+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 15 of 33
Like Tree8Likes

Thread: Trion officially reveals Trove: Endless adventures through endless worlds

  1. #1
    Rift Disciple
    Join Date
    Apr 2011
    Posts
    171

    Default Trion officially reveals Trove: Endless adventures through endless worlds

    http://massively.joystiq.com/2013/11...through-endle/

    http://youtu.be/bB0utUwgweI

    Even with its recent "regroup and reorganize" strategy, there's no doubt that Trion Worlds is an ambitious company that enjoys having its fingers in many pies. But what about that yummy voxel Minecraft pie? So tempting... so trendy... so full of antioxidants. Well, Trion's baking one of those up too, and it's called Trove.

    So what is Trove, exactly? It's something radically different for Trion, though it's plainly drawing upon lessons learned from the studio's other titles. Trove is a multiplayer universe of worlds where creation, destruction, and adventure go hand-in-hand. It's a sandbox, an RPG, a toolset, a public space, a private space, a free-to-play experience, and according to CEO Scott Hartsman, a passion.

    We spoke with Hartsman to get a handle on what Trove will bring to MMOs and how it's looking to differentiate itself from the rest of the pack. So take one last look at the cute bug above and prepare yourself for an endless adventure through endless worlds.


    A passion project

    Trove originally began as nothing more than a small side-project by a couple of Trion employees. They started out by speculating what a game would look like if it focused on the feeling, seeing, and exploring of brand-new worlds. A couple of months later, the two-man team brought it to Hartsman and other higher-ups, who gave the project their blessing. Several months after that, Trove debuted on an internal test server and quickly became a very popular past-time within the company.

    There is something infectious about Trove's passion, Hartsman told me. He witnessed it first-hand as employees would crowd on the pre-alpha server and enjoy creating and destroying in equal measure. When the dev team released its toolset to everyone in the company, virtually overnight the number of weapons and creatures that existed in the game multiplied several times over.

    Trove went from being a side-project to an internal prototype to a product that Trion is ready to put out to the world. Alpha sign-ups are starting on the official site, and the studio will go from there to see whether the excitement the team feels will spread to the larger gaming community. Even with the turbulence that Trion is weathering this year, going forward with Trove is seen internally as part of the privilege of being an independent studio and crucial to the long-term growth of the company.


    A universe of worlds

    Hartman had a difficult time classifying Trove because the game doesn't lend itself to a nice, neat category. While it will be an MMO with persistence and have many players interacting and adventuring together, it won't be a conventional MMO in any respect.

    So the concept behind Trove is that the game will contain "a universe of worlds" that players can travel between. While Hartsman was cagey about some of the specifics of the game, he repeatedly suggested we rethink how MMOs work; in this case, each world should be thought of in the same way as a mob spawn. Worlds will be created when players log in and could (but might not) disappear when they log out. The universe of Trove will expand and retract dynamically to fit the population.

    There are two types of worlds that will be encountered. Public worlds will be created by the system, randomly generated with specific objectives. Hartsman compared it a little to Diablo's maps in how each run-through will be a little different in terms of layout, but the core objective will remain. Public worlds also have the chance to hold unique or special resources. Then there are private worlds, where just you and your friends (or just you!) can go off for a grand adventure of your own.

    In terms of numbers, worlds will hold more people than Minecraft and fewer than a typical MMO server. Right now in alpha, Trion has seen over 60 players in a public world, but the company fully expects to witness a couple hundred as time goes by.

    If Trove sounds a little too transitory and random for your liking, then listen to this: There will be two persistent aspects that will survive your world-hopping. The first, of course, is your character. The second will be a plot of land -- your cornerstone -- that will be relocated to whatever world you've visiting. It's true mobile housing for a virtual age.


    A massively multiverse adventure

    So what about your avatar? Will you be a human Bard, a pig Warrior, or a blob of dots floating in harmony with nature? Again, Hartsman was coy about specifics, saying only that the team is committed to providing a fully customizable experience with some familiar RPG tropes, like levels and weapons and loot. According to the trailer, there are at least dumpy, stylized people who can wear a wide array of spiffy helmets.

    One interesting detail we were able to coax from him was that Trove will allow you to multi-class to your heart's content. A player will be able to master all of the classes if desired. Now what these classes are is a fascinating, if unanswered, topic.

    What sets Trove apart from other experimental contemporaries (such as, say, EverQuest Next Landmark) is that Trove wants to integrate its creation and destruction within the adventuring experience proper. It's a game first and foremost with a powerful toolset second.

    For instance, you might be trying to get to a dungeon that your friends told you about. However, on this particular world you find that the dungeon's entrance is covered by a hill. No worries; you can put down your sword and pick up your shovel for a little digging. Uncover the doorway and off you go into the scary unknown!

    But don't worry; there will be tons of building in this game. In fact, if you make a particularly cool structure or perhaps creature, the game could adopt it and incorporate it into future worlds. The studio will even ensure that you can create content outside of the game and import it for others to enjoy.



    The fireflies and the bees

    Going with voxels was an intentional choice for the team, and not because it was seen as the trendy thing to do. The fact that voxels have been accepted as a type of expression for both destruction and creation plays right into what Trove is attempting to accomplish.

    Trove's many worlds are, well, cute -- cute as the little ambient bees and fireflies that flutter around them. The use of bright colors, cel-shading, and puffy clouds are aimed at plucking the heartstrings of old-school gamers while enticing the newer wave that seems open to this faux-8-bit style. The music will look to the past for inspiration as well.

    With games like TUG and Landmark looking to corner the market on creatively customizable worlds, Trove will need to show that it can bring something to the table that gamers aren't getting elsewhere. Hartsman told us to wait and see, and so we shall. Looking at the imminent alpha testing, we hope that might be much sooner than later.

    You can sign up for Trove's alpha test now on the official website.

    Massively's not big on scored reviews -- what use are those to ever-changing MMOs? That's why we bring you first impressions, previews, hands-on experiences, and even follow-up impressions for nearly every game we stumble across. First impressions count for a lot, but games evolve, so why shouldn't our opinions?
    Tags: alpha, beta, building, cornerstone, diablo, everquest-next-landmark, f2p, featured, free-to-play, interview, interviews, landmark, minecraft, new-title, preview, previews, randomly-generated, register, registered-domain, sandbox, scott-hartsman, speculation, tease, trailer, trion, trion-worlds, trove, TroveGame, tug, video, voxel, voxels
    Last edited by stefan231; 11-15-2013 at 09:06 AM.

  2. #2
    Ascendant Credo's Avatar
    Join Date
    Jan 2011
    Posts
    4,172

    Default

    I really don't understand Trion's obsession with jumping into already saturated markets, but then I am neither a business major or a game developer.
    Even free cost too much now

  3. #3
    Ascendant spaceboots's Avatar
    Join Date
    Mar 2011
    Posts
    5,760

    Default

    I'm confused. Is this cubeworld? Did they buy it from that guy and that's why he has been so quiet?

    If not, that poor fellow just got owned.
    Last edited by spaceboots; 11-15-2013 at 09:10 AM.

  4. #4
    Shield of Telara
    Join Date
    Jun 2011
    Posts
    764

    Default

    why would you post the entirety of joystiqs article? seems wrong..

  5. #5
    Prophet of Telara
    Join Date
    Sep 2011
    Posts
    1,097

    Default

    The only thing going through my mind as I read the whole thing was this:

    WHY?

    There's already a competitive market for that niche! Trion has too many games languishing in its stable as it is.
    I will not delete my characters for an unwated server merge.

  6. #6
    Ascendant xanduin246's Avatar
    Join Date
    Jan 2011
    Posts
    3,766

    Default

    I think it's more like a little exploration for Trion. As the article said it started as a side project between a couple people, then expanded, but in the video the guy says it was a small team, and it's gonna be F2P. Regardless I'd like to see Trion succeed with this, so I'll give it a shot for sure.

  7. #7
    Shield of Telara
    Join Date
    Jun 2011
    Posts
    764

    Default

    Quote Originally Posted by Islesi View Post
    The only thing going through my mind as I read the whole thing was this:

    WHY?

    There's already a competitive market for that niche! Trion has too many games languishing in its stable as it is.
    why is there CoD, BF, and all the other hundreds of FPS?

    why are there so many MMO's????

    Google never should have started either and left it to Lycos and yahoo.. why make another!!

    lol..

  8. #8
    Prophet of Telara
    Join Date
    Sep 2011
    Posts
    1,097

    Default

    Thing is, F2P means cash shop which isn't something the game's competitors will have (well perhaps excepting Landmark but I'm not too clued up on that upcoming game). So I'm not really seeing how it'll attract people over and above the other offerings of this nature.

