+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast
Results 1 to 15 of 77
Like Tree15Likes

  Click here to go to the first Rift Team post in this thread.   Thread: Any promising MMOs on the hoirzon?

  1. #1
    Plane Walker FreddyThump's Avatar
    Join Date
    Apr 2011
    Posts
    478

    Default Any promising MMOs on the hoirzon?

    I was wondering if there are any interesting MMOs that might be coming out soon? Something that would utilise current technologies (multicore + SLI) well and have a 64 bit client would be a good start. Rift has been great but it hasn't kept up with the times.

  2. #2
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    2,873

    Default

    What? One of the most technologically advanced games on the planet (open MMO without micro instancing that can bring hundreds of people together anywhere in the world) isn't good enough for you?

    Jeez. You're probably going to be waiting 5-10 years for a native 64-bit MMO client.
    Last edited by Laeris; 01-05-2013 at 01:06 AM.

  3. #3
    Plane Walker FreddyThump's Avatar
    Join Date
    Apr 2011
    Posts
    478

    Default

    Quote Originally Posted by Laeris View Post
    You're probably going to be waiting 5-10 years for a native 64-bit MMO client.
    In 10 years we'll probably be saying goodbye to 128bit....

  4. #4
    Rift Master Salamol's Avatar
    Join Date
    Jan 2011
    Posts
    680

    Default

    The more advanced you make a game spec-wise... the smaller your potential market for players. MMORPGs tend to take a while to make, so they generally look worse than their non-MMO counterparts that are released at a similar time.

  5. #5
    Ascendant
    Join Date
    Dec 2010
    Posts
    3,865

    Default

    Elder Scrolls Online is the next messiah. Will be crucified in about a year prbly.

  6. #6
    Sword of Telara Shibi's Avatar
    Join Date
    Jul 2012
    Posts
    824

    Default

    Quote Originally Posted by FreddyThump View Post
    In 10 years we'll probably be saying goodbye to 128bit....
    128 bit is not optimal for CPU use outside of registers alone, sure it's good in NPUs and GPUs but you are seriously wasting resources when your address and operand, which should be RISC anyway, is using up that amount of bandwidth.

    And yes, I know Gates said who would ever need 640KB of RAM but honestly, 2 Zetta bytes of RAM? bah.
    Last edited by Shibi; 01-05-2013 at 04:09 AM.
    Holding on to anger is like grasping a hot coal with the intent of throwing it at someone else; you are the one who gets burned.
    འགྲོ་རྣམས་བྱང་ཆུབ་ཐོབ་ཕྱིར་དུ། །

  7. #7
    Plane Walker FreddyThump's Avatar
    Join Date
    Apr 2011
    Posts
    478

    Default

    Quote Originally Posted by Shibi View Post
    128 bit is not optimal for CPU use outside of registers alone, sure it's good in NPUs and GPUs but you are seriously wasting resources when your address and operand, which should be RISC anyway, is using up that amount of bandwidth.

    And yes, I know Gates said who would ever need 640KB of RAM but honestly, 2 Zetta bytes of RAM? bah.
    You're probably right - it's just that Rift is the only game I like and my PC is geared for Call of Duty and that kind of game. What a waste of money

  8. #8
    Rift Chaser
    Join Date
    Jan 2011
    Location
    England
    Posts
    366

    Default

    Think elder scrolls mmo will be popular, from what i hear its abit like gw2 so no tanks/healers and more of that dodge/block crap, personally I'm waiting for EQ next.

  9. #9
    Ascendant
    Join Date
    Apr 2012
    Posts
    1,459

    Default

    Quote Originally Posted by Antigonos View Post
    Elder Scrolls Online is the next messiah. Will be crucified in about a year prbly.
    Nah. Elder scrolls will sell amazing then the RPG fans will like it till it gets to the mmo part. Mmo fans will love it till it askes them to do stuff that actually requires thought (dodge/block). Then we will see the mass exodus like we did from GW 2. We will see how long it lasts, and how well executed it will be.

    I think FF14 will be alright and somewhat innovative on questing from what i saw of the game.

  10. #10
    Rift Disciple
    Join Date
    Feb 2011
    Posts
    133

    Default

    MMORGPs are not really designed like cookie cutter FPS games. When CoD 27 comes out next year, most of the development efforts would have went into making the graphics slightly better, because modern FPS games are just pixel pornography. Obviously this type of game can push the visuals because that's all it has going for it anymore.

    When the next big MMORPG comes out, most of the development efforts would have went into literally everything else.
    <Have access to Photoshop?>---No---[Use very old guild signature that no one will understand]

  11. #11
    Ascendant
    Join Date
    Oct 2012
    Posts
    1,989

    Default

    What is with this stupid idea of removing dedicated healers from mmo games? PvP sucks when you rely on very short encounters. Either you play with caution to the level of cowardice or expect to rez a lot

  12. #12
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    2,873

    Default

    Quote Originally Posted by Tookmyjob View Post
    What is with this stupid idea of removing dedicated healers from mmo games? PvP sucks when you rely on very short encounters. Either you play with caution to the level of cowardice or expect to rez a lot
    Well, like with Rift... 70% of the players polled in that big poll they did a year or so ago (I forget) 70% of the people listed that their mains were rogues. Of the remainder, "other" DPS classes made up all but just shy of 10% sharing between tanks and healers.

    The reason games like GW2 are phasing out tanks and healers is for the same reason you have long queue times in Rift if you're a DPSer. There's a very wide gap between people who play tanks/healers and people who want to DPS. That's pretty much the standard everywhere.

    I play a tank and a healer as my two main characters. I can tell you that the reason why you don't see more of us is because DPS players in pugs ruin the fun for a lot of us. "Pull faster! WTF ARE YOU DOING?! CHANGE YOUR SPEC!" Then, every rogue in the game seems to like to roll on all of the STR heavy warrior weapons, rings, trinkets, and necklaces.

    At the end of the day, people like me might run 1 expert per day and that's enough of the childish drama and we go play something else and sleep well knowing your queues just got longer.

  13. #13
    Ascendant Laeris's Avatar
    Join Date
    Apr 2011
    Posts
    2,873

    Default

    Quote Originally Posted by FreddyThump View Post
    You're probably right - it's just that Rift is the only game I like and my PC is geared for Call of Duty and that kind of game. What a waste of money
    Well, CoD has a lesser system requirement than Rift does. MMOs use up many more system resources. Comparing the two isn't really fair since one typically has 32 to 64 players in a single tiny map and the other can have hundreds on a much larger playfield. The reason why MMOs don't look as good as FPS games or standalone games like Skyrim has to do with system resource management.

    If you were to make everything in an MMO super high rez like in Skyrim, you wouldn't even be able to load the game without crashing. Although technology has improved a lot over the years, this basic truth is still accurate: The more visible avatars on a playfield = the less visually complex the world has to be. Until gaming companies get off of the polygon system (and there are some in development), we're limited as to how much our systems can render. The more complex an image is or as more images are added, the more of a drain it has on our systems.

    Therefore, games like CoD have small maps in comparison to MMOs. They're like what? 1/100th the size of some of the ones in Rift. Those maps CoD uses don't use very much resources to render. Then, you have a small player limit in comparison to MMOs. Again, this doesn't use many resources. So, the company has extra resources to play with so they make the game look good.

    MMOs do the same thing. It's a balancing act. In Rift, we have large, wide-open playfields but our overall world detail levels are a little lower than games like Age of Conan or TSW. The tradeoff here is that TSW and AoC use smaller zones and lots of instancing. The world is more complex and it gives artists more leeway with the level of detail they can add. Their zones also have a small user limit and they create mirrors of the zones as this limit is reached.

    We don't have that in Rift. Our playfields are wide open with no visible barriers between areas or loading screens. Our world is slightly less complex but it is more functional and open. In vanilla AoC for example, 2 full raids of people in Rift would cause some of AoC's zones to launch a 2nd mirror. Some of their playfields were literally that restrictive.

  14. #14
    General of Telara livnthedream's Avatar
    Join Date
    Mar 2011
    Posts
    929

    Default

    Quote Originally Posted by Laeris View Post
    Well, CoD has a lesser system requirement than Rift does. MMOs use up many more system resources. Comparing the two isn't really fair since one typically has 32 to 64 players in a single tiny map and the other can have hundreds on a much larger playfield. The reason why MMOs don't look as good as FPS games or standalone games like Skyrim has to do with system resource management.

    If you were to make everything in an MMO super high rez like in Skyrim, you wouldn't even be able to load the game without crashing. Although technology has improved a lot over the years, this basic truth is still accurate: The more visible avatars on a playfield = the less visually complex the world has to be. Until gaming companies get off of the polygon system (and there are some in development), we're limited as to how much our systems can render. The more complex an image is or as more images are added, the more of a drain it has on our systems.

    Therefore, games like CoD have small maps in comparison to MMOs. They're like what? 1/100th the size of some of the ones in Rift. Those maps CoD uses don't use very much resources to render. Then, you have a small player limit in comparison to MMOs. Again, this doesn't use many resources. So, the company has extra resources to play with so they make the game look good.

    MMOs do the same thing. It's a balancing act. In Rift, we have large, wide-open playfields but our overall world detail levels are a little lower than games like Age of Conan or TSW. The tradeoff here is that TSW and AoC use smaller zones and lots of instancing. The world is more complex and it gives artists more leeway with the level of detail they can add. Their zones also have a small user limit and they create mirrors of the zones as this limit is reached.

    We don't have that in Rift. Our playfields are wide open with no visible barriers between areas or loading screens. Our world is slightly less complex but it is more functional and open. In vanilla AoC for example, 2 full raids of people in Rift would cause some of AoC's zones to launch a 2nd mirror. Some of their playfields were literally that restrictive.
    Partially true. CoD focuses more on resource management because consoles have much much less hardware. I mean the Ps3 only has 256 megs of ram and another 256vram. Its forced to do more with less. Different engines and their limitations aside, you can only optimize so much when aiming at how wide of a hardware swath as a computer based mmo does. I mean have you even looked at the steam survey lately?
    "I did battle with ignorance today, and ignorance won."

  15. #15
    Ascendant Valnak's Avatar
    Join Date
    Apr 2011
    Posts
    2,516

    Default

    Warframe.
    Main site: https://warframe.com/
    Youtube Link: http://www.youtube.com/watch?v=Mjs1wJzeC_o
    Key generator (as of posting, they die off and pop up just google if it's out of keys): http://www.mmobomb.com/giveaway/warframe-beta-keys

    This is one of the most polished games I have ever played. Including singleplayer games.
    I recommend playing it with friends.

+ Reply to Thread
Page 1 of 6 1 2 3 4 5 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts