW simply offers more variety of gamers the ability to play the game, instead of forcing anyone playing the game to be a certain way.

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    Quote Originally Posted by Khamul View Post
    Um, hardcore raiding requires 5+ hours a night of continual wiping on bosses. There's nothing "easy" about it. WoW simply offers more variety of gamers the ability to play the game, instead of forcing anyone playing the game to be a certain way.
    AHAHAHAHAHAHHAHA

    WoW does not force people to be a certain way? You seriously just said that? Ever heard of
    cookie cutter builds or gear score?

    Man that is my laugh for the day!

    @OP

    WoW is popular because unlike SoE or NCSoft they do not make excuses for developer failures.
    Trion is well on the way to picking up a multi-million player MMO here, but they could
    very easily screw it up.

    If they get lazy on development this game is screwed.
    Last edited by Puremallace; 02-09-2011 at 07:49 AM.

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    Quote Originally Posted by Khamul View Post
    Um, hardcore raiding requires 5+ hours a night of continual wiping on bosses. There's nothing "easy" about it. WoW simply offers more variety of gamers the ability to play the game, instead of forcing anyone playing the game to be a certain way.
    Um, hardcore raiding with people who don't suck is actually quite efficient and painless.

    "Hardcore" raiding with a pile of bads who don't spend even half the time learning the battles as they do salivating over how the loot is a harrowing, painful affair no matter what game you're in.

    After five years of raiding, I can say that if the group I'm in uses a ready check, I'm in for a looooooong night.
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    Quote Originally Posted by Puremallace View Post
    AHAHAHAHAHAHHAHA

    WoW does not force people to be a certain way? You seriously just said that? Ever heard of
    cookie cutter builds or gear score?

    Man that is my laugh for the day!
    No, the game itself does not force a game style, child.

    You can build your character anyway you want, and you can choose to not do hardcore raiding, you can choose to not do heroic dungeons, etc...

    There are enough "things" to keep exceptionally casual gamers busy to make their monthly fee justified to them without ever stepping foot into an instance or battleground. Shouldn't you be in school?

    Quote Originally Posted by Nalano View Post
    Um, hardcore raiding with people who don't suck is actually quite efficient and painless.

    "Hardcore" raiding with a pile of bads who don't spend even half the time learning the battles as they do salivating over how the loot is a harrowing, painful affair no matter what game you're in.

    After five years of raiding, I can say that if the group I'm in uses a ready check, I'm in for a looooooong night.
    You've never been in a top 100 or even a top 50 guild then. It's not a painless effort when you're pushing for world firsts, or pushing to keep your guild in the top 50 of progression in the country. Your mentality on raiding is that of someone that has never experienced the bleeding edge of progression.
    Last edited by Khamul; 02-09-2011 at 07:53 AM.

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    Honestly this won't be much of an issue with this game. yes, there is challenging content, but if you don't have much time there is still plenty to do. War fronts are available and theres a rift somewhere in the zone at all times waiting to be closed. Also, the quests are tenuous and there aren't any of those dreaded group quests that ca some times take hours (looking at you Aion quests)

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    Quote Originally Posted by Khamul View Post
    No, the game itself does not force a game style, child.

    You can build your character anyway you want, and you can choose to not do hardcore raiding, you can choose to not do heroic dungeons, etc...

    There are enough "things" to keep exceptionally casual gamers busy to make their monthly fee justified to them without ever stepping foot into an instance or battleground. Shouldn't you be in school?
    I trolled you and responded to the op. What you said is moronic at beta and makes me question
    if you played WoW at all. Casual or not you got kicked to the curb if you did not have the
    exact cookie cutter build for your class.

    If you were a Paladin and was not packing the exact Prot tank build then you are a noob
    and good bye to any chance of ever tanking.

    That game by far forced you into builds and gear sets. My Paladins gear was identical to
    the Paladin standing next to me and my build was identical too.

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    Quote Originally Posted by Khamul View Post
    You've never been in a top 100 or even a top 50 guild then. It's not a painless effort when you're pushing for world firsts, or pushing to keep your guild in the top 50 of progression in the country. Your mentality on raiding is that of someone that has never experienced the bleeding edge of progression.
    I don't speak for those who play the game like a job.

    What does World First get you? It's like winning the rat race: You're still a rat.
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    Quote Originally Posted by Khamul View Post
    Um, hardcore raiding requires 5+ hours a night of continual wiping on bosses. There's nothing "easy" about it. WoW simply offers more variety of gamers the ability to play the game, instead of forcing anyone playing the game to be a certain way.
    Thankyou, that is the best chuckle i've had today.

    If your "hardcore" raiding is you wiping 5 hours a night then you are doing something wrong.

    Also Elitist Jerks, cookie cutter builds and gearscore just called they said this comment...

    instead of forcing anyone playing the game to be a certain way
    Is a lie.
    Last edited by Rawne; 02-09-2011 at 08:00 AM.

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    Dont the LFD que in wow take like a freaking half a hour if your a dps lol.

    WoW is not popular because of this reason its popular because its so easy to grasp it has no complex UI, its quest are stright forward for the most part you know Kill 10 things, people have a panic attack sometimes when they have to go somewhere and click a item in their inventory because its abnormal.

    WoW is just over all a easier game people pick it up and tada you are playing, no hour long UI set up, no What the hell does this button do? nothing like that its just here is what you do.

    They have even made it so elementary now that when you choose your spec your locked in it till you have so many points in that tree or respec which is just stupid takes all customization and being creative away.

    It is not because i only have 1 hour a day I can play WoW.

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    Blizzard just wrote an article complaining about players complaining about raids being too difficult, in short they said play WoW as we tell you and you'll be fine, otherwise you won't get anywhere. If you think any traditional MMO is any different you're sadly mistaken. Use the formula or get out.
    Last edited by Krazzar; 02-09-2011 at 08:04 AM.

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    Quote Originally Posted by Nucleon View Post

    The reason WoW is popular is not because it's easy, it's because it's time friendly. .

    Nice trolling. You almost got me there.

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    Quote Originally Posted by Rawne View Post
    Thankyou, that is the best chuckle i've had today.

    If your "hardcore" raiding is you wiping 5 hours a night then you are doing something wrong.

    Also Elitist Jerks, cookie cutter builds and gearscore just called they said this comment...



    Is a lie.
    I got a MAJOR laugh out of that. 5$ says WoW just released a new "BALANCE patch" and in
    2-3 months there will be another "BALANCE patch".

    I guarantee with this latest patch their is already an FOTM class and tanks are already
    being replaced as the guild main tank and dps and healers are being switched out since
    their class is not useless.

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    Quote Originally Posted by Nucleon View Post
    So here's the argument you see repeated 10 billion times around the internet.

    WoW is easy. WoW is the most successful video game in history. Therefore, people want a game that is easy.

    So, along those same lines Johnny Depp is the best actor and Ben Stiller is the second best actor. Avatar and Titanic are the best movies in human history. Alex Rodriguez is the best baseball player in history and Rashard Lewis is the 2nd best basketball player in the NBA. See how that argument goes.
    Stopped reading there tbh. WoW is popular because it is easy. It is simple. Cata Proves it. They made the game more difficult, people complained like it was the end of the world, threatened to cancel their sub, and so Blizz nerfed the games balls off like they have been doing for years to appease the carebears.

    I'll rephrase, WoW is popular because it suits those that like ease rather than challenge.
    Last edited by Nikkoleth; 02-09-2011 at 08:11 AM.
    WoW is like Facebook, it was cool till you saw your grandma on it.

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    I wouldn't consider WoW a MMO as it is right now, more of a interactive chat room.

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