    (I personally couldn't give a flying monkeys about Trove the game itself - I already have Minecraft - but the financial success/failure of it WILL impact Rift.)
    I will not delete my characters for an unwated server merge.

  9. #9
    Prophet of Telara
    Join Date
    Sep 2011
    Posts
    1,097

    Default

    Quote Originally Posted by Hydron View Post
    why is there CoD, BF, and all the other hundreds of FPS?

    why are there so many MMO's????

    Google never should have started either and left it to Lycos and yahoo.. why make another!!

    lol..

    And how many clone MMOs start up and then sink without trace because they were entering a saturated market with little to distinguish themselves? You are only looking at the few stellar successes, not at the thousands of failures. Trion is taking a gamble and it will need to do something properly spectacular with Trove to make it stand out. They'd better get cracking.

    EDIT: I am aware of the irony presented by talking of clone MMOs in the Rift forums. But that's off topic.
    Last edited by Islesi; 11-15-2013 at 09:30 AM.
    I will not delete my characters for an unwated server merge.

  10. #10
    Ascendant spaceboots's Avatar
    Join Date
    Mar 2011
    Posts
    5,760

    Default

    Quote Originally Posted by Hydron View Post
    why is there CoD, BF, and all the other hundreds of FPS?

    why are there so many MMO's????

    Google never should have started either and left it to Lycos and yahoo.. why make another!!

    lol..
    Well he has a point. They'll have to really push something to make it unique.

    In this case, they'll need to expand on the rpg aspects of course, while still keeping building at the core.

    Additionally, the idea of a persistent worlds would be a big plus. And the ease of traveling between them.
    It's something minecraft and other action voxel games has had a hard time achieving.
    Last edited by spaceboots; 11-15-2013 at 09:29 AM.

  11. #11
    Soulwalker
    Join Date
    Apr 2011
    Posts
    2

    Default

    Quote Originally Posted by Credo View Post
    I really don't understand Trion's obsession with jumping into already saturated markets, but then I am neither a business major or a game developer.
    You are not in minecraft/cubeworld anymore.....
    Last edited by Hola666; 11-15-2013 at 10:11 AM.

  12. #12
    Shield of Telara
    Join Date
    Jun 2011
    Posts
    764

    Default

    Quote Originally Posted by Credo View Post
    I really don't understand Trion's obsession with jumping into already saturated markets, but then I am neither a business major or a game developer.
    Kind of the same reason there are 1000's of different types of Chips, Cars, Home builders, and every other product on the market.

    I wouldn't say it's saturated unless you can tell me what's actually in this market (since I dont even really know what the game is or will be)

    They said on the reddit that it started dev before Cube World came out.. but of course people will just use that as an argument because there is nothing else negative to say..
    Last edited by Hydron; 11-15-2013 at 10:15 AM.

  13. #13
    Ascendant the_real_seebs's Avatar
    Join Date
    Jan 2011
    Posts
    16,859

    Default

    Well, that sounds really interesting. Could be brilliant, could be stupid. Hard to tell in advance.
    You can play WoW in any MMO. You don't have to play WoW in RIFT. Oh, and no, RIFT is not a WoW clone. Not having fun any more? Learn to play, noob! I don't speak for Riftui, but I moderate stuff there. Just came back? Welcome back! Here's what's changed. (Updated for 2.5!)

  14. #14
    General of Telara arus2001's Avatar
    Join Date
    Feb 2011
    Posts
    957

    Default

    Well, I've always figured one of the big steps of MMO development for the future would be content easily generated by its players. I'm not just talking about building a place akin to Dimensions here, either, but... well, whole worlds. If done right, I see no reason why it can't thrive. However, I know my interest will wane if its style leans more toward cutesy and cartoonish.

  15. #15
    Rift Disciple Behold My Cape's Avatar
    Join Date
    Oct 2013
    Posts
    148

    Default

    I enjoy the comment that was supposed to be about community involvement but can likely be used to describe the entire project:

    "We have no ego. We don't think that our ideas are necessarily the best ideas. We think that we are good at curating ideas and putting them together into a cohesive whole - but the ideas themselves can come from anywhere."
    Almost every comment on the announcement video is pointing out the obvious on it looking like a Minecraft/Cubeworld clone so it'll be interesting to see how this plays out. I'll definitely give the game a fair shake and try it out to see what new things it brings to the already established formula.
    Last edited by Behold My Cape; 11-15-2013 at 12:12 PM.

+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts