
Originally Posted by
the_real_seebs
I am not talking about unreasonable customers, and I am not talking about the committee-design problem.
I am saying that, in every field, not just gaming, people consistently want things which actually make them less happy than other things which they feel they do not want. People are simply not all that reliable at evaluations, and in particular, they're very bad at figuring out how they would react to something else they are not currently reacting to.
In short, if you ask people what they think of their food, and how it might be improved, they will consistently make suggestions such that, if you followed a given person's suggestion and none of the others, and just gave them exactly what they suggested they'd like better, it is not at all certain that they will be happier with it. In fact, it's moderately likely that they will be less happy with it.
This has nothing to do with arrogance. It's not as though game designers are immune to this. Specialists in a field tend to do better in their field, sure; game designers might be more likely to correctly anticipate what would make them enjoy a game more... But they're still going to be unable to give useful advice to chefs. And chefs won't be able to tell you what they want from electronic gizmos. And so on.
People consistently hold false beliefs about what they like, about what they enjoy, about what makes them happy. The things they say are important to them in books and movies are not the things that make the experiences they are happiest about and most engaged by. The things they say are important to them in food are not the things that actually result in them having the best dining experiences. And so on.
And yes, it applies to video games too, just as it applies to basically everything else humans do.
I'm not saying you personally aren't good at identifying your preferences, and should listen to people who are better; I am saying that every single human being, ever is bad at identifying their own preferences. Not spectacularly bad (we are not worse at it than, say, random strangers, most of the time), but bad enough that it's pretty shocking if you are assuming that people are reliable in these matters. And in particular, bad enough that specialists in a field can frequently do a much better job by disregarding, filtering, or translating what their customers say they want.
This by no means leads to the conclusion that you are wrong to think Rift isn't working out for you; I'm not arguing about the specific case, but about the very general rule. And the very consistent rule among humans, throughout every field we've yet studied, is that they do not really know what they want. This is why so many people are frustrated and unhappy; because they are spending all their effort pursuing things that aren't actually important to them. People are easily confused on these issues; learning to be more self-aware is a major endeavor, and I know very few people who have gotten all that far in it.
Bookmarks